Student:
You are a...
Student!
Abilities: At night you may choose a Mentor. You will share a night chat with your Mentor, and when your Mentor dies you will inherit his abilities.
Pertinent rulings: You may only choose one Mentor. He may be chosen on any night, and you will immediately inherit his alignment and objectives. Cannot target:
Overseer,
Ghost,
Cult Leader or
Chairman. It is not publicly announced when a Mentor is chosen. If you target a Ventriloquist's Puppet, you will automatically become the Ventriloquist's Student - you may not see the Strike Force chat until the Ventriloquist is dead, and in the event of his death you are promoted to a regular Henchman.
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Your objective is inherited from your Mentor. If you do not have a Mentor, your objective is to survive until the end of the game.