August 9th, 2017, 12:40 PM
I haven't run a game in awhile because it become impossible to form a reliable group of three.
I haven't run a game in awhile because it become impossible to form a reliable group of three.
August 9th, 2017, 12:36 PM
This game sort of fell apart because people weren't participating, able to sync up their schedules, etc. If people are willing/able to play I'm happy to run a game, but at this point you'd need to arrange your own group of 3.
This game sort of fell apart because people weren't participating, able to sync up their schedules, etc. If people are willing/able to play I'm happy to run a game, but at this point you'd need to arrange your own group of 3.
April 29th, 2017, 11:55 AM
[QUOTE=Mesk514;685189][COLOR="#FF0000"][B]-MOVE THE GIRL STUDENT DIAGONALLY[/B][/COLOR][/QUOTE]
[MENTION=28193]Mesk514[/MENTION]
[COLOR="#FF0000"][B]Protagonists Actions[/B][/COLOR]
[LIST]
[*][B]Paranoia +1:[/B] Place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] counter on this character. If together with a Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR], the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
[*][B]Paranoia –1:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] counter from this character. If together with a Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR], the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
[*][B]Goodwill [COLOR="#FF0000"]♥[/COLOR] +1:[/B] Place 1 Goodwill [COLOR="#FF0000"]♥[/COLOR] token on this character. If together with a Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR], the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
[*][B]Goodwill [COLOR="#FF0000"]♥♥[/COLOR] +2:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Place 2 Goodwill [COLOR="#FF0000"]♥♥[/COLOR] tokens on this character. If together with a Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR], the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
[*][B]Forbid Intrigue [COLOR="#FFA500"]�[/COLOR]:[/B] If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] on the same day (no matter where on the playing field), they nullify each other.
[*][B]Movement - Vertical:[/B] This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
[*][B]Movement - Horizontal:[/B] This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
[*][B]Forbid Movement:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] If together with a Movement action, the Forbid takes precedence and nothing happens.
[/LIST]
Originally Posted by
Mesk514
-MOVE THE GIRL STUDENT DIAGONALLY
@Mesk514
Protagonists Actions
- Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
- Paranoia –1: Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
- Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Goodwill ♥♥ +2: Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
- Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
- Forbid Movement: If together with a Movement action, the Forbid takes precedence and nothing happens.
April 29th, 2017, 10:14 AM
[SIZE=4][B][U][COLOR="#FF0000"]Game Start[/COLOR][/U][/B][/SIZE]
Protagonists know nothing at the start of the game, other than what is above.
Pay particular attention to the Incident list in the first post. You do know there should be a Suicide on the 1st day, Missing Person on the 2nd day, and another Suicide on the 4rd day.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
[B]Loop 1 of 4[/B]
[B]Day 1 of 3 (Leader: Mesk514)[/B]
[B]Incident:[/B] Suicide (Requires the Culprit to have max Paranoia)
[U][B]Phase 1: Day Start - Morning[/B][/U]
[COLOR="#ADD8E6"]Everything seems so peaceful. If only it could remain so...[/COLOR]
[B][U]Phase 2: Mastermind Actions[/U][/B]
Mastermind wrote:
[QUOTE][B][COLOR="#FF0000"]The Mastermind intends to perform an action on the following characters/locations:
[LIST][*]City
[*]Henchman
[*]Girl Student[/LIST][/COLOR][/B][/QUOTE]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Patient[/td]
[td][B][U]Shrine[/U][/B]
[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B] [COLOR="#ADD8E6"]✉[/COLOR]
Henchman [COLOR="#ADD8E6"]✉[/COLOR]
[/td]
[td][B][U]School[/U][/B]
Boy Student
Class Rep
Girl Student [COLOR="#ADD8E6"]✉[/COLOR]
Rich Man's Daughter[/td]
[/tr]
[/table]
[B][U]Phase 3: Protagonists Actions[/U][/B]
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in [B][COLOR="#FF0000"]bold, red colored font[/COLOR][/B].
[url=https://www.pending.me.uk][img]https://pending.me.uk/cd/bla_1493658000.png[/img][/url]
Game Start
Protagonists know nothing at the start of the game, other than what is above.
Pay particular attention to the Incident list in the first post. You do know there should be a Suicide on the 1st day, Missing Person on the 2nd day, and another Suicide on the 4rd day.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 1 of 3 (Leader: Mesk514)
Incident: Suicide (Requires the Culprit to have max Paranoia)
Phase 1: Day Start - Morning
Everything seems so peaceful. If only it could remain so...
Phase 2: Mastermind Actions
Mastermind wrote:
The Mastermind intends to perform an action on the following characters/locations:
Hospital
Patient |
Shrine |
|
|
City ✉
Henchman ✉ |
School
Boy Student
Class Rep
Girl Student ✉
Rich Man's Daughter |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
April 29th, 2017, 10:14 AM
This game will be running a custom Tutorial Script, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
[B][SIZE=3][COLOR="#FF0000"]Game 4[/COLOR][/SIZE][/B]
1. [MENTION=28193]Mesk514[/MENTION]
2. [s][MENTION=28243]Unknown1234[/MENTION][/s]
3. [MENTION=16431]secondpassing[/MENTION]
4. [MENTION=29571]Skylineace[/MENTION]
[B][COLOR="#FF0000"]If you can no longer participate or take your turn within the time limit, please let us know so that one of the other Protagonists can take your turn for you.[/COLOR][/B]
[COLOR="#ADD8E6"]Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.[/COLOR]
Use the following information to help you figure out what's going on. Below you will find:
[LIST]
[*]What the Characters do
[*]All the Main Plots possible (reminder: only one of the three is being used)
[*]All the Sub Plots possible (reminder: only one of the three is being used)
[*]All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
[*]The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
[*]What the Incidents mean (Each has a different Culprit, which is NOT a Role!)[/LIST]
[COLOR="#FF0000"][SIZE=3][B]Players know the following things:[/B][/SIZE][/COLOR]
[B]Tragedy Set:[/B] First Steps
[B]Number of Loops:[/B] 4
[B]Days per Loop:[/B] 3
[B][COLOR="#FF0000"][SIZE=3]Character Summary[/SIZE][/COLOR][/B]
These are your 'persons of interest' for this scenario.
