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Thread: Collectables

  1. ISO #1

    Collectables

    The main point of the point-system is to gain -Prefer, -Blacklist, colored names, extended name with no symbol limits and cosmetical skins.
    There's also Achievements.

    However, I feel there's one thing that is lacking. Collectables.
    Collectables should come naturally from repeated, sucessfull tasks.



    Examples :

    Gun (Character holds a gun):
    - Have won as a killing role 50 times.

    Arsonist (Firebat) Skin:
    - Have won as an Arsonist 25 times.

    Blue Skin (Character is colored blue):
    - Have won as Blue 50 times. (Slot #2)



    Combined with Achievements, this includes Collectables.

  2. ISO #2

  3. ISO #3

  4. ISO #4

  5. ISO #5

    Re: Collectables

    imo there should just be an "accessory" tab, right under hat/models. for after you unlock the achievement, or goal for the item.

    arson - gas can next to your model.
    MM could be - hold a chainsaw.
    sheriff gets a badge
    doctor maybe - model wears a stethoscope.

    etc etc.

    but you don't have to be a doctor to wear the stethoscope, it would just indicate that you've done a certain achievement with the doctor at some point. would not be indicative of current role in game.

  6. ISO #6

  7. ISO #7

    Re: Collectables

    Quote Originally Posted by Hypersniper View Post
    I like it maybe a dildo for the escort XD
    more like a stripping pole...

    OT: I like the idea, though as mentioned before it should be tied in with a meta-achievement system.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

 

 

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