S-FM Alice in Wonderland
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  1. ISO #1

    S-FM Alice in Wonderland

    S-FM ALICE IN WONDERLAND


    Queen of Hearts(Godmother)
    King of Hearts (Mafia)
    Two/Five/Seven (Mafia)


    Chesire Cat(Evil Neutral)
    Mad Hatter (Benign Neutral)

    Alice (Town)
    White Rabbit (Town)
    Caterpillar (Town)
    Dodo (Town)
    Tweedle Dee (Town)
    Tweedle Dumb (Town)
    Dormouse (Citizen)


    Possible Mafia Roles: Actress, Blackmailer, Consigliere, Consort, Drug Dealer, Framer, Janitor, Tailor.
    Possible Evil Neutral Roles: Arsonist, Cult Leader, Serial Killer, Witch.
    Possible Benign Neutral Roles: Amnesiac, Executioner, Jester, Student, Survivor.
    Possible Town Roles: Armour Smith, Blacksmith, Bodyguard, Bus Driver, Citizen, Coroner, Detective, Doctor, Escort, Gun Smith Lookout, Mason, Sheriff, Vigilante.


    Mechanics:
    Days are 24 hours long.
    Nights are 24 hours long.
    Mafia has a night chat.
    Cult has a night chat.
    Masons have a night chat.


    Rules:
    No communicating outside of game thread & night chat about the game.
    No claiming RP names!
    English only.
    No quoting PMs.
    No editing posts.


    Rolecards
    Spoiler : Mafia :


    Actress
    Night Action: Target one player at night, appearing as their role to investigative roles and in the graveyard every subsequent night.
    • May change role by visiting another night.


    Consigliere
    Night Action: Target one player at night, determining their role.
    • Detects exact role.


    Consort
    Night Action: Target one player at night, roleblocking them.
    • Immune to roleblock.
    • Informed of failed roleblock.


    Drug Dealer
    Night Action: Target one player at night, drugging them.
    Possible drugs:
    • Attacked & Healed.
    • Roleblocked.
    • Bussed.
    • Witched.
    • Received a gun.
    • Received a vest.


    Framer
    Night Action: Target one player at night, framing them.
    • Target appears as Mafia to Sheriff.


    Godfather
    Night Action: Target one player at night, killing them.
    • 1 auto vest
    • Immune to detection.
    • Immune to roleblock.


    Janitor
    Night Action: Target one player at night. If they die, their role and last will will be erased.
    • Limited to 2 cleanings.
    • Effect lasts until the end of the next day.


    Tailor
    Night Action: Target one person at night. If your target dies that night, you will dress them up as any role of your choice.
    • Limited to 3 charges.
    • Effect lasts until the end of the next day.





    Spoiler : Neutral :

    Amnesiac
    Select one dead person from the graveyard at night, remembering you are like them.
    • May select any role.
    • New role is revealed to town.


    Arsonist
    Select one person at night, dousing them in gasoline; OR
    Burn all previously doused targets.
    • Targets are not informed they were doused.
    • Immune to attacks.
    • Attacks piece immunity, but not healing.


    Cult Leader
    Select one player at night, converting them to the cult.
    • One auto vest.
    • Players retain old role.
    • 1 night between successful conversions.
    • No cult size limit.
    • Cannot convert Mafia.
    • Immunity prevents conversion.
    • Masons are informed if you tried to convert one.


    Executioner
    Work to get your target lynched during the day.
    • Immune to attacks.
    • Must survive until the end.
    • Target is always town.
    • Becomes Jester upon failure.


    Jester
    Work to get yourself lynched during the day.
    • 1/4 of voters die if lynched.


    Serial Killer
    Target one player at night, killing them.
    • Kills roleblockers.
    • Immune to attacks.


    Survivor
    Put on a vest at night, becoming immune to attacks.
    • Limited to 2 vests.