[B]Boy Student[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Student/Boy
[COLOR="#FF0000"]♥♥[/COLOR] - Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] from any other student in this location.
[B]Class Rep[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Student/Girl
[COLOR="#FF0000"]♥♥[/COLOR] - [COLOR="#FF0000"]<only once per loop>[/COLOR]: Leader may elect 1 [COLOR="#FF0000"]once per loop[/COLOR] action already used this loop. That action may be used again this loop.
[B]Girl Student[/B]
Paranoia Limit 3 [COLOR="#EE82EE"]☹☹☹[/COLOR]
Student/Girl
[COLOR="#FF0000"]♥♥[/COLOR] - Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] from any other student in this location.
[B]Henchman[/B]
Paranoia Limit 1 [COLOR="#EE82EE"]☹[/COLOR]
Adult/Man
Mastermind chooses start location each loop.
[COLOR="#FF0000"]♥♥♥[/COLOR] - Does not trigger incidents.
[B]Patient[/B]
Paranoia Limit 2 [COLOR="#EE82EE"]☹☹[/COLOR]
Boy
The Patient may not leave the Hospital.
No Goodwill abilities.
[B]Rich Man's Daughter[/B]
Paranoia Limit 1 [COLOR="#EE82EE"]☹[/COLOR]
Student/Girl
[COLOR="#FF0000"]♥♥♥[/COLOR] - If in School or City: Put 1 Goodwill [COLOR="#FF0000"]♥[/COLOR] on any Character in this location.
[COLOR="#FF0000"][SIZE=3][B]Day - Incident[/B][/SIZE][/COLOR]
These are the incidents that you know will occur this loop.
1 - Suicide
2 - Missing Person
3 - Suicide
[B][U]Missing Person[/U][/B]
Move culprit to any location. Put 1 Intrigue [COLOR="#FFA500"]�[/COLOR] on that location.
[B][U]Murder[/U][/B]
One (1) other character in culprit's location dies [COLOR="#FFF0F5"]☠[/COLOR]. The Mastermind chooses from among the eligible targets. If this incident triggers, the Mastermind cannot choose not to kill someone, as long as there is an eligible target.
[B]Special rules:[/B]
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
The Henchman starts in the City.
[B][COLOR="#FF0000"]Remember: you may not read the Mastermind Rulebook as it contains spoilers.[/COLOR][/B]
[COLOR="#FF0000"][SIZE=3][B]Tragedy Plots[/B][/SIZE][/COLOR]
[COLOR="#B22222"][B]MAIN PLOTS:[/B][/COLOR]
[B][U]Murder Plan[/U][/B]
Roles Present: Key Person, Brain, Killer
Plot rule: None
[B][U]Light of the Avenger[/U][/B]
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue [COLOR="#FFA500"]��[/COLOR] tokens on the Brain's starting location, the Protagonists lose.
[B][U]A Place to Protect[/U][/B]
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue [COLOR="#FFA500"]��[/COLOR] tokens on the School, the Protagonists lose.
[COLOR="#B22222"][B]SUBPLOTS:[/B][/COLOR]
[B][U]Shadow of the Ripper[/U][/B]
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
[B][U]An Unsettling Rumor[/U][/B]
Roles Present: Conspiracy Theorist
Plot rule: [COLOR="#FF0000"]<only once per loop>[/COLOR] [Optional] The Mastermind may add an Intrigue [COLOR="#FFA500"]�[/COLOR] token to a location of his choice.
[B][U]A Hideous Script[/U][/B]
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
[COLOR="#FF0000"][SIZE=3][B]Roles[/B][/SIZE][/COLOR]
[B][U]Key Person[/U][/B]
Max limit: none
Ability: [Mandatory] [Always] When this character dies [COLOR="#FFF0F5"]☠[/COLOR], the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
[B][U]Killer[/U][/B]
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue [COLOR="#FFA500"]��[/COLOR] and is on this character's location, you may kill the Key Person [COLOR="#FFF0F5"]☠[/COLOR].
[Optional] [Day end] If this character has at least 4 Intrigue [COLOR="#FFA500"]����[/COLOR], you may kill the Protagonists [COLOR="#FFF0F5"]☠[/COLOR].
Appears in plot: Murder Plan (main plot)
[B][U]Brain[/U][/B]
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue [COLOR="#FFA500"]�[/COLOR] token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
[B][U]Cultist[/U][/B]
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue [COLOR="#FFA500"]�[/COLOR]" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
[B][U]Friend[/U][/B]
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead [COLOR="#FFF0F5"]☠[/COLOR], reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill [COLOR="#FF0000"]♥[/COLOR] token.
