Multiple Personality Disorder M-FM
Theme: You are a patient at Serenity Village, a psychiatric ward for the mentally disturbed. Due to a mistake in the daily medication distribution, many of the patients with weak mental fortitude have developed multiple personality disorder. Some of these personalities are destructive and cause patients to wander the halls at night strangling others with stethoscopes and IV drips. Other personalities are of superheroes fighting for justice. Each anonymous M-FM account will be wielded by TWO forum users except for the Godfather (his scheming and plotting has kept him “sane”) and the Mayor (wrongly committed due to bad lawyers and an insanity plea for a crime he did not commit).
This M-FM will twist your perception of reality and cause you to question both your sanity and the sanity of your peers.
Individual Role List:
Godfather
Mafia
Mafia
Mafia
Mafia
Evil Neutral
Benign Neutral
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Mayor
Combined Role List:
Godfather
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Role 1/Role 2
Mayor
Multiple Personality accounts pairings may be any of the following combinations:
Town / Town
Town / Neutral
Town / Mafia
Mafia / Neutral
Mafia / Mafia
Possible Hidden Mafia Roles: Actress, Blackmailer, Consigliere, Consort, Drug Dealer, Fabricator, Framer, Mafioso
Possible Hidden Town Roles: Bodyguard, Bus Driver, Citizen, Detective, Doctor, Escort, Jailor, Investigator, Lookout, Sheriff, Veteran, Vigilante
Possible Benign Neutral Roles: Executioner, Jester, Survivor
Possible Evil Neutral Roles: Arsonist, Devourer, Witch
Win Conditions:
Town: See the mafia and any evil neutrals dead.
Mafia: See the town and any non-killing evil neutrals dead.
Evil Killing Neutrals: See town and mafia dead.
Non-Killing Evil Neutral: See town dead.
Benign Neutrals: See role cards.
Role Cards:
Town:
Mayor:
Bodyguard:PM the host to –reveal and your vote counts for 4 in day chat. Mayor can be healed.
Bus Driver:Each night you may choose one player to protect and one person to keep an eye on. If that player is attacked you will sacrifice your life for them and take down the attacker with you. If the person you chose to keep an eye on is the one attacking the player you chose to protect, you will survive the duel. Your attack does not pierce immunity.
Citizen:Each night you may choose to switch two players. Actions affecting the first target will be performed on the second target and vice versa. You may not self-target.
Detective:You have the power of your voice and your vote.
Doctor:Every night, you can follow a player and discover who he visited that night.
Escort:You may heal a target at night, protecting them from one attack. Your target will not be informed they have been healed, unless they are attacked.
Jailor:Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by a Consort, or given a drug.
Investigator:Before the end of day PM host –jail NAME in order to jail an anonymous m-fm player account at night. You may talk to both of your jailed COM targets in different jail chats because both personalities are unaware that the other exists.
Lookout:Every night, you can target a player and find out a list of possible roles that they can be. Two investigation pairings will be given, corresponding to both halves of the anon m-fm account. If both investigation pairings are the same, one will be random.org’ed.
Sheriff:Every night, you can target a player and get a list of all players that visited them that night.
Veteran:Every night you can target a player and find out if both COM players have suspicious roles or if both COM players have not suspicious roles. If the account is split, the result will appear as the alignment of the most used night action. (i.e. 1 vigi shot, 3 frames -> suspicious result) If the player is in limbo (i.e. 3 investigations, 3 consort blocks) then they will appear innocent.
Vigilante:You may go on alert on two nights in order to kill off any players who visit you. Pierces immunity.
Mafia:Can shoot a player at night only. Has two bullets. Cannot shoot N1.
Godfather:
Actress:Can send a member of the mafia or himself to kill someone. He cannot be tracked and appears to be a citizen to investigative roles. Night immune.
Blackmailer:Can choose a player whose role to act as. If the actress is killed/lynched, they will appear as the last role they chose to act as in the graveyard.
Consigliere:Can choose a player to blackmail. That player cannot speak during the following day except to vote and unvote (SC2 mafia style).
Consort:Every night, you can target a player and find out a list of possible roles that they can be. Two investigation pairings will be given, corresponding to both halves of the anon m-fm account. If both investigation pairings are the same, one will be random.org’ed.
Drug Dealer:Can choose to block a target at night. Target may not take any night actions. Target will receive the same message as if he was blocked by an Escort, or given a drug.
Fabricator:May drug a player at night. The player will be informed that they have been role blocked, bus driven, witched, doused, annoyed by a jester, or attacked+healed, chosen by the drug dealer.
