Mugy7
Long Answer: The game doesn't start out all that interesting, except that it is a Cult setup. Mugy has rolled Citizen and hopes to join the Masons. There are two early cleanings and unluckily the Mason Leader is in there. This leaves Mugy to play the rest of the game in hope of the recruit, with little to not weapons in his hands. He manages to lead the town in nearly every day, with every lead he puts up being listened to with worth, successfully pushing the guilty and the innocent votes in the right directions, saving a Coroner multiple times and a Sheriff for several days. He then begins to direct the game in such a way that the Mafia kills off Cult. Mafia kills off Cult on 3 occasions late game because of the attention Mugy is pushing, and it ends up with a Citizen, an Escort, a Mafia, and a Jester. Role block information that was confirmed by the late Coroner had to be seen back in the early game, it was day 13 by this point, but Mugy makes good use of his log through the entire game and confirms and claims to the Escort. The combined role and voting blocks allow them to hold off the Mafia kill, and get the Jester lynched. The Escort is luckily the one to suicide and Mugy wins the tie. He very effectively lead the text and the town from the beginning to the end and sifted through obvious multi-claims and combined accusations from the Cult. Proper uses of lynches early in the day might have been the determining factor of if the Godfather got away with his 'Spy' claim, since he got inno'd, but Mugy keeps good pressure on the entire game and really utilizes the voting pattern side of the game to survive and lead Town to victory.
Short Answer: Hammer & Sickle is a hell of a drug.