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Type: Posts; User: Voss

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  1. Forum:Narrator Suggestions

    Thread:Vote Recap

    Thread Author:Voss

    Post Author:Voss

    Replies
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    3,629

    ►►Re: Vote Recap◄◄

    this was implemented. The way I did it was that if you click a vote in the chat, it'll bring up the vote counts at that time.
  2. Forum:Narrator Suggestions

    Thread:Vote Recap

    Thread Author:Voss

    Post Author:Voss

    Replies
    7
    Views
    3,629

    ►►Re: Vote Recap◄◄

    Quote Originally Posted by Cryptonic View Post
    Maybe just have a vote log that is like?


    (HHSS) X voted for Y
    Vote Tally:
    X: A, B, C
    Y: X, W

    (HHSS) A voted for X
    Vote Tally:
    X: A, B, C
    Y: W



    I mean, a history of votes would be nice, especially in longer games. But I'm not sure if a button the reverses the votes a step backwards would be necessary.
    oohh that gave me the idea of putting it into the chat. Double clicking/clicking on the 'Crypt has voted for Voss' would give the vote count at that point in time!

    the buttons are for cleanliness, instead of having this really long list.
  3. Forum:Narrator Suggestions

    Thread:Vote Recap

    Thread Author:Voss

    Post Author:Voss

    Replies
    7
    Views
    3,629

    ►►Re: Vote Recap◄◄

    in longer fm style games, i've found that it would have been useful to see what people were talking about/what the votes were when a certain person placed their vote on a person. Mafia Universe makes this sort of a thing by allowing people to post a snapshot of the votes into chat, which is where I got my idea.
  4. Forum:Narrator Suggestions

    Thread:Vote Recap

    Thread Author:Voss

    Post Author:Voss

    Replies
    7
    Views
    3,629

    ►►Vote Recap◄◄

    Hi all,

    I'm currently working on implementing a vote recap area, and I'm wondering how much to implement. The reason why I'm holding off on 'how much to implement' is I fear that if I do too much visual analysis, it really becomes town sided. At the minimum, everyone needs to see the current vote tallies. That's a given. But here are a couple of ideas that take this a little bit further.

    --------

    Rewind/Forwarding
    The ability to 'rewind' (and 'fast forward') vote counts. For example. 3 people are currently voting Person A. Then person B votes Person A. What you'd see is 4 people voting Person A. By clicking 'rewind' once, you'd see the vote tallies before Person B voted. And you can keep clicking rewind and forward to see.

    Person Vote Tracking
    In this way, you'd be able to see who voted who. There'd be a list of all people, and after/below their name, the game would tell you/keep track of who people voted for, in what order. For example...

    Person A
    Person B, Person C, Unvote, Person C, Skip day

    --------
    (These suggestions aren't exclusive)


    So yeah, looking for tweaks on these ideas, other ideas, or if they're too town-sided in general. Also, if the above ideas are useless, I apologize, I don't know how to really properly use VCA on a person.
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