January 1st, 2022, 12:33 PM
If the game reported blacklist and prefer commands, it would change unconfirmable OGI to confirmed OGI, a much worse scenario.
If the game reported blacklist and prefer commands, it would change unconfirmable OGI to confirmed OGI, a much worse scenario.
September 7th, 2020, 04:50 PM
The world will end before this game finishes. Just saying. Have a nice day! :)
The world will end before this game finishes. Just saying. Have a nice day!
August 9th, 2020, 05:16 PM
I don't have control over other people taking my IP without permission.
I don't have control over other people taking my IP without permission.
April 20th, 2020, 11:22 AM
Thanks are, you bloke a top Frinckles!
Cheers Elixir for three!
Thanks are, you bloke a top Frinckles!
Cheers Elixir for three!
January 30th, 2020, 11:13 PM
Given the user license agreement of WC3:R, I cannot consent to any of my mods being updated for it.
Given the user license agreement of WC3:R, I cannot consent to any of my mods being updated for it.
August 10th, 2018, 03:32 PM
Thank you everyone!
Thank you everyone!
March 17th, 2017, 10:40 PM
Do it, Fred.
Do it, Fred.
February 11th, 2017, 08:13 PM
But Potoss has Pobes, Zeelot, and Acrons!
But Potoss has Pobes, Zeelot, and Acrons!
August 14th, 2016, 05:23 PM
August 13th, 2016, 01:28 PM
This doesn't seem physically possible unless there is a serious stack overflow or something happening in the function that makes people die at night. Leaver-suicides are at the very end. The weird thing is that, even if the function died the first time around, it should have eventually gotten around to killing them.
This doesn't seem physically possible unless there is a serious stack overflow or something happening in the function that makes people die at night. Leaver-suicides are at the very end. The weird thing is that, even if the function died the first time around, it should have eventually gotten around to killing them.
July 25th, 2016, 09:47 PM
[url]https://soundcloud.com/fastland/sets/stellar-ascendant-ost-demos[/url]
https://soundcloud.com/fastland/sets...dant-ost-demos
July 22nd, 2016, 09:25 AM
Not gonna fix this, sorry.
Not gonna fix this, sorry.
April 11th, 2016, 10:49 PM
April 11th, 2016, 07:55 PM
TALLY:
[SIZE=4][COLOR=#ffd700][B]Yayap: 1st Place! (30 votes)[/B][/COLOR][/SIZE]
Frog and Orpz: Tied for 2nd Place! (26 votes each)
Gerik: 4th. (24 votes)
Slaol: 5th. (22 votes)
Helz: Last place! (20 votes)
TALLY:
Yayap: 1st Place! (30 votes)
Frog and Orpz: Tied for 2nd Place! (26 votes each)
Gerik: 4th. (24 votes)
Slaol: 5th. (22 votes)
Helz: Last place! (20 votes)
April 2nd, 2016, 05:43 PM
Vote for our representative.
[countdown]07:22:00:00[/countdown]
[B][COLOR=red][SIZE=5]POSTING IS NOT ALLOWED.
[/SIZE][/COLOR]Only votes from FM participants or FM regulars will be counted.[/B]
Vote for our representative.
[countdown]07:22:00:00[/countdown]
POSTING IS NOT ALLOWED.
Only votes from FM participants or FM regulars will be counted.
April 2nd, 2016, 05:36 PM
Locked for being a cancerous thread. Real poll soon.
Locked for being a cancerous thread. Real poll soon.
January 24th, 2016, 10:09 PM
I have not worked on Mafia in a long time. Currently, a new version of Mafia is something I just don't have time to accomplish, either.
I have not worked on Mafia in a long time. Currently, a new version of Mafia is something I just don't have time to accomplish, either.
January 23rd, 2016, 08:01 PM
For the record, it's not quite five years, not ten.
Also, this isn't Mille's fault; it's the account security shit.
For the record, it's not quite five years, not ten.
Also, this isn't Mille's fault; it's the account security shit.
January 23rd, 2016, 01:10 AM
I don't, in principle, have a problem with people modifying the map. However, the points police stuff is not cool.
I don't, in principle, have a problem with people modifying the map. However, the points police stuff is not cool.
October 8th, 2015, 12:09 AM
I'm sure many of you have noticed that I haven't exactly been updating the map much these past two+ years. The reasons for this are varied:
1. I have a job. I make simulation software for RC planes that fly over the Middle East with missiles and expensive cameras.
2. I make a bunch of mods for the excellent [URL="https://fractalsoftworks.com/"]Starsector[/URL]. I basically run the modding scene at this point.
3. I'm working on Sigil [URL="https://www.sc2mafia.com/junk/lighting.webm"](random in-progress video)[/URL], a commercial product that I'm independently producing (and designing/programming).
