Mafia Support role that is best equated to a jailor for the evil side.
Invest would see as Jailor or Kidnapper
[Your target has a small jail cell in their home, they could be a Jailor or Kidnapper.]
Kidnap one target to prevent them from taking actions, or speaking with town during the day. If Kidnapper dies the captive will escape the following day.
Kidnapped target is effectively dead/jailed while held captive, but can speak with the mafia at night (Interrogation,) can not use powers or role abilities until released or killed.
During the day, captive can not see town or actions, left with black screen. Town is informed of a players absence, lack of body ect, and any ransom notes left by mafia. Role and LW are not revealed until player is actually killed.
Mafia may choose to execute prisoner instead of killing someone. If captive is killed, Kidnapper may capture new target. Target can see if he is to be executed similar to how jailor execution works.
If witch self targets Kidnapper, no action is taken.
[Optional] If a Sheriff/Invest visits Kidnapper, captive has a chance of being set free.
[Optional] Kidnapper may only capture 1/2/3 players per game.
[Optional] Kidnapper/Mafia may leave ransom notes for demands.
[I.E. Lynch X player to free hostage, or type other messages for town to see. Mafia still has option to kill or release hostage even if demands are met.]
[Optional] Neutral Killing roles that kill kidnapper have a chance to also kill capture target if allowed.
[Captured target would always be visiting capture's house]