October 3rd, 2015, 01:29 AM
[QUOTE=SuperJack;519495]Glip our new developer. You ain't been around much??[/QUOTE]
I was, just havent heard much from him since then.
Originally Posted by
SuperJack
Glip our new developer. You ain't been around much??
I was, just havent heard much from him since then.
October 2nd, 2015, 10:06 AM
The question is who implements the new roles, if we find suitable ones.^^
The question is who implements the new roles, if we find suitable ones.^^
June 17th, 2014, 04:35 AM
There are many possibilitys, but I would go for neutral atm, I think if cult gets more it could give balance problems since it is already a strong faction. Town and Mafia have room for new roles, just look in some FMs, but espacially town has already a great role pool (something around 16). The special thing about Neutrals is that you can divide it again into the Begin, Evil and Killer Factions, a neutral role is not necassarily a neutral role (Amnesiac). I think the main Problem in the sc2mod is that the max player count is restricted to 15, which takes many possibilities away, like a second town faction.
There are many possibilitys, but I would go for neutral atm, I think if cult gets more it could give balance problems since it is already a strong faction. Town and Mafia have room for new roles, just look in some FMs, but espacially town has already a great role pool (something around 16). The special thing about Neutrals is that you can divide it again into the Begin, Evil and Killer Factions, a neutral role is not necassarily a neutral role (Amnesiac). I think the main Problem in the sc2mod is that the max player count is restricted to 15, which takes many possibilities away, like a second town faction.