January 20th, 2016, 11:56 AM
Thank you :) how is this performed? should i get some kind of new bank file?
also, will my achievements be restored aswell?
Thank you how is this performed? should i get some kind of new bank file?
also, will my achievements be restored aswell?
January 18th, 2016, 03:32 AM
2-S2-1-2785885
i've also sent a request in the forum
[url]https://www.sc2mafia.com/forum/showthread.php/34595-DragoonRuler-2-S2-1-2785885?p=553640#post553640[/url]
2-S2-1-2785885
i've also sent a request in the forum
https://www.sc2mafia.com/forum/showth...640#post553640
January 17th, 2016, 12:24 PM
Account Name: DragoonRuler
Account ID: 2-S2-1-2785885
Your Realm: EU
Approximate Points:20,000
Hi, so i've formatted my machine and i came back to mafia after long time. i don't remember how many points i had, but i had alot of achievements and i could prefer.
2 replays that support my request:
[url]https://www.sc2mafia.com/forum/showthread.php/23381-Major-major-MM-bug?highlight=arielb[/url]
[url]https://www.sc2mafia.com/forum/showthread.php/23380-Confirmed-witch-jailor-mechanics?highlight=arielb[/url]
Account Name: DragoonRuler
Account ID: 2-S2-1-2785885
Your Realm: EU
Approximate Points:20,000
Hi, so i've formatted my machine and i came back to mafia after long time. i don't remember how many points i had, but i had alot of achievements and i could prefer.
2 replays that support my request:
https://www.sc2mafia.com/forum/showth...ghlight=arielb
https://www.sc2mafia.com/forum/showth...ghlight=arielb
January 17th, 2016, 11:32 AM
Uhm, anyone :(?
Uhm, anyone ?
January 15th, 2016, 01:46 PM
The replays are in the 2 threads (started by me) - but i'm not sure how you can check it as it's old sc2 version? any other suggestion?
The replays are in the 2 threads (started by me) - but i'm not sure how you can check it as it's old sc2 version? any other suggestion?
January 15th, 2016, 01:45 PM
Yep, here you go:
[url]https://www.sc2mafia.com/forum/showthread.php/23381-Major-major-MM-bug?highlight=arielb[/url]
[url]https://www.sc2mafia.com/forum/showthread.php/23380-Confirmed-witch-jailor-mechanics?highlight=arielb[/url]
Yep, here you go:
https://www.sc2mafia.com/forum/showth...ghlight=arielb
https://www.sc2mafia.com/forum/showth...ghlight=arielb
January 15th, 2016, 01:37 PM
Hi, so i came back playing Mafia after a year i haven't played.
sadly, i lost all my points and my achievements.. i don't remember how much i had but i remember i could blacklist and prefer.
is it possible to somehow get some back?
thanks
Hi, so i came back playing Mafia after a year i haven't played.
sadly, i lost all my points and my achievements.. i don't remember how much i had but i remember i could blacklist and prefer.
is it possible to somehow get some back?
thanks
April 14th, 2014, 02:13 AM
as everyone said - confirmed OP doctor.
no.
as everyone said - confirmed OP doctor.
no.
April 14th, 2014, 02:12 AM
i like it, it could be cool :)
i like it, it could be cool
April 14th, 2014, 01:48 AM
[QUOTE=Abdiel;436366]are legal? i mean we can do it some archeivements just need it....
yea marathon im watchin u :p
is posible or is a no no?[/QUOTE]
i dont see why not, if u manage to get that many ppl to do it with u
Originally Posted by
Abdiel
are legal? i mean we can do it some archeivements just need it....
yea marathon im watchin u
is posible or is a no no?
i dont see why not, if u manage to get that many ppl to do it with u
March 13th, 2014, 03:36 PM
[QUOTE=Helios;430463]I like it already, I had it just last game that town lost because jailor couldnt act, since consort blocked him. With the Freelancer this problem would be solved. Aswell it would offer town a way to work against these things gf and dh have already the option to be immune to roleblock, but the only rb immune role in town is escort if the option for it is on. To the backfire im not completly sure what you mean, but if the freelancers target would get normally blocked from escort and the escort has a normal lw. It shouldnt be to hard to figure out that he is escort since freelancer get the feedback of its target when his ability prevented him succesful.[/QUOTE]
Good one. I like it
Originally Posted by
Helios
I like it already, I had it just last game that town lost because jailor couldnt act, since consort blocked him. With the Freelancer this problem would be solved. Aswell it would offer town a way to work against these things gf and dh have already the option to be immune to roleblock, but the only rb immune role in town is escort if the option for it is on. To the backfire im not completly sure what you mean, but if the freelancers target would get normally blocked from escort and the escort has a normal lw. It shouldnt be to hard to figure out that he is escort since freelancer get the feedback of its target when his ability prevented him succesful.