    Student
    Select someone Day One, gaining a secret night & day chat with your mentor.
    • Does not become mentor if his mentor dies.


    Witch
    Target one person at night, forcing them onto another person of your choosing.
    • Targets are informed of witching.




    Spoiler : Town :

    Armour Smith
    Night Action: Give a player a 1-use vest.
    • Armour Smith knows when they’re vest is used, but not by whom.


    BlackSmith
    Night Action: Give a player a 1-use vest or a 1-use gun.
    • Black Smith knows when they’re one of their items is used, but not by whom.



    Bodyguard
    Night Action: Target one player at night, protecting them from attacks. If you are successful, both you and the attacker die.
    • Cannot be healed during a fight
    • Pierces immunity.


    Bus Driver
    Night Action: Target two players at night, swapping their locations.
    • Can self target.


    Citizen
    Night Action: None.

    Coroner
    Night Action: Target one player at night. If they are dead, or if they die that night, you will learn their role and last will.

    Detective
    Night Action: Target one player at night, learning who they visited.
    • Bypasses detection immunity.


    Doctor
    Night Action: Target one player at night, protecting them from attacks.
    • Notified of successful healing.


    Escort
    Night Action: Target one player at night, roleblocking them.
    • Immune to roleblock.
    • Informed of failed roleblock.


    Gun Smith
    Night Action: Give a player a 1-use gun.
    • Gun Smith knows when they’re vest is used, but not by whom.


    Lookout
    Night Action: Target one player at night, learning who visits them.
    • Bypasses detection immunity.


    Mason
    Night Action: Vote on who to convert to the Masons. If you attempt to convert a Citizen, they will become a Mason.
    • Mason size limited to 2.


    Sheriff
    Night Action: Target one player each night, determining their alignment.
    • Detects Mafia.
    • Detects Serial Killer.


    Vigilante
    Night Action: Target one player at night, killing them.
    • Limited to 2 bullets.





    Win Conditions:
    Mafia: Eliminate the Town and Evil Neutrals (excluding Witch) or have nothing able to prevent this from happening.
    Arsonist/Serial Killer: Eliminate the Mafia and the Town.
    Survivor: Survive until the end.
    Jester: Get lynched.
    Executioner: Get your target lynched.
    Student: Ensure your mentor wins.
    Amnesiac: Survive until the end, or achieve the win condition of your new role if you became one.
    Cult Leader: Obtain a majority.
    Witch: Survive until the end and see town lose.
    Town: Eliminate the Mafia and Evil Neutrals.

    1v1 Draws:
    • Arsonist/SK > Mafia > Cult > Town
    • Witch > Town.


    Order of Operations:
    1. Witch (affected by 2 & 3)
    2. Bus Driver (affected by 3)
    3. Consort & Escort
    3. Bodyguard & Doctor & Survivor
    4. Drug Dealer & Framer & Blackmailer
    5. Arsonist & Mafia Factional Kill & Serial Killer & Vigilante & Janitor & Tailor
    6. Consigliere & Coroner & Detective & Lookout & Sheriff
    7. Actress & Gunsmith & Armour Smith
    8. Mason
    9. Culting
    10. Amnesiac
    Last edited by Bunny; April 10th, 2013 at 03:12 PM.

    i<3cryptonic

  2. ISO #2

    Re: S-FM Alice in Wonderland

    godfather? more like godmother
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

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    Re: S-FM Alice in Wonderland

    Quote Originally Posted by RLVG View Post
    What exactly do the Amnesiac remember?
    Will he retain all current charges or a single charge when remembering a limited use role?
    If Arsonist, will the Amnesiac know all previously doused targets?
    RLVG already hatching an MVP Arsonist strategy. Everyone, be on the watch out for him as Amnesiac.

