April 18th, 2017, 08:24 PM
[QUOTE=Sino;684756]I'd say it's time to resume this game, don't you guys think ?
[MENTION=10979]Grommor[/MENTION]
[MENTION=28306]Whad[/MENTION]
Are you ready ?
We already know the Office Worker is Conspiracy Theorist, are you sure the Class Rep is 100% brain ?[/QUOTE]
No, the brain is either Class Rep or Office Worker.
Originally Posted by
Sino
I'd say it's time to resume this game, don't you guys think ?
@
Grommor
@
Whad
Are you ready ?
We already know the Office Worker is Conspiracy Theorist, are you sure the Class Rep is 100% brain ?
No, the brain is either Class Rep or Office Worker.
March 31st, 2017, 07:45 PM
I'm not sure if MM was just trying to fake us out, but the constant +1 intrigue on the city makes me think that the Brain is probably Police Officer, and that we are probably in Light of the Avenger.
We can only forbid paranoia on one place on the board each turn. Now that we know there's a Brain, I'm sure MM will use the MM + paranoia ability a lot. So it will be very important to keep the Brain away from other characters (especially Rich Man's Daughter) and his starting location.
I think we should do movement Vertical on Police Officer to remove him from his starting location and also move him from his starting location (so if he is the brain he can't put paranoia on his starting location or on someone we know we must protect)
Since Henchman is the culprit of D5, the only person who can get enough paranoia D1 to be a culprit is the Rich Man's Daughter unless the conspiracy theorist helps someone get up to 2 paranoia. In any case, I think it's very unlikely we will have spreading occur today. I think MM will probably move Rich Man's Daughter to a different location? We can probably +2 goodwill her so she can give goodwill to other characters in future days.
Not sure about the last action. What do you guys think?
I'm not sure if MM was just trying to fake us out, but the constant +1 intrigue on the city makes me think that the Brain is probably Police Officer, and that we are probably in Light of the Avenger.
We can only forbid paranoia on one place on the board each turn. Now that we know there's a Brain, I'm sure MM will use the MM + paranoia ability a lot. So it will be very important to keep the Brain away from other characters (especially Rich Man's Daughter) and his starting location.
I think we should do movement Vertical on Police Officer to remove him from his starting location and also move him from his starting location (so if he is the brain he can't put paranoia on his starting location or on someone we know we must protect)
Since Henchman is the culprit of D5, the only person who can get enough paranoia D1 to be a culprit is the Rich Man's Daughter unless the conspiracy theorist helps someone get up to 2 paranoia. In any case, I think it's very unlikely we will have spreading occur today. I think MM will probably move Rich Man's Daughter to a different location? We can probably +2 goodwill her so she can give goodwill to other characters in future days.
Not sure about the last action. What do you guys think?
March 31st, 2017, 07:30 PM
So now we know:
We are in either [B]Murder Plan[/B] or [B]Light of the Avenger[/B] as our main plot
and [B]Hideous Script[/B] as the Subplot.
Conspiracy Theorist - Office Worker
Friend - Rich Man's Daughter
0-2 Curmudgeon - ???
Brain - Class Rep or Office Worker
(Key Person?) - (???)
(Killer) - (???)
D1 Culprit - ???
D3 Cuprit - ???
D5 Cuprit - Henchman
So now we know:
We are in either Murder Plan or Light of the Avenger as our main plot
and Hideous Script as the Subplot.
Conspiracy Theorist - Office Worker
Friend - Rich Man's Daughter
0-2 Curmudgeon - ???
Brain - Class Rep or Office Worker
(Key Person?) - (???)
(Killer) - (???)
D1 Culprit - ???
D3 Cuprit - ???
D5 Cuprit - Henchman
March 31st, 2017, 01:18 PM
[B][COLOR="#FF0000"]Forbid intrigue on city[/COLOR][/B]
Forbid intrigue on city
March 30th, 2017, 07:06 PM
[B][COLOR="#FF0000"]+1 goodwill on the Office Worker[/COLOR][/B]
+1 goodwill on the Office Worker
March 28th, 2017, 07:43 PM
[B][COLOR="#FF0000"]-1 Paranoia on Class Rep[/COLOR][/B]
-1 Paranoia on Class Rep
March 27th, 2017, 09:12 PM
[COLOR="#FF0000"][B]Horizontal Movement on Police Officer[/B][/COLOR]
Horizontal Movement on Police Officer
March 26th, 2017, 05:12 PM
[B][COLOR="#FF0000"]Forbid Intrigue on the City[/COLOR][/B]
Forbid Intrigue on the City
March 26th, 2017, 01:42 PM
[QUOTE=Sino;680610]I agree with those movements, but what about putting goodwill tokens on the class rep ?
I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?[/QUOTE]
Ok I need to just type this out to get it straight in my head.
Goodwill allows us to access additional character actions
Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"
I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.
I'm now in favor of
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
Forbid Intrigue on the City
Originally Posted by
Sino
I agree with those movements, but what about putting goodwill tokens on the class rep ?
I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?
Ok I need to just type this out to get it straight in my head.
Goodwill allows us to access additional character actions
Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"
I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.
I'm now in favor of
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
Forbid Intrigue on the City
March 26th, 2017, 01:11 PM
Alternatively for the 3rd action:
Forbid Intrigue on either the City/Class Rep/Rich Man's Daughter
Since there's not a way for us to remove intrigue (and it will be helpful for the mastermind to kill people esp. in Day 5) this will be an important card for us to play often.
Alternatively for the 3rd action:
Forbid Intrigue on either the City/Class Rep/Rich Man's Daughter
Since there's not a way for us to remove intrigue (and it will be helpful for the mastermind to kill people esp. in Day 5) this will be an important card for us to play often.
March 26th, 2017, 01:03 PM
So our proposed actions are:
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
For the third action, I'm proposing either:
+2 Goodwill on the Girl Student
(this will let us access the ability to remove paranoia on another character)
or
+2 Goodwill on the Doctor
(this will also let us access the ability to remove paranoia on another character)
I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
So our proposed actions are:
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
For the third action, I'm proposing either:
+2 Goodwill on the Girl Student
(this will let us access the ability to remove paranoia on another character)
or
+2 Goodwill on the Doctor
(this will also let us access the ability to remove paranoia on another character)
I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
March 25th, 2017, 06:08 AM
Some thoughts:
1. Since the mastermind is playing a card on the city, it could be an intrigue card. Due to our lose conditions, the Brain could be in the city (Henchman, Office Worker, Police Officer).
[quote]Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.[/quote]
2. I kind of want to move Henchman to the hospital and Girl Student to the Shrine so we can see who if anybody is a killer or serial killer. Serial killer can only kill if there is one other person in their location.
3. We should also discuss which goodwill action (if any) might be useful to us this game.
Some thoughts:
1. Since the mastermind is playing a card on the city, it could be an intrigue card. Due to our lose conditions, the Brain could be in the city (Henchman, Office Worker, Police Officer).
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
2. I kind of want to move Henchman to the hospital and Girl Student to the Shrine so we can see who if anybody is a killer or serial killer. Serial killer can only kill if there is one other person in their location.
3. We should also discuss which goodwill action (if any) might be useful to us this game.