Search Results - SC2 Mafia
Register

Search:

Type: Posts; User: Marshmallow Marshall

Search: Search took 0.10 seconds.

  1. Replies
    40
    Views
    10,647

    ►►Re: S-FM The Smith's (13P)◄◄

    Quote Originally Posted by SuperJack View Post
    Recommendation:

    Town role which creates an Item that has a Single use Alignment check comes after Confiscator in the OoO
    Interesting idea! Magic Rock Crafter, crafts magic rocks that can magically rock through one's soul to rock out its alignment :P
    maybe something more serious, who knows

    ~~

    All I've touched is some minor balance points and some wordings, though; it remains your setup. It's a good basis to create a new one for sure; if you'd like, I can create a "Ladder edition" thread that has already been tested, since the change you propose is potentially big for balance and setup spirit.
  2. Replies
    40
    Views
    10,647

    ►►Re: S-FM The Smith's (13P)◄◄

    Quote Originally Posted by OzyWho View Post
    I see you left the Conspicuous User in.
    Obviously it's not as important as for a setup with day events. But it's a role that has a very high possibility of being immune to death if town has no guns or confiscator.

    For typos you might want to change the color of Real/Fake/Rigged

    There's no feedback for when Disabler targets you. It's a cool wifom, but I know I added it in my version.

    armour/vest are written as if they were 2 separate things. It's unnecessary, but SJ did it for a purpose I guess.

    Rules say to mention SJ specifically.

    Technically speaking Blackmailer is not in the OoO. But that's so unnecessary obv, idk why I feel the urge to point it out.

    I would add a line to Disabler, clarifying that the item still disappears as if used.
    Hey, I didn't finish my edits yet, but it was too late for me to continue :P
    This setup doesn't really work like your Dueling Smiths, as you said yourself. Roles are to be handpicked, and I'd assume that if there is a Conspicuous User on the Mafia side, Mafia won't have a blacksmith to deal an additional gun or armor to their team (+ their factional action), which would make "death immunity" cost the Mafia their factional kill. That being said, I'll add a 4 charges limit to the day item use simply to act as a tiebreaker in a 3 citizens vs 1 conspicuous user situation in which a permanent immunity would be possible, since SuperJack obviously didn't mean a stalemate to be possible.

    As for things that aren't strictly typos, missing elements or obviously unwanted elements (such as stalemate possibility), they will be left the same, because this is the original setup. Thanks for the feedback, btw!
  3. Replies
    40
    Views
    10,647

    ►►Re: S-FM The Smith's (13P)◄◄

    Edited by me in the setup itself.

    Changelog:

    - Added small forgotten things, such as Rigger's action in the OoO or typos
    - Added that the Arms Dealer will die when his win condition is met, does not end the game
    - Added 4 charges to the Conspicuous User's day item use ability (instead of infinite charges)
  4. Replies
    40
    Views
    10,647

    ►►Re: S-FM The Smith's.◄◄

    @SuperJack Does Auditor know if the item is rigged/fake/real/disabled?
    Does the Mafia have a factional kill? (I guess not, just to make sure)
    Does Authenticater see disabled items? How does he see them?
  5. Replies
    40
    Views
    10,647

    ►►Re: S-FM The Smith's.◄◄

    Quote Originally Posted by SuperJack View Post
    Only if scum don't have someone to make themselves guns.

    It's true though.
    I might make it so that there are roles that can make someone lynch proof. Like a day vest.

    Or make it so that the NK is lynch proof.

    Your suggestions?
    A one-use ability to craft a one-use lynchproof vest, that must be equipped at night.
Results 1 to 5 of 5