Role Suggestions (Vet, Witch)
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  1. ISO #1

    Role Suggestions (Vet, Witch)

    VETERAN:
    Alignment: Neutral Benign (no longer town)
    Goal: Kill at least one intruder and survive until the end of the game. It doesn't matter who wins. It doesn't matter who the intruder is.
    (Everything else is the same)

    WITCH:
    Goal: Survive and see the town AND mafia lose the game. (must win alone or with NK)
    Telepathy: During the day, the witch may type -speak #. At night, the witch may speak anonymously with their target, just like the jailor does (but no RB or execution). Members of the Mafia are immune to this ability, cannot hear nor speak back to witch. Towns and neutrals though (including the NK) can hear and speak back.
    The witch still retains their mind control ability.
    (Everything else is the same)
    Last edited by LegalizeStim; March 22nd, 2013 at 08:15 PM.

  2. ISO #2

    Re: Role Suggestions (Vet, Witch)

    Quote Originally Posted by LegalizeStim View Post
    VETERAN:
    Alignment: Neutral Benign (no longer town)
    Goal: Kill at least one intruder and survive until the end of the game. It doesn't matter who wins. It doesn't matter who the intruder is.
    (Everything else is the same)

    WITCH:
    Telepathy: During the day, the witch may type -speak #. At night, the witch may speak anonymously with their target, just like the jailor does. (But there's no roleblock or execution like the jailor)
    The witch still retains their mind control ability.
    (Everything else is the same)
    1/5
    0/5

    Veteran as benign is not needed. Town is better.

    Witch with an interrogation... is just added OP to an already powerful role.

  3. ISO #3

  4. ISO #4

    Re: Role Suggestions (Vet, Witch)

    Quote Originally Posted by LegalizeStim View Post
    It's not really an interrogation. Players can simply ignore the witch. There's no roleblock or execution like the jailor has - and it doesn't work on Mafia.
    So the suggestion does... what exactly?
    Allow him to find Mafia and communicate with Neutrals?

  5. ISO #5

    Re: Role Suggestions (Vet, Witch)

    Quote Originally Posted by Slaol View Post
    So the suggestion does... what exactly?
    Allow him to find Mafia and communicate with Neutrals?
    The point is so if the witch can figure out who the NK is, they can plan at night.

    (I think witch talking with maf at night would be OP, so that's why I said maf can't hear and speak back to witch. But witch doesn't necessarily know that. Townies can ignore witch too. So if someone doesn't respond to witch, witch doesn't necessarily know its a maf)

    I would say this - if you gave the witch the ability, then maybe change the witch's win condition so they have to win either alone or with the NK...can't win with maf anymore.
    Last edited by LegalizeStim; March 22nd, 2013 at 08:13 PM.

  6. ISO #6

    Re: Role Suggestions (Vet, Witch)

    neutrals should not become a faction.

    I like the idea though, but witch is already powerful, how about

    if you choose speak then you cant manipulate the same night?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  7. ISO #7

    Re: Role Suggestions (Vet, Witch)

    Quote Originally Posted by louiswill View Post
    neutrals should not become a faction.

    I like the idea though, but witch is already powerful, how about

    if you choose speak then you cant manipulate the same night?
    the problem with it is that witch can say "hey im x dont kill me" or "i witched this person last night hes vig or this guy is sk" and if they say they are x you alwyas got those troll mafias that will kill witch at end

  8. ISO #8

    Re: Role Suggestions (Vet, Witch)

    Quote Originally Posted by ika View Post
    the problem with it is that witch can say "hey im x dont kill me" or "i witched this person last night hes vig or this guy is sk" and if they say they are x you alwyas got those troll mafias that will kill witch at end
    evils bite each others. It is a good nature. if evil all allied together and were solid like turds, town should all choose stump.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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