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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by Frog View Post
    Thinking up a mech pilot character now... Lol
    According to this game : Did you know Pilots can be blind?

    Yo DW, can pilots be blind?
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by Frog View Post
    Make sure your characters are in so Deathworlds can start
    I'm already done, no need to change anything.
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by Gyrlander View Post
    Jesus Christ. Good luck gaining all the materials needed to do that.
    He only needs 4986 bars of metal, 900 electronics and 128 crew members.
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by SuperJack View Post
    Why can't you take mute, and telepathic. Surely talking via telepathic you can talk.
    CAN'T HEAR YOU OVER MY TINFOIL HAT
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    ►►Re: Deathworlds' Universe Quest◄◄

    @deathworlds

    Is it possible to gain new traits through our adventure? E.G. taking on a difficult training session by the master blacksmith to be the best smith ever, or being tortured for hours leading to mental instability?

    Here's some more trait ideas.

    Schizophrenia
    PTSD
    Religious
    Amnesiac
    Cartographer
    Apathy
    Congenital Analgesia
    [Type of] Companion

    I also think there should be some combinations.
    Two examples : Biologist + Xenobiologist (PH.D Biologist), Charismatic + Silver Tongued (Manipulative).

    To avoid exploitation, we should have a limit of 2 addictions and 3 phobias.
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by secondpassing View Post
    Most of those traits I thought of using.

    Charismatic, honorable makes no sense with public enemy #1
    Regenerative makes no sense with weak.

    I'd replace them with mentally unstable and a phobia


    And I never thought of using Idiot. >....> No one likes to be an idiot. More of a personal thing.
    But your build allows for TONS of stat boosts.
    Regenerative is the insurance for bleeding and minor stuff like that.
    Honorable and Charismatic can fit certain villanous persons, such as the Villian who doesn't kill unarmed foes and those who can seem "less evil".
    In addition, Charismatic should reduce a tiny bit of the Public Enemy #1. (-2 / +1).

    Mentally Unstable is a 10% chance, so I guess that works too.

    Haven't thought about phobias though.
    These could work : Hydrophobia, Agrizoophobia, Ancraophobia, Cometophobia (It's space, c'mn), Nosocomephobia, Tomophobia, Tonitrophobia.



    All that bonus stat boosts. (I highly expect the host to fix this entire build)
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    ►►Re: Deathworlds' Universe Quest◄◄

    Anyone wanna try this build?


    Weak
    Weak Willed
    Deeble
    Idiot
    Paraplegic
    Deaf from Birth
    Mute
    Blind
    Public Enemy #1
    Insanity
    Dminensional Awareness
    Regenerative
    Nocturnal
    Lucky
    Major Cybernetic Augmentation
    Elusive
    Lone Wolf
    Psi-Lord
    Empathy
    Charismatic
    Honorable

    Using Braille to communicate, using touch and feeling to navigate themselves.
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by deathworlds View Post
    The similarity between Arachnids and the Ral'Kan would most likely trigger your character. Arachnophobia will be a solid -2


    In that case, I'll also add in Physiologist.
    Looks like my character is done.



    Edit : For some reason it quoted the wrong thing, lel.
    The page has been edited, so feel free to add it for current characters.
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by deathworlds View Post
    You are missing the efficiency trait, Compulsive is exclusive with Efficiency, meaning that you require efficiency to have compulsive. Other then that, everything is fine, total of 10 allocated points atm.
    Hmm, Efficiency is +1.
    Can I also add in arachnophobia to give place for the Efficiency?
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    ►►Re: Deathworlds' Universe Quest◄◄

    Here's my real character. Tell me if I have more points to spend or need anything fixed.



    Name:
    Junstav Gastein



    Race/Gender:
    Dwarf, Male



    Traits:

    Military
    Durable
    Strong
    Unstoppable

    Scientist
    Biologist
    Xenobiologist
    Physiologist
    Programmer

    Efficiency
    Elusive
    Eagle Eye
    Advanced Hearing
    Mild Cybernetic Augmentation
    Regenerative

    Heroic Compulsion
    Compulsive
    Insanity
    Mentally Unstable
    Arachnophobia
    [Child]phobia
    [Food]Addict
    Lightning Rod



    Background :