Appears in plots: A Hideous Script (subplot)
[B][U]Conspiracy Theorist[/U][/B]
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
[B][U]Serial Killer[/U][/B]
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies [COLOR="#FFF0F5"]☠[/COLOR]. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
[B][U]Curmudgeon[/U][/B]
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
[SIZE=3][COLOR="#FF0000"][B]Turn Summary[/B][/COLOR][/SIZE]
[B]1. Day Start – Morning[/B]
Day start effects happen here
[B]2. Mastermind Actions[/B]
Declares 3 actions on characters/locations (not more than one on same spot)
[B]3. Protagonists Actions[/B]
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
[B]4. Actions Are Resolved[/B]
Reveal all actions and resolve them. Make a note of any once per loop actions used.
[B]5. Mastermind Abilities[/B]
Uses whatever abilities are applicable
[B]6. Leader Uses Goodwill Abilities[/B]
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
[B]7. Incidents Happen[/B]
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
[B]8. Switch Leader[/B]
Leadership is passed to next player in turn
[B]9. Day End – Night[/B]
Day end effects happen here
[B][COLOR="#FF0000"]If this was not the last day:[/COLOR][/B]
Go back to Day start of next day
[B][COLOR="#FF0000"]If this was the last day:[/COLOR][/B]
Go to Loop end resolve.
[SIZE=3][B][COLOR="#FF0000"]Action List[/COLOR][/B][/SIZE]
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
[COLOR="#FF0000"][B]Protagonists Actions[/B][/COLOR]
[LIST]
[*][B]Paranoia +1:[/B] Place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] counter on this character. If together with a Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR], the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
[*][B]Paranoia –1:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] counter from this character. If together with a Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR], the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
[*][B]Goodwill [COLOR="#FF0000"]♥[/COLOR] +1:[/B] Place 1 Goodwill [COLOR="#FF0000"]♥[/COLOR] token on this character. If together with a Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR], the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
[*][B]Goodwill [COLOR="#FF0000"]♥♥[/COLOR] +2:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Place 2 Goodwill [COLOR="#FF0000"]♥♥[/COLOR] tokens on this character. If together with a Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR], the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
[*][B]Forbid Intrigue [COLOR="#FFA500"]�[/COLOR]:[/B] If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] on the same day (no matter where on the playing field), they nullify each other.
[*][B]Movement - Vertical:[/B] This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
[*][B]Movement - Horizontal:[/B] This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
[*][B]Forbid Movement:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] If together with a Movement action, the Forbid takes precedence and nothing happens.
[/LIST]
[COLOR="#FF0000"][B]Mastermind Actions[/B][/COLOR]
[LIST]
[*][B]Paranoia [COLOR="#EE82EE"]☹[/COLOR] +1:[/B] Place 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
[*][B]Paranoia [COLOR="#EE82EE"]☹[/COLOR] –1:[/B] Remove 1 Paranoia [COLOR="#EE82EE"]☹[/COLOR] token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
[*][B]Forbid Paranoia [COLOR="#EE82EE"]☹[/COLOR]:[/B] If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
[*][B]Forbid Goodwill [COLOR="#FF0000"]♥[/COLOR]:[/B] If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
[*][B]Intrigue [COLOR="#FFA500"]�[/COLOR] +1:[/B] Place 1 Intrigue [COLOR="#FFA500"]�[/COLOR] token on this character or location. If together with a Forbid Intrigue action [COLOR="#FFA500"]�[/COLOR], and only one Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] action is played this day, the Forbid takes precedence and nothing happens
[*][B]Intrigue [COLOR="#FFA500"]��[/COLOR] +2:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] Place 2 Intrigue [COLOR="#FFA500"]��[/COLOR] tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue [COLOR="#FFA500"]�[/COLOR] action is played this day, the Forbid takes precedence and nothing happens.
[*][B]Movement - Vertical:[/B] This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
[*][B]Movement - Horizontal:[/B] This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
[*][B]Movement - Diagonal:[/B] [COLOR="#FF0000"]<only once per loop>[/COLOR] This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
[/LIST]
[SIZE=3][COLOR="#FF0000"][B]Tips and Reminders[/B][/COLOR][/SIZE]
[LIST=1]
[*]Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
[*]The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
[*]This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
[*]When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[B][COLOR="#FF0000"][Action] on the [character/location].[/COLOR][/B]") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
[*]Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
[/LIST]
[B][COLOR="#FF0000"][SIZE=3]State of the Board - Day 1 Loop 1[/SIZE][/COLOR][/B]
[table="width: 500"]
[tr]
[td][B][U]Hospital[/U][/B]
Patient[/td]
[td][B][U]Shrine[/U][/B]
[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][B][U]City[/U][/B]
Henchman
[/td]
[td][B][U]School[/U][/B]
Boy Student
Class Rep
Girl Student
Rich Man's Daughter[/td]
[/tr]
[/table]
[B]Legend[/B]
[COLOR="#ADD8E6"]✉[/COLOR] - Mastermind Action
[COLOR="#FF0000"]♥[/COLOR] - Goodwill
[COLOR="#EE82EE"]☹[/COLOR] - Paranoia
[COLOR="#FFA500"]�[/COLOR] - Intrigue
[COLOR="#008000"]✪[/COLOR] - Extra
[COLOR="#FFF0F5"]☠[/COLOR] - Dead
This game will be running a custom Tutorial Script, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
Game 4
1.
@Mesk514
2.
@Unknown1234
3.
@secondpassing
4.
@Skylineace
If you can no longer participate or take your turn within the time limit, please let us know so that one of the other Protagonists can take your turn for you.
Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.
Use the following information to help you figure out what's going on. Below you will find:
- What the Characters do
- All the Main Plots possible (reminder: only one of the three is being used)
- All the Sub Plots possible (reminder: only one of the three is being used)
- All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
- The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
- What the Incidents mean (Each has a different Culprit, which is NOT a Role!)
Players know the following things:
Tragedy Set: First Steps
Number of Loops: 4
Days per Loop: 3
Character Summary
These are your 'persons of interest' for this scenario.
Boy Student
Paranoia Limit 2 ☹☹
Student/Boy
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Class Rep
Paranoia Limit 2 ☹☹
Student/Girl
♥♥ - : Leader may elect 1 once per loop action already used this loop. That action may be used again this loop.
Girl Student
Paranoia Limit 3 ☹☹☹
Student/Girl
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Henchman
Paranoia Limit 1 ☹
Adult/Man
Mastermind chooses start location each loop.
♥♥♥ - Does not trigger incidents.
Patient
Paranoia Limit 2 ☹☹
Boy
The Patient may not leave the Hospital.
No Goodwill abilities.
Rich Man's Daughter
Paranoia Limit 1 ☹
Student/Girl
♥♥♥ - If in School or City: Put 1 Goodwill ♥ on any Character in this location.
Day - Incident
These are the incidents that you know will occur this loop.
1 - Suicide
2 - Missing Person
3 - Suicide
Missing Person
Move culprit to any location. Put 1 Intrigue � on that location.
Murder
One (1) other character in culprit's location dies ☠. The Mastermind chooses from among the eligible targets. If this incident triggers, the Mastermind cannot choose not to kill someone, as long as there is an eligible target.
Special rules:
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
The Henchman starts in the City.
Remember: you may not read the Mastermind Rulebook as it contains spoilers.
Tragedy Plots
MAIN PLOTS:
Murder Plan
Roles Present: Key Person, Brain, Killer
Plot rule: None
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
A Place to Protect
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.
SUBPLOTS:
Shadow of the Ripper
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
An Unsettling Rumor
Roles Present: Conspiracy Theorist
Plot rule: [Optional] The Mastermind may add an Intrigue � token to a location of his choice.
A Hideous Script
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
Roles
Key Person
Max limit: none
Ability: [Mandatory] [Always] When this character dies ☠, the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
Killer
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person ☠.
[Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists ☠.
Appears in plot: Murder Plan (main plot)
Brain
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue � token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
Cultist
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue �" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
Friend
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead ☠, reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill ♥ token.
Appears in plots: A Hideous Script (subplot)
Conspiracy Theorist
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia ☹ token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
Serial Killer
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies ☠. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
Curmudgeon
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
Turn Summary
1. Day Start – Morning
Day start effects happen here
2. Mastermind Actions
Declares 3 actions on characters/locations (not more than one on same spot)
3. Protagonists Actions
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
4. Actions Are Resolved
Reveal all actions and resolve them. Make a note of any once per loop actions used.
5. Mastermind Abilities
Uses whatever abilities are applicable
6. Leader Uses Goodwill Abilities
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
7. Incidents Happen
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
8. Switch Leader
Leadership is passed to next player in turn
9. Day End – Night
Day end effects happen here
If this was not the last day:
Go back to Day start of next day
If this was the last day:
Go to Loop end resolve.
Action List
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
Protagonists Actions
- Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
- Paranoia –1: Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
- Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Goodwill ♥♥ +2: Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
- Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
- Forbid Movement: If together with a Movement action, the Forbid takes precedence and nothing happens.
Mastermind Actions
- Paranoia ☹ +1: Place 1 Paranoia ☹ token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
- Paranoia ☹ –1: Remove 1 Paranoia ☹ token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
- Forbid Paranoia ☹: If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Forbid Goodwill ♥: If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Intrigue � +1: Place 1 Intrigue � token on this character or location. If together with a Forbid Intrigue action �, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens
- Intrigue �� +2: Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens.
- Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Diagonal: This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
Tips and Reminders
- Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
- The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
- This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
- When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
- Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
State of the Board - Day 1 Loop 1
Hospital
Patient |
Shrine |
|
|
City
Henchman |
School
Boy Student
Class Rep
Girl Student
Rich Man's Daughter |
Legend
✉ - Mastermind Action
♥ - Goodwill
☹ - Paranoia
� - Intrigue
✪ - Extra
☠- Dead
April 28th, 2017, 03:58 PM
[COLOR="#FF0000"][SIZE=4]This Game has been cancelled due to lack of interest/availability.[/SIZE][/COLOR]
This Game has been cancelled due to lack of interest/availability.
April 27th, 2017, 10:03 AM
[COLOR="#FF0000"]Due to all the issues with the April Fools game swapping names around and lack of interest/commitment since, I am cancelling both of the games that have been on hold all month. If anyone is still interested in playing, please re-sign up. I will be grouping players as they come (unless you come in as a ready premade group of 3). Unlike before, I will be enforcing a start date of 48 hours after a team is filled and each day will have a time limit of 48 hours. This is to ensure the game continues to move forward. I encourage players to communicate via Skype or Discord but this is not required. As long as you take your actions within the time limit.[/COLOR]
Due to all the issues with the April Fools game swapping names around and lack of interest/commitment since, I am cancelling both of the games that have been on hold all month. If anyone is still interested in playing, please re-sign up. I will be grouping players as they come (unless you come in as a ready premade group of 3). Unlike before, I will be enforcing a start date of 48 hours after a team is filled and each day will have a time limit of 48 hours. This is to ensure the game continues to move forward. I encourage players to communicate via Skype or Discord but this is not required. As long as you take your actions within the time limit.
