"We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty, and the pursuit of Happiness." - preamble to the Declaration of Independence.
Welcome to the wonderful town of 'MURICA. In this town everyone can follow their dreams. Stuck in a job you hate? Why, get a new job. Or better yet, get a whole new profession! Unfortunately, many professions require somewhat costly schooling, so the only people who can afford it are the members of the Middle Class.
However, there is a group of counterfeiters who have started creating fake degrees for themselves and are pretending to be professionals in areas where they actually have no expertise, which is causing a lot of problems for 'MURICA. The upstanding members of the town have agreed to unite to find the counterfeiters and expunge them from the town.
Special Mechanics:
All power roles (Middle Class and Counterfeiters) may PM the host during the day to change their role when night begins. They may change to any of the possible roles in their faction.
However- If two people in the Middle Class select to become the same role (on the same day), both of them will fail to change roles and will be roleblocked for the night. Members of the Middle Class also may not change their role to one that they previously held. (ex. If you start as doctor and switch to vigilante, you may not become a doctor for the rest of the game).
Counterfeiters have a different restriction on their role-swapping. They may not change their role two days in a row. ie. if day 1, a mafioso changes to janitor, then he cannot change roles again until day 3.
Everyone in the Middle Class/Counterfeiters may also choose not to change their role on any given day if they wish.
All members of the Middle Class who attempted to change their role on a given day will be informed of whether or not they were successful once day ends. As mentioned before, if they were unsuccessful, they will be roleblocked for the night.
The Setup
'MURICANS
Citizen
Citizen
Citizen
Hidden Middle Class
Hidden Middle Class
Hidden Middle Class
Hidden Middle Class
Counterfeiters
Hidden Counterfeiter
Hidden Counterfeiter
Hidden Counterfeiter
Possible Roles
Middle Class: Blacksmith, Bodyguard, Coroner, Detective, Doctor, Escort, Journalist, Sheriff, Vigilante
Counterfeiters: Arms Dealer, Consigliere, Consort, Corrupt Journalist, Drug Dealer, Framer, Janitor, Mafioso
Spoiler : Roles :
Spoiler : OoO :
Win conditions:
'MURICA - Survive to see the counterfeiters eliminated.
Counterfeiters - Survive to see 'MURICA eliminated.
Rules:
- Starts on Day 1 with lynch
- # of votes to lynch = (50% of living players +1) votes
- Lynch ends day
- Days/Nights are 24 hours long
- No discussion of the game outside of the game thread or night chat if applicable (including rep messages, visitor messages, avatars, signatures, PMs, skype, the phone, your couch, etc.)
- English only
- No autoplay videos (will result in a swift modkill. Seriously. I hate that shit)
- Otherwise, videos/images are ok
- Use whatever codes you want (as long as they are created entirely within this game)
- No editing/deleting posts
- No quoting PMs/feedback messages
- No lurking (must make at least 10 relevant posts per day or be modkilled)
- No death notes
- Only citizens may have last wills
- Questions in green, rainbow, or via PM to me.
Miscellaneous:
- Self-targeting is impossible
- Blacksmith guns may be used in addition to night actions, vests, and other blacksmith guns
- All abilities have unlimited uses unless otherwise specified
- All counterfeiters may be sent for the factional night kill instead of using their night action
- If you are a power role that is intentionally not taking action on a particular night, it is preferred that you send a "do nothing" PM so I know you're not AWOL
- It is recommended that you read all role cards before the game begins, as some roles may be different from how you would expect
- Parentheses containing numbers [ex. (+1) (-1)] are indications of changes (healing and damage, respectively) to "health bars". If your bar falls below 0, you die. All health bars are reset to 0 at the end of every night.