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    Re: S-FM Alice in Wonderland

    Quote Originally Posted by RLVG View Post
    What exactly do the Amnesiac remember?
    Will he retain all current charges or a single charge when remembering a limited use role?
    If Arsonist, will the Amnesiac know all previously doused targets?
    They retain a single use charge.
    No but, they will remain doused.

    i<3cryptonic

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    Re: S-FM Alice in Wonderland

    If an Actress is sent for the kill, does s/he appear to have that role? Or does s/he have to use a separate night action?
    Lastwills/deathnotes allowed?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  21. ISO #21

    Re: S-FM Alice in Wonderland

    Quote Originally Posted by Cryptonic View Post
    If an Actress is sent for the kill, does s/he appear to have that role? Or does s/he have to use a separate night action?
    Lastwills/deathnotes allowed?
    no s/he doesn't have to do a separate night action.
    yes lastwills/deathnotes are allowed

    i<3cryptonic

  22. ISO #22

    Re: S-FM Alice in Wonderland

    Can Coroner target living people, receiving information if their target dies the same night?
    Can people use a vest/gun and their original night action in the same night?
    Can people hold multiple guns? If yes, can they shoot multiple guns in the same night?
    Does Lookout/Detective see items being used?
    Why are you so sexy?

    also, /presign!!!!!!!!!!!!

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  23. ISO #23

    Re: S-FM Alice in Wonderland

    Quote Originally Posted by Cryptonic View Post
    Can Coroner target living people, receiving information if their target dies the same night?
    Can people use a vest/gun and their original night action in the same night?
    Can people hold multiple guns? If yes, can they shoot multiple guns in the same night?
    Does Lookout/Detective see items being used?
    Why are you so sexy?

    also, /presign!!!!!!!!!!!!


    Yes
    Yes, no.
    Yes
    hehehee


    i<3cryptonic

  24. ISO #24

    Re: S-FM Alice in Wonderland

    Quote Originally Posted by Bunny View Post


    Yes
    Yes, no.
    Yes
    hehehee

    okay
    also, There were only 5 answers, I asked 6 questions! :P One of the top 2 weren't answered I think

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: S-FM Alice in Wonderland

    If last wills are allowed, what good is the Tailor? Town players can simply put their role in their last will and render it useless against them. Seems like it could only be used to deceive the town if it's used to dress up scum deaths with a false claim in their last will.

    Maybe it would be more effective if the effect endures the day after, so the fake role in the graveyard can also happen to lynched players.

    The mason size limit is 2. Can the surviving mason recruit another citizen if one of them dies or does the limit include dead masons?

    Edit:
    not yet answered:
    Do cultists have a night chat or don't they? (it's not listed at the start of your setup along with other night chats)

    Masons are informed if you tried to convert one.

    Are they informed of the cult leader's identity or just the fact that someone tried to convert them?
    Last edited by BorkBot; April 2nd, 2013 at 03:07 PM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  31. ISO #31

    Re: S-FM Alice in Wonderland

    Quote Originally Posted by BorkBot View Post
    If last wills are allowed, what good is the Tailor? Town players can simply put their role in their last will and render it useless against them. Seems like it could only be used to deceive the town if it's used to dress up scum deaths with a false claim in their last will.

    an actress can also put a fake role in their last will so you cant trust that plan.


    Maybe it would be more effective if the effect endures the day after, so the fake role in the graveyard can also happen to lynched players.
    I would consider doing this.
    The mason size limit is 2. Can the surviving mason recruit another citizen if one of them dies or does the limit include dead masons?
    yes.
    Edit:
    not yet answered:
    Do cultists have a night chat or don't they? (it's not listed at the start of your setup along with other night chats)

    yes, they do.

    Are they informed of the cult leader's identity or just the fact that someone tried to convert them?
    No they are just informed that someone tried to convert them.
    =]

    i<3cryptonic

  32. ISO #32

    Re: S-FM Alice in Wonderland

    The mason size limit is 2. Can the surviving mason recruit another citizen if one of them dies or does the limit include dead masons?
    yes.
    Which one is it? Yellow or orange?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

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