Good one. I like it
March 8th, 2014, 01:51 AM
[QUOTE=AppleyNO;430028]When I play survivor, I side with the side that has helped my win condition the most.
If town wants to lynch me, I side against them xD[/QUOTE]
that's exactly how survivor should behave, most people just don't vote and then help the evil fraction.
Originally Posted by
AppleyNO
When I play survivor, I side with the side that has helped my win condition the most.
If town wants to lynch me, I side against them xD
that's exactly how survivor should behave, most people just don't vote and then help the evil fraction.
March 7th, 2014, 12:49 PM
Retards will stay retards.
i was bus driver, sherif found one of the mafs.
i waited for everyone to vote mafs to trial, and saw WHO DIDNT VOTE HIM.
3 people - Jailor, Janitor and godfather (eventually).
so i said 3 of them can be maf after the maf was lynched.
and they accused me of skyping.
Why are people SO DUMB?
That dumb janitor even said "yes i did vote him", and me trying to explain to him that guilty/inno vote MEANS SHIT.
it's only about who votes up to trial - then u can mostly find the mofos.
Retards will stay retards.
i was bus driver, sherif found one of the mafs.
i waited for everyone to vote mafs to trial, and saw WHO DIDNT VOTE HIM.
3 people - Jailor, Janitor and godfather (eventually).
so i said 3 of them can be maf after the maf was lynched.
and they accused me of skyping.
Why are people SO DUMB?
That dumb janitor even said "yes i did vote him", and me trying to explain to him that guilty/inno vote MEANS SHIT.
it's only about who votes up to trial - then u can mostly find the mofos.
March 7th, 2014, 11:16 AM
[QUOTE=Lazers;429573]Gee I wonder why he sided with scum
Probably because you were like "LYNCH SURVIVOR GUYS" constantly
I always side against retards who give me shit just 'cause I'm survivor[/QUOTE]
he said at the beginning he will go afk which hurts town.
9/10 survivors will stay silent until they are a tie breaker - then join maf.
Originally Posted by
Lazers
Gee I wonder why he sided with scum
Probably because you were like "LYNCH SURVIVOR GUYS" constantly
I always side against retards who give me shit just 'cause I'm survivor
he said at the beginning he will go afk which hurts town.
9/10 survivors will stay silent until they are a tie breaker - then join maf.
March 7th, 2014, 11:15 AM
[QUOTE=NecroThreads;429568]You're not a very good player then me thinks[/QUOTE]
actually i'm pretty good.
i cant do much if i'm dead at day 3 right?
Originally Posted by
NecroThreads
You're not a very good player then me thinks
actually i'm pretty good.
i cant do much if i'm dead at day 3 right?
March 4th, 2014, 09:09 AM
Always always kill them,
survivors usually go "i'm a survivor, i go afk until the end"
losing crucial votes.
yes, we gone to a 2v2v1 situation, after the survivor actually carried the town to lynch the mofos (because i yelled that survivor never helps town), i was dead anyway.
then, when town and evil fractions were the same, survivor, which promised to help town said ":) lynch the doctor - lets go mafia"
survivor should ALWAYS die, even in day 2. i dont care if a jailor won't jail a day.
survivor is neutral evil.
(i actually always carry and help town)
Always always kill them,
survivors usually go "i'm a survivor, i go afk until the end"
losing crucial votes.
yes, we gone to a 2v2v1 situation, after the survivor actually carried the town to lynch the mofos (because i yelled that survivor never helps town), i was dead anyway.
then, when town and evil fractions were the same, survivor, which promised to help town said " lynch the doctor - lets go mafia"
survivor should ALWAYS die, even in day 2. i dont care if a jailor won't jail a day.
survivor is neutral evil.
(i actually always carry and help town)
March 3rd, 2014, 01:52 PM
2 games, 2 games in a row!
first game, day 1 a survivor reveals.
"i'll help town, i'm not voting".
i say day after a day to LYNCH this guy, no1 listens "its only a survivor".
i explain that it can be a mofo hiding as survivor, or real survivor that ALWAYS helps maf.
he begs that he will help town.
surprise - 2maf vs 2 town and a survivor, survivor HELPS MAF.
2nd game was amazingly annoying.
survivor claim at day 1,
each day i urge the town to lynch him, because he will help the mafia.
he swears he will help town, faking and "carrying" the town to "victory".
when he's the additional vote from town vs mafia - HE VOTES AGAINST TOWN.
WHY DO PEOPLE LET SURVIVORS LIVE?!?
2 games, 2 games in a row!
first game, day 1 a survivor reveals.
"i'll help town, i'm not voting".
i say day after a day to LYNCH this guy, no1 listens "its only a survivor".
i explain that it can be a mofo hiding as survivor, or real survivor that ALWAYS helps maf.
he begs that he will help town.
surprise - 2maf vs 2 town and a survivor, survivor HELPS MAF.
