New Role: Apprentice
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  1. ISO #1

    New Role: Apprentice

    Alignment: Benign Neutral

    Name Colour: Dark Blue

    You are a lone child looking for guidance from the town. Visit a person at night to become their apprentice. When you become their apprentice, your roles will be revealed to each other, and your goal will be to help your master obtain their win condition. Should your master die, you will inherit their role and win condition. You will also be able to speak with your master at night. If you have no master you win by surviving until the end.

    Investigation flavour: Loner (witch/surv/amnes)

    Possible game options/restrictions for apprentice:


    Master cannot be mafia: Self-explanatory

    Master cannot be evil: Self-explanatory

    Must survive until master achieves victory: If this option is enabled, and your master is town, then you must survive until the end to see a town win to achieve victory (unless you inherited your master's role)

    Defended by master at night: If this option is enabled, your master will automatically act like a semi-bodyguard on you, where they will die instead of you, but the attacker will not die.

    What are your thoughts on this role? It will function much like amnesiac, but will not have the downside of having to rely upon other players dying.
    Also not sure whether this would be the best investigator flavour for it, maybe a new flavour should be made to include amnesiac/apprentice, and leaving loner to be only witch/surv.

  2. ISO #2

    Re: New Role: Apprentice

    https://www.sc2mafia.com/forum/showth...627-Role-Cards

    Student:


    You are a... Student!

    Abilities: At night you may choose a Mentor. You will share a night chat with your Mentor, and when your Mentor dies you will inherit his abilities.

    Pertinent rulings: You may only choose one Mentor. He may be chosen on any night, and you will immediately inherit his alignment and objectives. Cannot target: Overseer, Ghost, Cult Leader or Chairman. It is not publicly announced when a Mentor is chosen. If you target a Ventriloquist's Puppet, you will automatically become the Ventriloquist's Student - you may not see the Strike Force chat until the Ventriloquist is dead, and in the event of his death you are promoted to a regular Henchman.

    ---

    Your objective is inherited from your Mentor. If you do not have a Mentor, your objective is to survive until the end of the game.

  3. ISO #3

  4. ISO #4

 

 

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