Role: Communicator
Register

User Tag List

Results 1 to 12 of 12
  1. ISO #1

    Role: Communicator

    Role Name :
    Communicator

    Description :
    Master of communication. Grants, prevents and changes communication.

    Ability :
    - Target one each day.
    - The target will switch night chat with a random victim.
    - Everyone in Night Chat is shown Anonyme.
    - Option Yes / No : Can self target

    The outcomes of switching night chats may include :
    - Losing a night chat.
    - Gaining a night chat under the victim's name.
    - The switch won't happen unless the Target or the Random Victim has a night chat.




    Notes :
    - It doesn't swap the targets position. Only the night chat.
    - It doesn't affect Day Chat.
    - Target and Victim will temporarily switch names during the night.
    - If the target and victim temporarily switches name, they won't know if the person speaking is the same one or not.
    - It can happen with all who has a night chat. Cult, Mason, Mafia, Jailor/Kidnapper, Jail/Kidnap Victim.
    - It doesn't affect Day Chat when everyone talks together and vote.
    - It may act as a night-blackmail for one, while infiltrating chat for the other.
    - WIFOM encouraging, creates more attention at night.
    - It's not a permanent thing, only influenced by the Communicator.

    Spoiler : Attempt at explaining :
    Guaranteed Night Chat :
    Target doesn't have night chat, always random victim one with night chat.
    Target has night chat, can random everyone else to swap with.
    If target (A) has a night chat and swaps with one without (B), A loses chat and B gains it.

    Doesn't swap targets like bus, all it does is change night chats.
    Everyone is shown Anonyme in the chat.
    The name is temporarily swapped.

    Balance : There should only be max of one per game.



    1. Causes confusion.
    2. Makes everyone pay more attention to night chat.
    3. Beneficial to gain information.
    4. WIFOM.

    Examples :
    1. Citizen with a Vest talks the Mafia into targeting him.
    2. Doctor target heals, may it be mafia kill or cult conversion.
    3. Can influence the Jailor to execute or spare the jailed victim.
    4. Can interrogate the jailed victim.
    5. Can speak for yourself. (Mafia: I'm Jester / Survivor)
    6. Mafia / Mason can get the Cult to target them, preventing growth.
    Last edited by RLVG; April 11th, 2013 at 12:25 AM.

  2. ISO #2

    Re: Role: Communicator

    would it be a fundraise role? is it town? what about crier?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  3. ISO #3

    Re: Role: Communicator

    Quote Originally Posted by louiswill View Post
    would it be a fundraise role? is it town? what about crier?
    Edit :
    It says [Suggestion] on the top, so it's not a confirmed fundraiser role. However, if others like it then it can be voted for.

    It is Town, shown from the color.

    Crier is not implemended, but if it were then perhaps it could swap with crier to prevent 100% confirming of a role outside of mayor.
    Last edited by RLVG; April 7th, 2013 at 03:18 PM.

  4. ISO #4

  5. ISO #5

    Re: Role: Communicator

    Quote Originally Posted by creedkingsx View Post
    Little confused by the second point in the abilities
    Already explained, but can try to be in more detail : Switch the Night Chat from target, and a random victim. Night Chat is guranteed, but if one has no night chat - one of them loses it and the other gains it under the victim's name.

    Let's say ZZZ is targeted by the Communicator and he doesn't have a night chat, it picks someone who has a Night Chat however random player out of those available. YYY would be the random Mafia.
    YYY would lose his night chat for that night, while ZZZ is called YYY temporarily and is in the mafia night chat with his "allies" shown anonyme in chat. ZZZ (now YYY) is talking for him with the Mafia.

    Another scenario, let's say ZZZ is a Cult and YYY is the Mason, ZZZ instead talks in the Mason and YYY talks in the Cult.



    It's a hard mechanic to explain, but I hope you get the idea.
    Last edited by RLVG; April 7th, 2013 at 04:54 PM.

  6. ISO #6

    Re: Role: Communicator

    @ RLVG

    My version of understanding:

    Communicator is able to hack a group telephone meeting at night, mason/mafia/cultists

    Communicator is able to insert a random WRONG member into the night chat.