April 27th, 2017, 09:48 AM
[COLOR="#FF0000"][SIZE=4]This Game has been cancelled due to lack of interest/availability.[/SIZE][/COLOR]
This Game has been cancelled due to lack of interest/availability.
April 23rd, 2017, 12:50 AM
[QUOTE=Grommor;684859]What exactly does spreading do ? [MENTION=29254]Trine[/MENTION][/QUOTE]
Spreading allows the Mastermind to move 2 goodwill from one character to another.
[B][U]Spreading[/U][/B]
Move 2 Goodwill [COLOR="#FF0000"]♥♥[/COLOR] from any character to any other character.
Originally Posted by
Grommor
What exactly does spreading do ?
@
Trine
Spreading allows the Mastermind to move 2 goodwill from one character to another.
Spreading
Move 2 Goodwill ♥♥ from any character to any other character.
April 10th, 2017, 08:32 AM
Also, yeah Frog we've been dealing with this shit the whole game :/
Also, yeah Frog we've been dealing with this shit the whole game :/
April 10th, 2017, 08:32 AM
[QUOTE=Fury;683075][MENTION=10188]MattZed[/MENTION], do both Sino's get modkilled?
If they do, then maybe I shouldn't shoot just in case.[/QUOTE]
Both Sino's... lol You wanna kill me twice? is that it?
Originally Posted by
Fury
@
MattZed
, do both Sino's get modkilled?
If they do, then maybe I shouldn't shoot just in case.
Both Sino's... lol You wanna kill me twice? is that it?
April 9th, 2017, 08:09 PM
Honestly, at this point if there was anything I could do to help this game end sooner I would. I just don't want to be accused of game throwing lol
Honestly, at this point if there was anything I could do to help this game end sooner I would. I just don't want to be accused of game throwing lol
April 9th, 2017, 05:10 PM
[QUOTE=Iced_Monopoly;682933]That's not answering my question.
Which citizen claimer is the scummiest?[/QUOTE]
I honestly don't know at this point. Before today I would have said Funce/Frog. But now that he's participating I can't decide. This is why I wish people had been playing from the start. Ugh...
Originally Posted by
Iced_Monopoly
That's not answering my question.
Which citizen claimer is the scummiest?
I honestly don't know at this point. Before today I would have said Funce/Frog. But now that he's participating I can't decide. This is why I wish people had been playing from the start. Ugh...
April 9th, 2017, 05:08 PM
Not to mention Funce, now frog, who we all suspected as scum and who I tried to shoot when the Marshall told me to.
Not to mention Funce, now frog, who we all suspected as scum and who I tried to shoot when the Marshall told me to.
April 9th, 2017, 05:07 PM
[QUOTE=Fury;682931]Sino, I town read you for a good portion of the game, but it's just so improbable that you're vigilante also. Assuming you're vigilante also, you never bothered to shoot even though you listed earlier that Unknown was your top scum read? For someone so active in town discussion (relative to others, at least), I can't believe you would have never used your night action. That's suspicious even ignoring all of the other things we've discussed today. I've avoided making reads based on # roles allowed in the setup (all arbitrary), but even ignoring host meta and stuff it's so incredibly unlikely.[/QUOTE]
And I accept that. I would have thought 2 witch doctors to be unlikely as well. But just like with Grommor that we were convinced was scum, I didn't want to be wrong and fuck town over while wasting a shot. I didn't know at the time that we might have two vigilantes. Was I over cautious? Perhaps. I didn't really have a 'top' scum read most of the game because so many players were barely participating... I had multiple scum leans though, and I was wrong about both ika and grommor. If I shot Unknown (or any of the other people I thought might be vigi) and they flipped town, would that have made me look any less suspect?
Originally Posted by
Fury
Sino, I town read you for a good portion of the game, but it's just so improbable that you're vigilante also. Assuming you're vigilante also, you never bothered to shoot even though you listed earlier that Unknown was your top scum read? For someone so active in town discussion (relative to others, at least), I can't believe you would have never used your night action. That's suspicious even ignoring all of the other things we've discussed today. I've avoided making reads based on # roles allowed in the setup (all arbitrary), but even ignoring host meta and stuff it's so incredibly unlikely.
And I accept that. I would have thought 2 witch doctors to be unlikely as well. But just like with Grommor that we were convinced was scum, I didn't want to be wrong and fuck town over while wasting a shot. I didn't know at the time that we might have two vigilantes. Was I over cautious? Perhaps. I didn't really have a 'top' scum read most of the game because so many players were barely participating... I had multiple scum leans though, and I was wrong about both ika and grommor. If I shot Unknown (or any of the other people I thought might be vigi) and they flipped town, would that have made me look any less suspect?
April 9th, 2017, 04:49 PM
[QUOTE=Iced_Monopoly;682917]I know, it's just that we can't lynch until he's done it.
No need to ask you why you see Unknown as scummier than Fury I guess.
But tell me, which citizen claimer is the scummiest to you? I'd expect this game to have a third triad player.[/QUOTE]
Fury is either NK or we have 2 vigilantes. Either way, everyone believes him to be town so I don't see the point in voting him since no one will lynch him.
Originally Posted by
Iced_Monopoly
I know, it's just that we can't lynch until he's done it.
