Hello,
i think jailors are too less under pressure to get sure of their execution and overall there are many failors who get on nerves with random executions x_x
i have everyday i playing this games experience with jailors who don't care about collecting informations and just want have fun with random execution.
many jailors execute with low informations or complete random, i was so often killed by jailor as veteran trolling a little bit, or other roles that are more functional with demonstrating against town interests and so on, many jailors don't tolerate, they just execute, its complete useless to try to give them informations/logical aspects for your kind of acting, after pressing exe their interest to hear your informations will get massive reduced... it's not rly funny to get killed by jailors that give a f*ck to your playment and just want dominating execute the troll... one example of many for "failors"...
i met also colored names ( 5k+ points) who didn't learn alot overall their games as jailor and work complete random, i think there are no reasons to work efficient as jailor, town always trolls them after failoring, but i think they don't care, and many won't learn... =)
random execution can be usefull too, but gamethrowing as failor isn't nice ^^
and primary against the fun of the players, jailors can kill everything they want, if they don't like you, you're dead... townie/neutral/maf, they don't care... :< i meet everyday players who work sloppy with their executions...
i need fake LWs for some town roles for not beeing executed cause many jailors like to kill stuff with useless/less LW like citizen/veteran/vigi/mason/ML/coroner/spy and so on, cause they mostly just random execute me as one of this roles ._. they asking for lw, if you don't give them and start to give strange informations = dead :o
that's examples for failors and focus the points of aggravating
here is my suggestion to balance jailors with an aggressive optional rule to take them under pressure to think twice about executions...
this will work in non- and ranked games as an optional rule: jailor will suicide after (1-2) Town executions, it's an offense for jailors to work more like an investigative role and think twice about execution. with this rule they must risk something if they will random execute, and i hope they try to work more like an investigative role and primary collecting informations...
to be more careful about executions can also give many neutral/maf roles more chances too manipulate, but a high random exe rate is also annoying :o
remember, this should be an optional rule, the manager of the setup decide to let the game work with this rule and decide after how many town executions jailors will suicide... =)
what do you think about this suggestion, and do you have you ideas to modificate this opportunity to balance the rate of failoring jailors?
is this a good idea to focus this role more on orientation to be more functional as investigative role (collecting informations)?