    ---------------

    I mentioned crier and funraise roles for two reasons:

    1. Crier is also a role that can mess with chat.

    2. DR said in Sc2 mafia, every faction have a 20 roles limit, town is very close to be filled.

    In that case, I was worrying if this role more functional than crier, and also if this role targeting Sc2mafia, it may be the best chance to get in.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  7. ISO #7

    Re: Role: Communicator

    Quote Originally Posted by louiswill View Post
    @ RLVG

    My version of understanding:

    Communicator is able to hack a group telephone meeting at night, mason/mafia/cultists

    Communicator is able to insert a random WRONG member into the night chat.
    It is correct, however I'd like to explain it once more to make sure you've understand.
    If someone has a better way of explaining while understanding this, do feel free to help.



    The communicator swaps night chat with someone else, even if the other has no night chat. However, it is guranteed at least one of the two (Target, or Random victim) have a night chat to have use for the ability.

    It doesn't add someone in a chat, but switches with someone. Both the target and the random victim will be in wrong chats.
    Mafia, Mason, Cult, Jailor, Jailed Victim.

    Since all you see is Anonyme, you don't know who the others are.



    Example 1 :

    3 Maf, 3 Neutrals (with no night chat), 9 town (no jailor).
    There's only Mafia who has a night chat.

    The target will switch someone of the Mafia, the victim mafia will lose his chat as the Target doesn't have one to start with while the Target gains a night chat with the Mafia under the Victim's name.

    If the Target is actually Mafia, that mafia member is guranteed to lose night chat while someone else gains it under his name.



    Example 2 :
    3 Maf, 2 Cult, 2 Mason, rest town.
    Mafia, Cult and Mason has a Night Chat.

    The target Town with no chat, will switch with either one mafia, cult or mason.
    The target of the other factions, will instead switch with anyone other then of their faction including no night chat at all.

    Maf -> Cult / Mason / None
    Cult -> Maf / Mason / None
    Mason -> Maf / Cult / None
    Town -> Maf / Cult / Mason



    It's not an overpowered or underpowered role, because everyone is displayed Anonyme - the chat appears random and it could either benefit scum or town equally.
    Last edited by RLVG; April 8th, 2013 at 08:46 AM.

  8. ISO #8

    Re: Role: Communicator

    It's not an overpowered or underpowered role -- so far.

    I wonder if any cheesy strategy would comes up. I recommend asking Cmg ... he always have couple tricks in his sleeves. *giggles

    Anyway, I rather ask,

    If this role is only good to mason, cultist, mafias, how would players react to it?

    As a town, how does its night ability help town? especially if communicator is not able to even know if the night chat worked.

    More important, how do you defend yourself on the trial as communicator?
    ---
    At first glance,

    For me, if I am connected, then I would lie another name in the chat box and digging the chat information.

    Or some random person get to know mafias' plan for a night...the chance is very low since today's mafias are soo silent at night even.

    If i am communicator itself, I would probably only help when mason groups revealed themselves or some what.
    Last edited by louiswill; April 8th, 2013 at 11:25 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  9. ISO #9

  10. ISO #10

    Re: Role: Communicator

    Quote Originally Posted by RLVG View Post
    That's a Day Chat, being voted to Trial is not part of the role.
    It is significant to town.

    If anyone complaint about citizen or doctor, they often make a reference to its ability to reveal or defend.

    On the other hand, some roles are oppositely viewed.

    For crier, some people think it is op basically because crier can easily reveal itself in night message.

    Same thing to mayor and spy, too easy to defend make those roles "OP".

    For communicator, if it has a great vulnerability in trial, its game experience can be damaged.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  11. ISO #11

  12. ISO #12

    Re: Role: Communicator

    We should make this role in to fundraise vote list.

    Many people said all roles in there are not interesting.

    2. Makes everyone pay more attention to night chat.

    BTW, this role is really good at dealing kidnapper, if you haven't realized yet.

    --May I have some repQ_Q
    Last edited by louiswill; April 11th, 2013 at 01:08 AM.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

Similar Threads

  1. Mason Role Card merged into Jailor Role Card
    By SuperJack in forum Mafia Bug Archive
    Replies: 3
    Last Post: May 6th, 2013, 06:19 PM
  2. Replies: 12
    Last Post: November 5th, 2012, 06:08 PM
  3. Add role options in save visible on the role cards.
    By Lagmhisneach0rm in forum Mafia Discussion
    Replies: 9
    Last Post: September 1st, 2012, 12:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •