S-FM: Paranormal Case Studies
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  1. ISO #1

    S-FM: Paranormal Case Studies

    (Thank you for the role list/cards and win conditions Appley!!!)
    {This shall take place after the current FM ends and of course if it gets approved}

    Deep within the Amazon jungle, there lies a secret facility dedicated to the study of the otherworldly. They have furthered our medical cures and given us the means to defend our planet from possible invasion. But, the beings inside are showing increased intelligence and they want out...

    Role list:
    Hidden Town Power - Head of Research: Dr. Jones
    Hidden Town Power - Lead Scientist: Dr. Williams
    Hidden Town Power - Chief of Security: Hank
    Hidden Town Power - Chief Executive Officer: Mr. Green
    Hidden Town Power - Lead Benefactor: Dennis Robertson
    Security Guard(Citizen)
    Security Guard(Citizen)
    Security Guard(Citizen)



    Alien Mother(Godfather) - Seri'kal
    Alien(Hidden Mafia)
    Alien(Hidden Mafia)


    Patient X(Killing Neutral) - X
    Test Subject Y(Random Non Killing Neut.) - Y


    Possible Hidden Town Power Roles: Vigilante, Doctor, Sheriff, Investigator, Escort, Lookout, Mayor, Detective and Bodyguard
    Armorsmith
    Gunsmith.
    Possible Hidden Mafia Roles: Framer, Consort, Consigliere, Graverobber, Mafioso, and Blackmailer.
    Possible Random Neutral: Arsonist/ Serial Killer
    Student, Executioner Jester, and Witch.


    Spoiler : Win Conditions :
    The Town must kill the Witch, the Mafia, and the Killing Neutrals.
    The Mafia must kill the Town, and the Killing Neutrals
    The Killing Neutrals(SK/Arson) must kill the Town, and the Mafia.
    The Witch will win with everyone except town.
    The Student will take his masters Win Conditions.
    The Executioner must lynch his target.
    Survivor must survive.
    The Jester must get lynched.



    Spoiler : Invest Pairings :
    Citizen/Godfather/Mayor/Jester - This Person is an important person.
    Bodyguard/Mafioso/Vigilante/Gunsmith - This Person has a lot of weapons.
    Arsonist/Armorsmith - This person smells of smoke and fire.
    Investigator/Consigliere - This person looks though peoples belongings.
    Lookout/Blackmailer - This person is a keen listener.
    Escort/Consort/ - This person spends time with other people at night.
    Sheriff/Executioner/Framer - This person study's people.
    Student/Witch - This person was seen talking to people.
    Detective/Graverobber - This person was seen sneaking about.
    Doctor/SK - This person has knives




    Spoiler : Role Cards :

    Spoiler : Mafia roles :

    All non-gf/consig roles have the option to become mafioso when gf dies or alone

    Spoiler : Godfather :

    Immune to detection
    Has one auto immune vest
    can kill without mafioso

    Spoiler : Blackmailer :

    Target can not talk for the day

    Spoiler : GraveRobber :

    Can only steal twice

    Spoiler : Consort :

    Immune to roleblocking

    Spoiler : Framer :

    Can Frame as any evil role excluding Godfather

    Spoiler : Consigliore :

    Detects exact role
    Becomes Godfather upon godfathers death

    Spoiler : Mafioso :

    no options


    Spoiler : Gunsmith :

    Can give weapon twice

    Spoiler : Armorsmith :

    Can give Armor twice

    Spoiler : Investigator :

    Can not detect exact role

    Spoiler : Sheriff :

    can detect Mafia
    can detect Serial Killer
    can detect Arsonist

    Spoiler : Mayor :

    Votes count for 3
    Can be healed

    Spoiler : Vigilante :

    ignores immunity
    Limited to two shots

    Spoiler : Detective :

    Ignores detection immunity

    Spoiler : Escort :

    Can not be roleblocked

    Spoiler : Doctor :

    Knows if target got attacked

    Spoiler : Bodyguard :

    Ignores immunity

    Spoiler : Lookout :

    ignores detection immunity


    Spoiler : Serial Killer :

    Kills roleblockers
    Has an auto use bullet proof vest

    Spoiler : Arsonist :

    target does not know if doused
    can douse and kill in the same night
    attack can be healed
    attack does not ignore immunity

    Spoiler : Survivor :

    Limited to three auto-use vests

    Spoiler : Jester :

    Hammered Voter suicides
    Has one auto-use vest

    Spoiler : Student :

    If master is mafia: Becomes Mafioso upon master's death
    If Master is SK/Arson: Becomes Master's role upon Master's death
    If Master is Town: Becomes Citizen upon Master's death.

    Spoiler : Witch :

    Can cause self-targets

    Spoiler : Executioner :

    Target is not always town




    Spoiler : Order of Operations :

    Student looks for master (n1 only)
    Amnesiac choosing role
    Lookout
    Roleblocks
    Witching
    Bus Driving
    Framing
    Investigations
    Detective
    All Kills
    Doctor heals
    Student looks for master (After n1)
    Bodyguard saves
    Gun/Armor giving
    Arsonist douses
    Blackmailing
    All Mafia power roles (excluding Consort and Consigliere)
    Annoy


    Rules:
    You must send me a PM, even if you don't have a night action. Failure will result in Modkilling.
    Breaking the Blackmailer rule will result in Modkilling.
    Do not copy or quote PM's from me.
    I can change the rules anytime before the game starts.
    Night Chat will be provided for the Mafia.
    Game will start at Day 0. Day/Night cycles are 24 hours each.
    DO NOT EDIT POSTS
    Do not reveal RP names.
    All questions must be asked in Green.
    Skip day votes must be done in Cyan
    Vote to lynch in red
    You may not PM other players if they are alive
    Last edited by Damus_Graves; October 12th, 2012 at 09:35 PM. Reason: edited colors to match factions

  2. ISO #2

    Re: S-FM: Paranormal Case Studies

    Test Z and Y are both Random Neutral, but different colors. However, there is only one list for Possible Random Neutrals.
    What is this supposed to imply?
    One will be evil and one will be benign?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  3. ISO #3

  4. ISO #4

    Re: S-FM: Paranormal Case Studies

    @Cryptonic
    It was a mistake on my part, Word doesnt read the color codes like sc2mafia does. One can either be evil or benign, both can not be killing.
    Also, one should have been set to benign.

    @Espozito
    The Armorsmith can give one use immunity to people
    Gunsmith - one use vigilante shot (this and Armorsmith are town)
    GraveRobber - steal an ability from the graveyard and use it the next night(Mafia)
    Student - Alignment Amnesiac(Benign Neutral)
    Last edited by Damus_Graves; August 28th, 2012 at 07:22 AM.

  5. ISO #5

    Re: S-FM: Paranormal Case Studies

    Quote Originally Posted by Damus_Graves View Post
    @Cryptonic
    It was a mistake on my part, Word doesnt read the color codes like sc2mafia does. They can either be evil or benign, they can not be killing.

    @Espozito
    The Armorsmith can give one use immunity to people
    Gunsmith - one use vigilante shot (this and Armorsmith are town)
    GraveRobber - steal an ability from the graveyard and use it the next night(Mafia)
    Student - Alignment Amnesiac(Benign Neutral)
    Student isn't an Amnesiac.
    Student picks one living person and gains a night chat with them. They also take on their target's Win Condition.
    Unless you're just making a role with the name Student, cause that's fine too.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  6. ISO #6

  7. ISO #7

    Re: S-FM: Paranormal Case Studies

    Quote Originally Posted by Damus_Graves View Post
    Oh.. thanks Cryptonic.
    Just letting you know what the role is. If you prefer to do it this way, don't let that stop you. It's your game.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  8. ISO #8

    Re: S-FM: Paranormal Case Studies

    Please include full rolecards so that it's completely clear what each of them does. Not everyone might be familiar with the SC2 mafia roles and I can imagine that more people won't know what the non-SC2 mafia roles do, and to be honest I'm not completely sure myself what your grave robber does either. I've seen different incarnations of it. Some can steal one night and must use that ability the next night, some can hoard abilities and use them later, some can use their stolen abilities twice, some can steal and use their stolen ability immediately, etc.

    Clarity is king

    Also order of operations:
    - Escort/Consort aren't affected by witching or bus drives
    - Witch isn't affected by bus drives
    - Detective can't see any of these actions:
    Student looks for master (N1 only)
    Roleblocks
    Witching
    Bus Driving
    Lookout
    Investigations
    - Lookout can't see any of these actions:
    Student looks for master (N1 only)
    Roleblocks
    Witching
    Bus Driving
    - Frames don't affect any investigative roles
    - Doctor heal won't go through if he gets shot himself
    - Bodyguard protection won't take place if he gets shot himself

    Intended?