Framer:May fake the cause of death if sent to perform a night kill. The kill may appear as a mafia kill, jailor/devourer execution, veteran kill, vigilante kill, or bodyguard duel.
Mafioso:May frame a target at night. A sheriff an investigator, a consigliere, a lookout and a detective will all receive false information from your target. The framer may choose the information each role receives.
Benign Neutral (not suspicious to sheriff):Can participate in the mafia’s kill vote. May be sent to perform a kill.
Executioner:
Jester:Must ensure his target is lynched at day. Target will not always be town. Will receive a new target upon death of his previous target.
Survivor:Must be lynched during the day. Can annoy one player at night. The hammer vote of a jester will die to jester grief (pierces healing and immunity).
Evil Neutral (suspicious to sheriff):Must survive until the end. Has 3 bulletproof vests.
Arsonist:
Devourer:May douse one player with gasoline at night or choose to ignite all previously doused targets.
Witch:Before the end of day PM host –jail NAME in order to jail an anonymous m-fm player account at night. You may talk to both of your jailed COM targets in different jail chats because both personalities are unaware that the other exists.
Investigation Pairings:May control a player to force them to target a player of your choosing. Target knows he has been witched.
Mayor / Citizen / Godfather / Actress
Investigator / Sheriff / Executioner / Framer / Consigliere
Detective / Lookout / Jester / Blackmailer
Doctor / Witch / Drug Dealer
Escort / Consort
Veteran / Vigilante / Jailor / Devourer / Mafioso / Fabricator
Bus Driver / Survivor / Arsonist
Order of Operations:
0. Jailor / Devourer jails
1. Veteran goes on alert
2. Witch witches
3. Bus Driver Busses (can affect 2)
4. Escort / Consort role block (can block 0, 2-3)
5. Lookout/Detective (can see 0, 1-4)
6. Drug Dealer
7. Framing
8. Sheriff / Investigator / Consigliere
9. Bodyguard (+1 to life bar)
10. Kills (-1 to life bar)
11. Heals (+1 to life bar)
12. Actress acts
13. Arsonist douses / ignites
Day Length:
Day 1: 24 hours (no lynch)
Day 2: 48 hours or majority vote to –skip day
Day 3: 48 hours or majority vote to –skip day
Day 4: 48 hours or majority vote to –skip day
Day 5 and beyond: 24 hours or majority vote to –skip day
Night will always be 24 hours
Rules:
PM host all night actions at least 1 hour before the end of night.
Editing posts is NOT allowed.
No outside discussion is allowed.
Only the mafia can leave death notes.
Lynch votes must be posted in bolded red text like –vote Clementine
Day will not end early once someone has been lynched but the vote will be locked. The lynched player may continue to talk until the day is over.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Quoting night chat is not allowed, but it may be paraphrased.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who do not post for multiple days will be warned and replaced.
Rules about anonymous accounts:
-You are NOT allowed to post with your anonymous account outside of the game thread.
-You are NOT allowed to send rep messages to/from anonymous accounts.
-You are NOT allowed to change the password to your anonymous account.
-All night feedback will be sent to COM accounts
Feedback Messages:
Blackmailed:
Escort/Consort Role block:You have been blackmailed. You may not post in the thread except to vote and unvote (SC2 mafia style)
Investigator/Consigliere (will receive 2 pairings corresponding to the two account roles OR if both roles share the same invest pairing, another pairing will be chosen at random:You have been role blocked.
Bodyguard’s Target Attacked:Mayor / Citizen / Godfather / Actress
Investigator / Sheriff / Executioner / Framer / Consigliere
Detective / Lookout / Jester / Blackmailer
Doctor / Witch / Drug Dealer
Escort / Consort
Veteran / Vigilante /Jailor / Devourer / Mafioso / Fabricator
Bus Driver / Survivor / Arsonist
Bus Driven:Your target was attacked tonight.
Detective no activity:You have been bus driven.
Detective activity:Your target did not visit anyone tonight.
Doctor:Your target visited x [and x].
Attacked/Healed:Your target was attacked!
Dead:You were attacked and healed.
Jailor/Devourer:You are dead.
Lookout activity:You have been jailed.
Jail Chat: URLGoesHere
Name: NameGoesHere
PW: Password
Lookout no activity:Your target was visited by x [,x and x].
Sheriff target suspicious:Your target wasn’t visited by anyone.
Sheriff target not suspicious:Your target is up to no good.
Veteran:Your target seems ok.
Witch:You notice an intruder so you pull out your gun to deal with him.
Arsonist:You woke up in a strange place and don’t remember how you got there. You were controlled last night!
You were doused!