No need to ask you why you see Unknown as scummier than Fury I guess.
But tell me, which citizen claimer is the scummiest to you? I'd expect this game to have a third triad player.
Fury is either NK or we have 2 vigilantes. Either way, everyone believes him to be town so I don't see the point in voting him since no one will lynch him.
April 9th, 2017, 04:47 PM
[QUOTE=Unknown1234;682911]lol fuck you
"i just happened to be controlled and shot the marshall"
bahaha
fuck you
what false facts prompt this vote, i wonder...[/QUOTE]
Not false anything. I don't believe you're a bodyguard. You've been unnecessarily hostile all game. I've read you as scum pretty much the whole game. I was asked to give my opinion and I'm doing so. Doesn't really matter since Fury and Co. want to lynch me anyway.
Originally Posted by
Unknown1234
lol fuck you
"i just happened to be controlled and shot the marshall"
bahaha
fuck you
what false facts prompt this vote, i wonder...
Not false anything. I don't believe you're a bodyguard. You've been unnecessarily hostile all game. I've read you as scum pretty much the whole game. I was asked to give my opinion and I'm doing so. Doesn't really matter since Fury and Co. want to lynch me anyway.
April 9th, 2017, 04:23 PM
[vote]Unknown1234[/vote]
-vote Unknown1234
April 9th, 2017, 04:15 PM
[QUOTE=Iced_Monopoly;682891][MENTION=10188]MattZed[/MENTION] Could you add the link to this : [url]https://www.sc2mafia.com/forum/showthread.php/39816-M-FM-April-Fools!-Game-Thread?p=682783&viewfull=1#post682783[/url] in your first post?
Also, you forgot to set the number of votes for today's lynch.[/QUOTE]
It's 4, Iced.
Originally Posted by
Iced_Monopoly
It's 4, Iced.
April 9th, 2017, 03:34 PM
[QUOTE=Fury;682882][MENTION=29254]Sino[/MENTION], this FM was the worst I've played. If you want to try it again, sign up for a S-FM.[/QUOTE]
I'll keep that in mind.
Originally Posted by
Fury
@
Sino
, this FM was the worst I've played. If you want to try it again, sign up for a S-FM.
I'll keep that in mind.
April 9th, 2017, 02:59 PM
Overall, despite the trolls and people getting way too angry at each other, I've enjoyed playing with you all. Not sure FM is something I intend to play much in the future though. Too much hostility and lack of participation, whether due to RL obligations or apathy, makes it hard to read people in what is supposed to be a social deduction game.
Overall, despite the trolls and people getting way too angry at each other, I've enjoyed playing with you all. Not sure FM is something I intend to play much in the future though. Too much hostility and lack of participation, whether due to RL obligations or apathy, makes it hard to read people in what is supposed to be a social deduction game.
April 9th, 2017, 02:56 PM
Sorry guys, I've been out to lunch. I checked in on the discussion a few times while I was gone but I really didn't see the need to add my own input. Mostly it seems to be Unknown getting mad at people who play the game (who I still strongly suspect as scum) and people confirming me as NK, which I still oppose. If Fury isn't NK, then I imagine last night that player decided not to kill anyone in order to make me look suspicious as fury and I had both been ordered to kill someone. But I'm really too exhausted by this game to continue defending myself. If you want to lynch me at this point, I would say go for it. Though I encourage you to use the time you have to try and get the inactive players to participate.
Sorry guys, I've been out to lunch. I checked in on the discussion a few times while I was gone but I really didn't see the need to add my own input. Mostly it seems to be Unknown getting mad at people who play the game (who I still strongly suspect as scum) and people confirming me as NK, which I still oppose. If Fury isn't NK, then I imagine last night that player decided not to kill anyone in order to make me look suspicious as fury and I had both been ordered to kill someone. But I'm really too exhausted by this game to continue defending myself. If you want to lynch me at this point, I would say go for it. Though I encourage you to use the time you have to try and get the inactive players to participate.
April 9th, 2017, 11:53 AM
I'm going out as well. Be back later.
I'm going out as well. Be back later.
April 9th, 2017, 11:13 AM
[QUOTE=Fury;682832]Ok, and I'll leave a last will in that case. On unknown, yes I agree which is why I pinged him. [MENTION=28193]Unknown1234[/MENTION] maybe a 2nd ping will work.
BG dying causing 4 deaths means still only 3 night kills. And I got feedback that I was attacked, so there wasn't a 4th night kill. Seems like you're grasping at straws.[/QUOTE]
No I was simply answering frog's question. There wasn't a night with 4 deaths besides that one which can be explained by BG.
Originally Posted by
Fury
Ok, and I'll leave a last will in that case. On unknown, yes I agree which is why I pinged him.
@
Unknown1234
maybe a 2nd ping will work.
BG dying causing 4 deaths means still only 3 night kills. And I got feedback that I was attacked, so there wasn't a 4th night kill. Seems like you're grasping at straws.
No I was simply answering frog's question. There wasn't a night with 4 deaths besides that one which can be explained by BG.
April 9th, 2017, 11:05 AM
There was a night with 4 deaths, but that was attributed to a bodyguard.
There was a night with 4 deaths, but that was attributed to a bodyguard.
April 9th, 2017, 10:52 AM
[QUOTE=Frog;682817]I still find it kind of funny with 2 vig claims that you didn't shoot each other to resolve it but we're here now.[/QUOTE]
Well I honestly thought that the Marshall was right about you being scum and that if Fury shot me he would most likely be lynched.
