Armour Smith
Night Action: Give a player a 1-use vest.
- Armour Smith knows when they’re vest is used, but not by whom.
BlackSmith
Night Action: Give a player a 1-use vest or a 1-use gun.
- Black Smith knows when they’re one of their items is used, but not by whom.
Bodyguard
Night Action: Target one player at night, protecting them from attacks. If you are successful, both you and the attacker die.
- Cannot be healed during a fight
- Pierces immunity.
Bus Driver
Night Action: Target two players at night, swapping their locations.
Citizen
Night Action: None.
Coroner
Night Action: Target one player at night. If they are dead, or if they die that night, you will learn their role and last will.
Detective
Night Action: Target one player at night, learning who they visited.
- Bypasses detection immunity.
Doctor
Night Action: Target one player at night, protecting them from attacks.
- Notified of successful healing.
Escort
Night Action: Target one player at night, roleblocking them.
- Immune to roleblock.
- Informed of failed roleblock.
Gun Smith
Night Action: Give a player a 1-use gun.
- Gun Smith knows when they’re vest is used, but not by whom.
Lookout
Night Action: Target one player at night, learning who visits them.
- Bypasses detection immunity.
Mason
Night Action: Vote on who to convert to the Masons. If you attempt to convert a Citizen, they will become a Mason.
Sheriff
Night Action: Target one player each night, determining their alignment.
- Detects Mafia.
- Detects Serial Killer.
Vigilante
Night Action: Target one player at night, killing them.