Back when I started this joint, I was a freshman in college at SDSU, a mere 18 years old. I'm now 23, a professional software engineer, and have too many obligations to work on a map approaching its [B]5th year[/B] on the top charts. Now that the map is finally showing its age in a big way, with a bunch of random bugs to go with the massive changes from the 3.0 patch, I figure the time is ripe to give the entire thing an overhaul.
[B][SIZE=6][FONT=Georgia]Mafia 2.0[/FONT][/SIZE][/B]
As such, I'm looking for someone, or perhaps a small group of people, who can lead and develop Mafia 2.0. In short, they'll make the map, and they'll get all the credit, can take donations instead of me, get admin access on this forum and on the VPS, etc. I will be available to answer questions and help them understand the atrocious mess in the old code. Existing donor privileges/recognition will transfer to Mafia 2.0, but we'll probably start banks/points from scratch.
[B][SIZE=4][FONT=Georgia]Required Qualifications[/FONT][/SIZE][/B]
[LIST]
[*][b]MUST[/b] have prior Starcraft II map creation experience, preferably for a high-quality, polished project. This is non-negotiable.
[*]Non-Blizzard programming experience. This means experience with a real language, preferably C, C++, C#, Objective-C, or Java. The outside perspective is crucial for maintaining a good codebase.
[*]Must speak English natively or fluently. Mafia strongly text-based, so the creator must have a strong command of the language it's made for.
[*]Age of majority only, for financial/legal reasons. This means 18+ in the US.
[/LIST]
[B][SIZE=4][FONT=Georgia]Ideal Qualifications[/FONT][/SIZE][/B]
[LIST]
[*]Should have UI design expertise/experience. Mafia relies entirely on custom UI, and Blizzard has added lots of nice ways to display stuff to the player since I started the map in 2011.
[*]Comfortable programming in Galaxy. A strong C (not C++/C#, straight-up C) programmer also qualifies, since Galaxy is a derivative of C and can therefore be easily transitioned to.
[*]Prior employment for programming in a team environment.
[*]Real-life experience playing Mafia. I find that it's hard to really "get it" without lying about your role straight to someone's face.
[/LIST]
Candidates should contact me on Skype (darkrevenantx). The selection process includes an interview and code sample.
I'm sure many of you have noticed that I haven't exactly been updating the map much these past two+ years. The reasons for this are varied:
1. I have a job. I make simulation software for RC planes that fly over the Middle East with missiles and expensive cameras.
2. I make a bunch of mods for the excellent Starsector. I basically run the modding scene at this point.
3. I'm working on Sigil (random in-progress video), a commercial product that I'm independently producing (and designing/programming).
Back when I started this joint, I was a freshman in college at SDSU, a mere 18 years old. I'm now 23, a professional software engineer, and have too many obligations to work on a map approaching its 5th year on the top charts. Now that the map is finally showing its age in a big way, with a bunch of random bugs to go with the massive changes from the 3.0 patch, I figure the time is ripe to give the entire thing an overhaul.
Mafia 2.0
As such, I'm looking for someone, or perhaps a small group of people, who can lead and develop Mafia 2.0. In short, they'll make the map, and they'll get all the credit, can take donations instead of me, get admin access on this forum and on the VPS, etc. I will be available to answer questions and help them understand the atrocious mess in the old code. Existing donor privileges/recognition will transfer to Mafia 2.0, but we'll probably start banks/points from scratch.
Required Qualifications
- MUST have prior Starcraft II map creation experience, preferably for a high-quality, polished project. This is non-negotiable.
- Non-Blizzard programming experience. This means experience with a real language, preferably C, C++, C#, Objective-C, or Java. The outside perspective is crucial for maintaining a good codebase.
- Must speak English natively or fluently. Mafia strongly text-based, so the creator must have a strong command of the language it's made for.
- Age of majority only, for financial/legal reasons. This means 18+ in the US.
Ideal Qualifications
- Should have UI design expertise/experience. Mafia relies entirely on custom UI, and Blizzard has added lots of nice ways to display stuff to the player since I started the map in 2011.
- Comfortable programming in Galaxy. A strong C (not C++/C#, straight-up C) programmer also qualifies, since Galaxy is a derivative of C and can therefore be easily transitioned to.
- Prior employment for programming in a team environment.
- Real-life experience playing Mafia. I find that it's hard to really "get it" without lying about your role straight to someone's face.
Candidates should contact me on Skype (darkrevenantx). The selection process includes an interview and code sample.
October 6th, 2015, 01:14 AM
Makes perfect sense.
Makes perfect sense.
August 30th, 2015, 11:22 PM
[COLOR=#FF0000][B]-vote Slaol[/B][/COLOR]
-vote Slaol
June 13th, 2015, 07:15 PM
Hail Satan, again.
Hail Satan, again.
