February 5th, 2020, 06:07 AM
[QUOTE=OzyWho;844912]I see you left the [COLOR="#FF0000"]Conspicuous User[/COLOR] in.
Obviously it's not as important as for a setup with day events. But it's a role that has a very high possibility of being immune to death if town has no guns or confiscator.
For typos you might want to change the color of Real/Fake/Rigged
There's no feedback for when Disabler targets you. It's a cool wifom, but I know I added it in my version.
armour/vest are written as if they were 2 separate things. It's unnecessary, but SJ did it for a purpose I guess.
Rules say to mention SJ specifically.
Technically speaking [COLOR="#FF0000"]Blackmailer[/COLOR] is not in the OoO. But that's so unnecessary obv, idk why I feel the urge to point it out. :(
I would add a line to Disabler, clarifying that the item still disappears as if used.[/QUOTE]
Hey, I didn't finish my edits yet, but it was too late for me to continue :P
This setup doesn't really work like your Dueling Smiths, as you said yourself. Roles are to be handpicked, and I'd assume that if there is a Conspicuous User on the Mafia side, Mafia won't have a blacksmith to deal an additional gun or armor to their team (+ their factional action), which would make "death immunity" cost the Mafia their factional kill. That being said, I'll add a 4 charges limit to the day item use simply to act as a tiebreaker in a 3 citizens vs 1 conspicuous user situation in which a permanent immunity would be possible, since SuperJack obviously didn't mean a stalemate to be possible.
As for things that aren't strictly typos, missing elements or [I]obviously[/I] unwanted elements (such as stalemate possibility), they will be left the same, because this is the original setup. Thanks for the feedback, btw!
Originally Posted by
OzyWho
I see you left the
Conspicuous User in.
Obviously it's not as important as for a setup with day events. But it's a role that has a very high possibility of being immune to death if town has no guns or confiscator.
For typos you might want to change the color of Real/Fake/Rigged
There's no feedback for when Disabler targets you. It's a cool wifom, but I know I added it in my version.
armour/vest are written as if they were 2 separate things. It's unnecessary, but SJ did it for a purpose I guess.
Rules say to mention SJ specifically.
Technically speaking
Blackmailer is not in the OoO. But that's so unnecessary obv, idk why I feel the urge to point it out.
I would add a line to Disabler, clarifying that the item still disappears as if used.
Hey, I didn't finish my edits yet, but it was too late for me to continue :P
This setup doesn't really work like your Dueling Smiths, as you said yourself. Roles are to be handpicked, and I'd assume that if there is a Conspicuous User on the Mafia side, Mafia won't have a blacksmith to deal an additional gun or armor to their team (+ their factional action), which would make "death immunity" cost the Mafia their factional kill. That being said, I'll add a 4 charges limit to the day item use simply to act as a tiebreaker in a 3 citizens vs 1 conspicuous user situation in which a permanent immunity would be possible, since SuperJack obviously didn't mean a stalemate to be possible.
As for things that aren't strictly typos, missing elements or obviously unwanted elements (such as stalemate possibility), they will be left the same, because this is the original setup. Thanks for the feedback, btw!
February 4th, 2020, 08:18 PM
[I]Edited by me in the setup itself.[/I]
Changelog:
- Added small forgotten things, such as Rigger's action in the OoO or typos
- Added that the Arms Dealer will die when his win condition is met, does not end the game
- Added 4 charges to the Conspicuous User's day item use ability (instead of infinite charges)
Edited by me in the setup itself.
Changelog:
- Added small forgotten things, such as Rigger's action in the OoO or typos
- Added that the Arms Dealer will die when his win condition is met, does not end the game
- Added 4 charges to the Conspicuous User's day item use ability (instead of infinite charges)
March 2nd, 2018, 02:09 PM
[MENTION=8508]SuperJack[/MENTION] [COLOR="#00FF00"]Does Auditor know if the item is rigged/fake/real/disabled?
Does the Mafia have a factional kill? (I guess not, just to make sure)
Does Authenticater see disabled items? How does he see them?[/COLOR]
@SuperJack
Does Auditor know if the item is rigged/fake/real/disabled?
Does the Mafia have a factional kill? (I guess not, just to make sure)
Does Authenticater see disabled items? How does he see them?
March 2nd, 2018, 02:03 PM
[QUOTE=SuperJack;717528]Only if scum don't have someone to make themselves guns.
It's true though.
I might make it so that there are roles that can make someone lynch proof. Like a day vest.
Or make it so that the NK is lynch proof.
Your suggestions?[/QUOTE]
A one-use ability to craft a one-use lynchproof vest, that must be equipped at night.
Originally Posted by
SuperJack
Only if scum don't have someone to make themselves guns.
It's true though.
I might make it so that there are roles that can make someone lynch proof. Like a day vest.
Or make it so that the NK is lynch proof.
Your suggestions?
A one-use ability to craft a one-use lynchproof vest, that must be equipped at night.