Originally Posted by
Frog
I still find it kind of funny with 2 vig claims that you didn't shoot each other to resolve it but we're here now.
Well I honestly thought that the Marshall was right about you being scum and that if Fury shot me he would most likely be lynched.
April 9th, 2017, 10:50 AM
[QUOTE=Frog;682812]If you're scum this a very bizarre line to take.
Has anyone this game received 'controlled' feedback?
Why wouldn't Fury have been controlled instead?
He's claiming he had a 'bodyguard' in him.[/QUOTE]
Yeah I realize this isn't the easiest story to believe considering that no one else has reported witch feedback yet, but considering that so many players have been inactive or barely participating I believe either the witch controlled players who never bothered to report it or else has been laying low and waiting for TPRs to reveal.
Hell if I was scum I'm sure I could come with a better excuse than this lol
Originally Posted by
Frog
If you're scum this a very bizarre line to take.
Has anyone this game received 'controlled' feedback?
Why wouldn't Fury have been controlled instead?
He's claiming he had a 'bodyguard' in him.
Yeah I realize this isn't the easiest story to believe considering that no one else has reported witch feedback yet, but considering that so many players have been inactive or barely participating I believe either the witch controlled players who never bothered to report it or else has been laying low and waiting for TPRs to reveal.
Hell if I was scum I'm sure I could come with a better excuse than this lol
April 9th, 2017, 10:47 AM
[QUOTE=Frog;682806]The bodyguard already died. Why haven't you been killed if you're so 'cleared'?[/QUOTE]
Unknown1234 also claimed bodyguard.
Originally Posted by
Frog
The bodyguard already died. Why haven't you been killed if you're so 'cleared'?
Unknown1234 also claimed bodyguard.
April 9th, 2017, 10:39 AM
[QUOTE=Fury;682805]To address Sino, I remembered this post and how Funce had 0 posts. I honestly forgot I read the word replacement, so I thought shooting him would be a waste of a shot. Regardless, if Frog can contribute to this game, then I'm glad I shot likely scum (ccantman) over an inactive player. I remember Frog said something about this now, actually =)[/QUOTE]
Or you assumed I would shoot funce and you intended to claim that shot as you murdered an innocent citizen. If you are so sure I'm lying about my claim, why not shoot me? Perhaps because it would have proved my claim?
Originally Posted by
Fury
To address Sino, I remembered this post and how Funce had 0 posts. I honestly forgot I read the word replacement, so I thought shooting him would be a waste of a shot. Regardless, if Frog can contribute to this game, then I'm glad I shot likely scum (ccantman) over an inactive player. I remember Frog said something about this now, actually =)
Or you assumed I would shoot funce and you intended to claim that shot as you murdered an innocent citizen. If you are so sure I'm lying about my claim, why not shoot me? Perhaps because it would have proved my claim?
April 9th, 2017, 10:31 AM
Hello everyone, just woke up and will be jumping into the discussion soon.
A few things I'd like to point out.
[LIST]
[*]I almost didn't shoot Funce last night because I expected he would be modkilled due to inactivity. But since ika was taken out at end of day yesterday and funce wasn't, I decided to do as I was told in case I was wrong.
[*]I received feedback that I was controlled, so I assume the Marshall or Sheriff become my target but I am not sure which as I wasn't told who my new target was. This means that there is a Witch, likely among those who claimed citizen.
[*]Fury was also told to shoot Funce/Frog and did not. Instead he goes off script and shoots a citizen. Is this town behavior?
[*]Unknown, who claimed Bodyguard, wasn't protecting the Marshall for some reason? I'm sorry but if I was BG I'd be on confirmed town.
[/LIST]
Hello everyone, just woke up and will be jumping into the discussion soon.
A few things I'd like to point out.
- I almost didn't shoot Funce last night because I expected he would be modkilled due to inactivity. But since ika was taken out at end of day yesterday and funce wasn't, I decided to do as I was told in case I was wrong.
- I received feedback that I was controlled, so I assume the Marshall or Sheriff become my target but I am not sure which as I wasn't told who my new target was. This means that there is a Witch, likely among those who claimed citizen.
- Fury was also told to shoot Funce/Frog and did not. Instead he goes off script and shoots a citizen. Is this town behavior?
- Unknown, who claimed Bodyguard, wasn't protecting the Marshall for some reason? I'm sorry but if I was BG I'd be on confirmed town.
April 7th, 2017, 09:29 PM
[vote]grommor[/vote]
-vote grommor
April 7th, 2017, 09:29 PM
Understood. Though are we sure LW is turned on? I don't remember seeing that rule, though it would make sense this being sc2mafia. Just wondering why no one else used it before? How do I do it? Send my LW to Matt?
Understood. Though are we sure LW is turned on? I don't remember seeing that rule, though it would make sense this being sc2mafia. Just wondering why no one else used it before? How do I do it? Send my LW to Matt?
April 7th, 2017, 08:42 PM
[QUOTE=Fury;682699]Come back and ccantman is still going on about this...
1) There is no [COLOR="#FF0000"]logical [/COLOR] reason for yzb to be attacked n1, let alone attacked and saved and then fucking attacked again later lol.
2) You harping on this seems to avoid scum hunting in a legitimate fashion. Sort of an attempt to appear helpful.
3) Honestly don't want to play the game when you're engaging every theoretical (irrational) possibility. If you think I'm scum, then just fucking say it and vote me.