    Background:
    In 2096 a hidden colony was established on planet Nova Eduxa, first planet of the twin star solar system Twinovalis.
    The close planet is cooled down by the intense gravity and radiation, allowing life to grow.
    Radiation and gravitation has reduced mankind into a new sub race, the Eduxan Dwarves, who founded the Stormhammer Clan Empire.
    They were a very relaxed race who did not participate in the war of purity, but as the war went at its peak they declared war on the third planet Prime Kadin in 2120 to annex it.
    The failed annexation attack on Prime Kadin has caused the entirety of Stormhammer Clan to fall as their own planet went under siege.
    In hope of keeping their culture, they sendt a convoy ship to a human planet in asyl.
    One of the dwarves of Stormhammer Clan, a certain Junstav Gastein, were part of the young militia team, the unfortunate events has lead him to become a sole survivor of his home town.
    Due to the traumatic events of his home town and loss of family, Junstav has had his mind grown unstable, one of the things that keep him somewhat stable is the tasty cuisine.

    He blames himself by saying that he could've done better and thus has grown to become a perfectionist.
    What more could one become a perfectionist, by becoming a skilled scientist!
    During his years as a scientist, he became an excellent biologist and xenobiologist, dedicating his time for biological improvements.
    Unsatisfied with his biological improvements of his body, he decided to take it up to eleven by augmentating some of his body.
    When he has become augmented, he decided to learn programming to take advantage of machinery and maybe one day upgrade himself.
    One eventful day, a child came to his lab thinking it was a playground ruining it all, Junstav has grown the paranoia of children leading to the certain incident known as "Child X" which has lead to the death of a curious child.

    Now at age of thirty and having his lab lost to repo's, he has decided that he needed an adventure in hope of becoming the new crowned king of Stormhammer Clan and once again bring glory to Nova Eduxa, but how...? There's also the hunt for his lost brother in arms.



    Appearance :

    Junstav is a rather pale dwarf, moderate height for a dwarf.
    The brown hair reaches to his shoulders and an ever so magnificent beard reaches down to his knees.
    A red war tattoo in the shape of lightning covers his left side of face.
    His teeth is even more white than himself, his skin is perfectly clean.
    The voice is dark and has a charming stereotype scottish accent, a tradition by the Stormhammer.
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by deathworlds View Post
    As it stands right now it should be worth mentioning that physically enhancing traits make a character stronger porportianal for their race, "you're strong, for a dwarf anyways". Physical inherit traits can stack.

    EDIT: Thank you for providing an example of a character now, for better insight about how to balance the traits.
    That was the point.

    The idea here was to be Super Buff McMuscleBuff. Suplex buildings and stuff like that.
    I see the bad side of lacking utility though. I'll make the char anew when all traits and stuff are fixed.
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    ►►Re: Deathworlds' Universe Quest◄◄

    * Players will have a maximum of 10 complexity points to allocate to traits and races for your character, certain races and traits will increase the amount of available points, most will decrease the amount.
    I'll make a character which you will probably nerf the fuck out of.
    I know it's early, but can try making one anyway for ze lulz.

    Name : Junstav Gastein
    Race : Male Dwarf
    Trait :

    1. +1 (1) Durable
    2. +1 (2) Stubborn
    3. +2 (4) Strong
    4. +2 (6) Military
    5. +2 ( Unstoppable
    6. +1 (9) Lucky
    7. +1 (10) Charismatic
    8. +1 (11) Silver Tongued
    9. +1 (12) Responsive
    10. +1 (13) Scavenger
    11. +1 (14) Diurnal
    12. -2 (12) Mentally Unstable
    13. -1 (11) Childphobia
    14. -2 (9) Insanity
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    ►►Re: Deathworlds' Universe Quest◄◄

    Quote Originally Posted by deathworlds View Post
    Currently looking for submissions for traits.
    Idiot
    -3 Points
    You are an idiot and nothing makes sense to you.
    Incompatible with Intelligent.

    Intelligent
    +3 Points
    You are an intelligent person and everything makes sense to you.
    Incompatible with Idiot.

    Tourettes
    -3 Points
    Random profanity causes NPCs to dislike you or even turn aggressive.

    Diurnal
    +1 Points
    You are more effective during daytime while ineffective during night time.
    Incompatible with Nocturnal.

    Nocturnal
    +1 Points
    You are more effective during night time while ineffective during daytime.

    Extreme Gambler
    -3 Points
    Rolls are taken up to eleven requiring you to score higher rolls for success.
    Incompatible with Lucky

    Lucky
    +3 Points
    You are lucky, making rolls less likely to fail.
    Incompatible with Extreme Gambler.

    Racist
    -3 Points
    You are incapable of being friendly with any race other than yours.



    Hope this inspires you for better traits.

    You need to make an "example character" so players can easily make characters out of the template.
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