    Blackmailed target can still vote? If so, you might want to put a limitation on his voting. Otherwise the target can simply answer to multiple choice questions all day long by voting people.

    Is a godfather/mafioso required to kill at night? Or can the mafia vote to send a player of their choosing to perform the kill?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  9. ISO #9

    Re: S-FM: Paranormal Case Studies

    @BorkBot
    The BG/Doctor was intended.
    Blackmailed targets can vote. I'll add a limit
    I added framer's to O.O.O just before investigating, they affect Sheriff/Investigators.
    Mafia can choose who to send a night.

    I thought i had set the lookout/detective roles to see all but amnesiac taking a role+Student choosing master. I'll edit that

  10. ISO #10

    Re: S-FM: Paranormal Case Studies

    Generally, the detective and lookout see everything that happens after their visitation, unless otherwise noted (listing exceptions is necessary if you want them to see BD/block/witching).

    Now, the lookout can't be roleblocked or affected by BD/witch and the detective still doesn't see sheriff/investigator/consig visits.

    On your OoO, "all mafia power roles" is now just the grave robber ;)


    I think what you may want is this:

    Student looks for master (n1 only)
    Amnesiac choosing role
    Bus Driving
    Witching (can manipulate bus driver)
    Roleblocks (can block witch and bus driver)
    Lookout/Detective (can see witch/bd/roleblocks)
    Framing (can frame detective results)
    Investigations
    All Kills
    Doctor heals
    Student looks for master (After n1)
    Bodyguard saves
    Gun/Armor giving
    Arsonist douses
    Blackmailing
    Graverobber
    Annoy
    Last edited by BorkBot; August 28th, 2012 at 09:43 AM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  11. ISO #11

  12. ISO #12

  13. ISO #13

    Re: S-FM: Paranormal Case Studies

    Quote Originally Posted by creedkingsx View Post
    Am I derpy in counting 15 people?
    You're right, the limit is 13. I think he added more neutrals though, I didn't see that purple one before and it doesn't have a "possible roles" listing.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  14. ISO #14

  15. ISO #15

  16. ISO #16

    Re: S-FM: Paranormal Case Studies

    I strongly recommend against allowing PMs. In SC2 Mafia there's accountability for PMs because you can see when someone sends a message and who they're sending it to. In FM it's rather broken, and it's forbidden in most setups.

    If you allow it here, chances are that people will do it in other games as well because they assume it's okay. It can potentially ruin other peoples' games in the future.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #17

    Re: S-FM: Paranormal Case Studies

    Quote Originally Posted by BorkBot View Post
    I strongly recommend against allowing PMs. In SC2 Mafia there's accountability for PMs because you can see when someone sends a message and who they're sending it to. In FM it's rather broken, and it's forbidden in most setups.

    If you allow it here, chances are that people will do it in other games as well because they assume it's okay. It can potentially ruin other peoples' games in the future.
    Yayaps FM. Set different example for FMs xD
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  18. ISO #18

  19. ISO #19

    Re: S-FM: Paranormal Case Studies

    Quote Originally Posted by Blazer View Post
    Yayaps FM. Set different example for FMs xD
    Those rep messages were awful. They completely killed the day chat. It's good that they were banned quickly after that.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  20. ISO #20

  21. ISO #21

    Re: S-FM: Paranormal Case Studies

    Fix this:
    Possible Random Neutral: Arsonist, Student, Executioner
    Serial Killer, Jester, and Witch.
    Seems like the top 3 should be killing neutral and the lower 3 should be random neutral. Then I'll approve.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  22. ISO #22

  23. ISO #23

  24. ISO #24

  25. ISO #25

  26. ISO #26

    Re: S-FM: Paranormal Case Studies

    Quote Originally Posted by Damus_Graves View Post
    Done.
    Are you sure? Doesn't look like it to me...

    Patient X(Killing Neutral - X
    Test Subject Y(Random Neut.) - Y
    Does not correspond with

    Possible Random Neutral: Arsonist, Serial Killer
    Student, Executioner Jester, and Witch.
    It's not clear to me if test subject Y can also be a killer or not.
    Last edited by BorkBot; September 24th, 2012 at 03:15 PM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  27. ISO #27

  28. ISO #28

    Re: S-FM: Paranormal Case Studies

    Would've been simpler if you had just labeled it like so:
    Possible Killing Neutral: Arsonist, Serial Killer
    Possible Random Neutral: Student, Executioner Jester, and Witch.

    But yeah.. approved.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

 

 

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