June 13th, 2015, 02:44 AM
January 10th, 2015, 10:58 PM
Put some voltage regulation on those water wires (such as a wheatstone bridge hooked into an op-amp) so you get a reasonable swing from ~0.5V to ~3V, stick them into a microcontroller like a PIC-12, and program it to turn on one LED at a time when the voltage is at a certain level. Easy as cake.
If you're a communist and hate microcontrollers, you can also do this with a couple BJTs to switch between LEDs.
Put some voltage regulation on those water wires (such as a wheatstone bridge hooked into an op-amp) so you get a reasonable swing from ~0.5V to ~3V, stick them into a microcontroller like a PIC-12, and program it to turn on one LED at a time when the voltage is at a certain level. Easy as cake.
If you're a communist and hate microcontrollers, you can also do this with a couple BJTs to switch between LEDs.
September 29th, 2014, 04:28 PM
The wiki now redirects there.
The wiki now redirects there.
September 11th, 2014, 10:23 AM
It probably has something to do with all the UI shit Mafia does. Not sure.
Unfortunately it's impossible to debug or diagnose, and I suspect also impossible to fix even if I knew.
It probably has something to do with all the UI shit Mafia does. Not sure.
Unfortunately it's impossible to debug or diagnose, and I suspect also impossible to fix even if I knew.
September 7th, 2014, 01:51 PM
I've done something of a compromise: blackmailed players don't create voting messages.
I've done something of a compromise: blackmailed players don't create voting messages.
September 6th, 2014, 01:05 PM
It is solved, actually.
It is solved, actually.
August 29th, 2014, 08:33 PM
They were coloring their text using a separate color code, independent of their name. This does, however, count as abuse of power and should be avoided in the future.
They were coloring their text using a separate color code, independent of their name. This does, however, count as abuse of power and should be avoided in the future.
August 21st, 2014, 12:16 PM
August 15th, 2014, 07:01 PM
Overridden; give this man enough to have 12k.
Overridden; give this man enough to have 12k.
August 9th, 2014, 04:16 AM
I was born 22 years and 2 hours ago. God I'm old.
I was born 22 years and 2 hours ago. God I'm old.
July 22nd, 2014, 03:04 PM
That's because you sent it to someone other than me, i.e. got scammed by an impersonator. If you check my real Battle.net record, you'll see that I haven't played Mafia in months.
This kind of scam is actually [i]illegal[/i] in many countries, so I would like to see the replay in which you are asked for $20.
That's because you sent it to someone other than me, i.e. got scammed by an impersonator. If you check my real Battle.net record, you'll see that I haven't played Mafia in months.
This kind of scam is actually illegal in many countries, so I would like to see the replay in which you are asked for $20.
June 26th, 2014, 08:34 PM
There is no bug with the message. The only explanation is that you didn't douse anyone, which can be for a variety of reasons such as being roleblocked.
There is no bug with the message. The only explanation is that you didn't douse anyone, which can be for a variety of reasons such as being roleblocked.
June 26th, 2014, 08:32 PM
This isn't a bug, just a coincidence.
This isn't a bug, just a coincidence.
June 19th, 2014, 07:25 PM
Isn't it a felony to do this? SWATters have been sent to prison for pulling this shit.
Isn't it a felony to do this? SWATters have been sent to prison for pulling this shit.
June 12th, 2014, 01:55 AM
You can actually recruit an audited mayor into the masons, and eventually get him to be the mason leader. Consolidated power knows no bounds.
You can actually recruit an audited mayor into the masons, and eventually get him to be the mason leader. Consolidated power knows no bounds.
April 17th, 2014, 11:41 AM
Adding a "-no target" command for this purpose.
Adding a "-no target" command for this purpose.
April 17th, 2014, 11:24 AM
The description is wrong. The requirement is that the only ones alive at the end are Citizens.
The description is wrong. The requirement is that the only ones alive at the end are Citizens.
April 17th, 2014, 11:22 AM
This has been fixed for the upcoming version.
This has been fixed for the upcoming version.
April 8th, 2014, 11:16 AM
Also fixed long ago.
Also fixed long ago.
April 8th, 2014, 11:16 AM
I fixed this around 200 days ago.
I fixed this around 200 days ago.
April 7th, 2014, 02:58 PM
Fixed the text. The Forger bug was fixed long ago.
Fixed the text. The Forger bug was fixed long ago.
April 7th, 2014, 02:51 PM
Oh come on, this one is from october.
Oh come on, this one is from october.
April 7th, 2014, 02:51 PM
It was fixed long ago.
It was fixed long ago.
April 7th, 2014, 02:51 PM
Yes, it was fixed long ago.
Yes, it was fixed long ago.
April 7th, 2014, 02:50 PM
Maybe fixed?
Maybe fixed?
April 7th, 2014, 02:40 PM
This bug was fixed some time ago.
This bug was fixed some time ago.