Jesus. I've had a couple drinks and don't want to deal with this shit LOL.[/QUOTE]
Shouldn't a few drinks help you deal with this shit? Or are you one of those angry drunks? lol
Originally Posted by
Fury
Come back and ccantman is still going on about this...
1) There is no logical reason for yzb to be attacked n1, let alone attacked and saved and then fucking attacked again later lol.
2) You harping on this seems to avoid scum hunting in a legitimate fashion. Sort of an attempt to appear helpful.
3) Honestly don't want to play the game when you're engaging every theoretical (irrational) possibility. If you think I'm scum, then just fucking say it and vote me.
Jesus. I've had a couple drinks and don't want to deal with this shit LOL.
Shouldn't a few drinks help you deal with this shit? Or are you one of those angry drunks? lol
April 7th, 2017, 06:03 PM
[MENTION=29462]SlaoI[/MENTION], rather?
@SlaoI
, rather?
April 7th, 2017, 06:00 PM
[QUOTE=Trine;682676]My point was the claimed sheriff called me out yesterday. My point is, if you were so concerned to bring it up again today...why didn't he check me last night.[/QUOTE]
That is a good point. Slaol?
Originally Posted by
Trine
My point was the claimed sheriff called me out yesterday. My point is, if you were so concerned to bring it up again today...why didn't he check me last night.
That is a good point. Slaol?
April 7th, 2017, 05:46 PM
[QUOTE=Fury;682673]Not paying much attention, but if Unknown is BG, then trine wouldn't be converted definitively. (to Sino)[/QUOTE]
Assuming he is, and assuming he has been protecting the Marshall each night, this is true. Again, I'm not casting doubt on whether he is town or cult, just saying it's possible depending on roles and actions we cannot confirm.
Originally Posted by
Fury
Not paying much attention, but if Unknown is BG, then trine wouldn't be converted definitively. (to Sino)
Assuming he is, and assuming he has been protecting the Marshall each night, this is true. Again, I'm not casting doubt on whether he is town or cult, just saying it's possible depending on roles and actions we cannot confirm.
April 7th, 2017, 05:44 PM
[QUOTE=Trine;682671]Thinks double witch would be unlikely but is currently part of a vet double vigi town killing set up...[/QUOTE]
Yeah we sorta covered that earlier when I suggested 2 WD might make more sense with 2 Vigis. But both are still less likely in any case, regardless of if they are true. It would not be part of a common setup. Matt didn't say there were two vigis but when talking about their abilities he made it clear it was possible. "They aren't necessarily unique" was what he said if I can find the post. He made a similar hint about WD when he made it clear they were considered Unique in this setup, but whether that meant two could exist at once or if we started with two is anyone's guess.
Originally Posted by
Trine
Thinks double witch would be unlikely but is currently part of a vet double vigi town killing set up...
Yeah we sorta covered that earlier when I suggested 2 WD might make more sense with 2 Vigis. But both are still less likely in any case, regardless of if they are true. It would not be part of a common setup. Matt didn't say there were two vigis but when talking about their abilities he made it clear it was possible. "They aren't necessarily unique" was what he said if I can find the post. He made a similar hint about WD when he made it clear they were considered Unique in this setup, but whether that meant two could exist at once or if we started with two is anyone's guess.
April 7th, 2017, 05:27 PM
[QUOTE=SlaoI;682666]I'm cautious of cult saves. Converting confirmed town is generally a strong move for cult.[/QUOTE]
Not to support this idea as I've considered the Marshall to be town throughout the game due to more than just his role, but we know that the BG wasn't on the Marshall last night, as he was protecting Fury. So a convert is possible if there are any cultists and we have to assume there are as I find a 2 witch doctor setup with no cultists unlikely, unless this is part of Matt's April Fools theme, to give us a strange setup.
Originally Posted by
SlaoI
I'm cautious of cult saves. Converting confirmed town is generally a strong move for cult.
Not to support this idea as I've considered the Marshall to be town throughout the game due to more than just his role, but we know that the BG wasn't on the Marshall last night, as he was protecting Fury. So a convert is possible if there are any cultists and we have to assume there are as I find a 2 witch doctor setup with no cultists unlikely, unless this is part of Matt's April Fools theme, to give us a strange setup.
April 7th, 2017, 04:57 PM
Honestly my thoughts at this point for scum are Unknown, Grommor and Funce, assuming 2 more triad and one neutral role of some kind.
Honestly my thoughts at this point for scum are Unknown, Grommor and Funce, assuming 2 more triad and one neutral role of some kind.
April 7th, 2017, 04:54 PM
[QUOTE=Unknown1234;682658]quack :tf:[/QUOTE]
Thank you for the wonderful contribution to this discussion.
Originally Posted by
Unknown1234
quack
Thank you for the wonderful contribution to this discussion.
April 7th, 2017, 02:02 PM
[QUOTE=Sino;682644]Anyway, sheriff confirmed me as NS, so unless there are two Admins and the ability to promote was turned on, I find it unlikely that I am triad. I think this triad assumption is based on previously suspected scum trying to 'save me' but is it possible that they are town who simply believe my claim?[/QUOTE]
Sorry, I meant to say, 'I would find it unlikely', I was speaking objectively.
Originally Posted by
Sino
Anyway, sheriff confirmed me as NS, so unless there are two Admins and the ability to promote was turned on, I find it unlikely that I am triad. I think this triad assumption is based on previously suspected scum trying to 'save me' but is it possible that they are town who simply believe my claim?
Sorry, I meant to say, 'I would find it unlikely', I was speaking objectively.