CmG's boring s-fm game for 12 plebs.
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    CmG's boring s-fm game for 12 plebs.

    Yo! Need to host an s-fm before i am allowed to host bigger games. So here we go!


    Hidden Mafia
    Hidden Mafia
    Hidden Mafia

    Hidden Neutral
    Hidden Neutral
    Sheriff
    Doctor
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Citizen
    Random Any

    Hidden Mafia: Consigliere, Consort, Framer, mafioso, Poisoner, Mafia journalist, Beguiler, Grave robber
    Hidden Neutral: Executioner, Jester, Survivor, Good amnesiac, Witch, Arsonist, Evil amnesiac
    Hidden Town: Investigator, Detective, Citizen, Jailor, Bodyguard, Journalist, Vigilante, Escort

    Special mechanics:

    Godfather mechanic:
    The mafia have to choose their godfather Night 1 out of their 3 roles. The role which gets elected as Godfather keeps its abilities and gains night and detection immunity. The godfather still has to decide if he goes for the kill or uses his ability at night.



    Winning objectives:

    Town has to eliminate mafia and the evil neuts
    Mafia has to eliminate town
    evil neuts have to eliminate town.
    benign neuts have their own personal winning objectives stated on their rolecards.


    Rolecards:

    Mafia:


    Consigliere:
    -Check one person each night. You will get possible role pairings of your target.


    Consort:
    - Block one person each night. You are not roleblock immune.


    Framer:
    - Frame one person each night. Your target will appear as mafia to a sheriff the same night. You can choose an investigative pairing for your target.
    can frame team members.


    Mafioso:
    - You can be send to do the night kill for the mafia team. You have a one shot ability which pierces any night immunities and render your target unhealable.


    Poisoner:
    -Poison one person each night. Poisoned power roles are roleblocked the next day and night. A poisoned citizen dies the next night. Healable through a doctor.

    Mafia Journalist:
    Interview one person each Day. Your target has to write an article which will be published at the start of the next day. Additionally you can be send for the night kill as well while publishing your article.


    Beguiler:
    - Hide behind one person each night. Every night action which would have targeted you hits the person you are hiding behind.


    Grave robber:
    - robb a grave each night and get two charges of the dead power role you robbed. You can either robb or use the abilities you have accumulated.




    Town:

    Sheriff:
    Check one person each night. If your target is a member of the mafia you will be notified. If it's not you won't

    Doctor:
    Heal one person each night. If your target gets attacked you will prevent it's death. You won't be notified if your heal was succesful or not.


    Investigator:
    Check one person each night. You will get possible role pairings of your target.


    Detective:
    Follow one person each night. You will see who your target visits. Pierces detection immunity.


    Bodyguard:
    Protect one person each night. If your target gets attacked you will absorb the kill and kill your attacker. Pierces night immunity. You are not healable the night you succesfully protect your target.


    Citizen:
    Be active at day. Your only ability is your voice.


    Jailor:
    Jail one person on non lynch days. You have 2 executions. You share a night chat with your target.


    Journalist:
    Interview one person each Day. Your target has to write an article which will be published at the start of the next day without revealing his name.


    Vigilante:
    Shoot one person each night. you have 2 shots.



    Escort:
    - Block one person each night. You are not roleblock immune.


    Neutrals:

    Executioner:
    You win if your target gets lynched. If your target dies at night you will get a new one. You are night immune

    Jester:
    You win if you get lynched at day. One of the guilty voters will randomly die while another one will get his role revealed at the upcomming day.

    Survivor:
    You have 2 vests. Survive the game.

    Good amnesiac:

    Your winning objectives are the same as the winning objectives of town. You can remember any town role on the graveyard. You gain at least one charge of their special ability.


    Witch:
    Witch one person each night on another one. Your target is not notified.

    Arsonist:
    Either douse/undouse or ignite each night. If you decide to ignite every doused player dies. You can undouse other persons which clears them from being doused.

    Bad amnesiac:
    Your winning objectives are the same as the Evil neutrals/mafia. You can remember any neutral/mafia role on the graveyard. You gain at least one charge of their special ability.



    Order of operations:

    (0) Mafia elects the Godfather
    (1)(evil) Journalist interviews
    (2) Jailor jails
    (3) Survivor puts his vest on
    (4) Witch manipulates
    (5) Escort/consort sucky sucky 5 dollah!
    (6) Beguiler takes his position
    (7) detective stalk their targets ( can see (4) - (-8 )
    (8 )Framer frames
    (10)Invest/consigliere/sheriff check their targets.
    (11) Bodyguard protects his target
    (12) mafia kill/vigilante/jailor execution/arsonist ignite(-1)
    (13) Doctor heals his target (+1)
    (14) Poisoner poisons
    (15) Jester annoys.
    (16) Amnesiacs remember.
    (17) Grave robber robbs.
    (18 ) (evil) Journalist publishes his article.
    (19) Jailor releases his target.
    (20) jester/Suicide/poison deaths



    -investigative pairings:

    Consigliere/Investigator/Evil Amnesiac
    Sheriff/Executioner/Framer/Witch
    Consort/Escort/Jailor/Arsonist
    Citizen/Godfather/Jester/Good amnesiac
    Mafioso/Vigilante/Bodyguard/Grave robber
    Detective/Beguiler/Survivor
    Doctor/Poisoner/Journalist/Mafia journalist





    -feedback messages:

    Investigator/consigliere:

    your target might be a (random pairing)

    Detective:

    your target visited x(and x) tonight.

    Amnesiac:

    you just remembered that you were a x before your meth adiction.

    Sheriff:

    Your target is a member of the mafia.

    Bodyguard:

    You died protecting your target.


    Attacked while immune:


    You were attacked last night but you were immune.

    Attacked and healed:


    You were attacked and healed last night.


    Poisoned:

    You took the wrong WIFOM cup last night. You were poisoned.


    Burned:

    Somebody just wanted to see the world on fire and you were part of it.

    killed by anything not especially stated:

    You were killed last night.

    Roleblocked:

    You were roleblocked last night.


    Annoyed:

    You were annoyed last night.

    Interviewed:

    A reporter approached you at day. Please write an article for his magazine.




    -Rules:
    1. No out of game communication.
    2. Lurkers gonna get modkilled asap.
    3. No pm's no rep messages no thread tags no editing of posts.
    4. The forum rules apply to this game as well.

    5. 24 hour day, 24 hour night. Lynches end the day early.
    6. Deadline for night actions is 1 hour before day start.

    Last edited by CmG; July 26th, 2013 at 03:43 PM.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

 

 

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