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  1. ISO #1

    Fund Raiser Roles 3/4

    Name: Beguiler

    Description: A stealthy sneak who uses manipulation and redirection to survive.

    Alignment: Mafia, Mafia Deception

    Abilities: The Beguiler has the ability to hide in a player's home, redirecting all effects targeting the Beguiler to instead affect his target.

    Win Condition: Wins with the Mafia

    Host Options:
    Becomes Mafioso if Alone [x]
    Can Hide 3 times. []
    Can Hide 4 times. []
    Can Hide behind Mafia Members []

    Additional Notes:
    1) Unless given 3 or 4 charges the Beguiler can Hide 2 times.
    2) Roles that target the Beguiler will instead effect the Beguiler's target similar to a 1 directional Bus Driver.


    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Role name: Witch Doctor

    Description: A deranged fanatic using mind altering medicines to spread the Cult's will.

    Alignment: Cult / Neutral Evil

    Abilities: This role has the ability to 'heal' a non cult player. If they were attacked that night, they will be saved and converted to the cult.

    Win Condition: Eliminate the Town, Mafia and all non-benign Neutrals.

    Host Options:
    1) Limited to 2 Successful Conversions [x]
    2) Limited to 3 Successful Conversions [ ]
    3) 1 Day Between Successful Conversions []
    4) Excluded from Randoms [ ]

    Additional comments:
    1) The Witch Doctor's Cult Conversion may occur alongside the standard cult conversion.
    2) The Witch Doctor's Cult Conversions can push the Cult over the 1/3 Limit.
    3) A new option for doctors will be added. When converted by a Cultist, become a Witch Doctor if one does not already exist (being dead still counts as existing)
    4) Witch Doctors can heal their own cultists but will drain from their charges if successful.
    5) There is a limit of 1 Witch Doctor per game.
    Last edited by Elixir; March 31st, 2013 at 08:32 PM.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

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  9. ISO #9

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by Numbertwo View Post
    Don't forget Framer.
    Actually, now that you mention it... Why would anyone want a framer when they could have a thief?

    Maybe framer should get an option to frame targets (to fool detectives/lookouts) so that it isn't completely worthless when compared with the thief.

  10. ISO #10

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by Gerik View Post
    Actually, now that you mention it... Why would anyone want a framer when they could have a thief?

    Maybe framer should get an option to frame targets (to fool detectives/lookouts) so that it isn't completely worthless when compared with the thief.
    Thief is even stronger then a normal framer, the framed target actually appears to be mafia when lynched.

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  23. ISO #23

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by Slaol View Post
    It will only work as like 1 cleaning. Actress was included in a variation of one of the roles that was considered. But as a solo role is not helpful enough.
    Why would an Actress clean roles? I don't get your point.

    Also, are we ever gonna see Assassin and Ventriloquist? x.x

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  24. ISO #24

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by creedkingsx View Post
    in sc2, it's essentially just a Janitor
    how does this "sc2" Actress differ from Forum Mafia actress?

    if u can create good confusion then actress is a good role, but pubs can't utilize roles with a blend of intelligence.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  25. ISO #25

    Re: Fund Raiser Roles 3/4

    This role comes in handy.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

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  29. ISO #29

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by Elixir View Post
    A role who's sole purpose is to die is shit in sc2mafia.

    Bnet retards want power roles.
    point taken.

    And yea, I like Beguiler as well.
    Last edited by Cryptonic; April 4th, 2013 at 07:00 PM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  30. ISO #30

  31. ISO #31

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by creedkingsx View Post
    Hunter.


    more like Haunter.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  32. ISO #32

    Re: Fund Raiser Roles 3/4

    Actress can actually be pretty cool to deceive investigators, but Beguiler can effectively do the same as long as they're not roleblocked.

    I like the beguiler. It's kind of similar to a role I suggested a while back, although that one could be used to cover up other mafia members instead of yourself.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  33. ISO #33

    Re: Fund Raiser Roles 3/4

    https://wiki.sc2mafia.com/en/index.ph...Doctor#Options

    if both the Limited to # Successful Conversions options are unchecked, the Witch Doctor will have how many successful conversion charges???
    or does one have to be selected?

    same quest with Mason Leader really... if you happen to have that in your head too ^^;

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  34. ISO #34

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by Deantwo View Post
    https://wiki.sc2mafia.com/en/index.ph...Doctor#Options

    if both the Limited to # Successful Conversions options are unchecked, the Witch Doctor will have how many successful conversion charges???
    or does one have to be selected?

    same quest with Mason Leader really... if you happen to have that in your head too ^^;
    Mason leader will have unlimited conversions, not 100% sure about the witch doctor but it's probably the same.

    Spoiler : :
    FM XIV - Rapture : Denizen
    FM XV - Star Wars : Citizen
    FM XIV - FuzzyWuzzyTown : Doctor

  35. ISO #35

    Re: Fund Raiser Roles 3/4

    Quote Originally Posted by Mugy7 View Post
    Mason leader will have unlimited conversions, not 100% sure about the witch doctor but it's probably the same.
    did not know that! added to the Wiki ^^

    so anyone know the answer to the Witch Doctor question?

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

 

 

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