2nd game was amazingly annoying.
survivor claim at day 1,
each day i urge the town to lynch him, because he will help the mafia.
he swears he will help town, faking and "carrying" the town to "victory".
when he's the additional vote from town vs mafia - HE VOTES AGAINST TOWN.
WHY DO PEOPLE LET SURVIVORS LIVE?!?
February 28th, 2014, 02:15 AM
the mechanics are not good,
i was 1v1 (jailor) against 1 consig - consig didnt win, i jailed him and i won
there are tons of flaws there. sc2mafia players wouldn't like it.
the mechanics are not good,
i was 1v1 (jailor) against 1 consig - consig didnt win, i jailed him and i won
there are tons of flaws there. sc2mafia players wouldn't like it.
February 26th, 2014, 01:29 PM
[QUOTE=ManlyMann;428180]But the mimics mimic people, right, they do what other people do. They do not silence them and pretend to be them. A more fitting name would be Imposter imo.[/QUOTE]
Its good as maf role, but needs the ability to talk also as yourself durig this. As it will b easy to see who doesnt talk when a guy claimed he was hit by the mimic
Originally Posted by
ManlyMann
But the mimics mimic people, right, they do what other people do. They do not silence them and pretend to be them. A more fitting name would be Imposter imo.
Its good as maf role, but needs the ability to talk also as yourself durig this. As it will b easy to see who doesnt talk when a guy claimed he was hit by the mimic
February 26th, 2014, 03:38 AM
[QUOTE=Xentios;428121]Well for the first look i like your setup,but i did not played it and maybe they dont vote to maps they dont play.[/QUOTE]
Well, the setup is carefully crafted as a balanced one which makes you be more sharp than "oh, i'm sherif - this guy is mafia" or "yep, i'm invest, citi not possible - its the godfather".
it makes you look voting patterns, and know where to stay at night so you can see visitors, everyone who are not noobs told me the save is pretty fun.
the issues with the sotd that there are alot of troll saves that are just not fun.
i suggest another thing (Dark.Rev - consider it).
at the end of the match, make people "-vote" and give 1 point to the current sotd save they are playing.
whatever save that is voted up, will be more common.
that's the democratic way to do it by voting what you actually play.
Originally Posted by
Xentios
Well for the first look i like your setup,but i did not played it and maybe they dont vote to maps they dont play.
Well, the setup is carefully crafted as a balanced one which makes you be more sharp than "oh, i'm sherif - this guy is mafia" or "yep, i'm invest, citi not possible - its the godfather".
it makes you look voting patterns, and know where to stay at night so you can see visitors, everyone who are not noobs told me the save is pretty fun.
the issues with the sotd that there are alot of troll saves that are just not fun.
i suggest another thing (Dark.Rev - consider it).
at the end of the match, make people "-vote" and give 1 point to the current sotd save they are playing.
whatever save that is voted up, will be more common.
that's the democratic way to do it by voting what you actually play.
February 25th, 2014, 11:40 PM
I like it, but it sounds like a mafia role
I like it, but it sounds like a mafia role
February 25th, 2014, 11:35 PM
I thought my brainies save is good! Whats wrong with a det lookout based setup?
I thought my brainies save is good! Whats wrong with a det lookout based setup?
February 25th, 2014, 03:52 PM
[QUOTE=louiswill;427687]Each day,
Everyone in the graveyard can also vote who to lynch.
This voting board has no influence toward real lynch.
The person get the most votes but survive the day get extra points.
If the person is lynched, then everyone that is dead and vote that person get +1 bonus point.[/QUOTE]
Yes!! Great. Do it
Originally Posted by
louiswill
Each day,
Everyone in the graveyard can also vote who to lynch.
This voting board has no influence toward real lynch.
The person get the most votes but survive the day get extra points.
If the person is lynched, then everyone that is dead and vote that person get +1 bonus point.
Yes!! Great. Do it
February 25th, 2014, 03:49 PM
Can be maybe triad/maf support? Or evil?
Basicly this role chooses a target at night, and it copies 1 of the abillities of someone who visited that target (maybe exclude killing) - he will get a correct feedback or no feedback.
For example, 3 guys plus him-visit 1, detective, doctor and serial killer.
The role will randomly (yes u hate it) choose 1 of the roles that visited 1 and mimics it.
So he can get detective feedback, doc feedback (and the target will be healed twice) etc..
He will not know who are the people who visited its target, but now he will know for example that theres a detective in play.
Can be maybe triad/maf support? Or evil?
Basicly this role chooses a target at night, and it copies 1 of the abillities of someone who visited that target (maybe exclude killing) - he will get a correct feedback or no feedback.
For example, 3 guys plus him-visit 1, detective, doctor and serial killer.
The role will randomly (yes u hate it) choose 1 of the roles that visited 1 and mimics it.
So he can get detective feedback, doc feedback (and the target will be healed twice) etc..
He will not know who are the people who visited its target, but now he will know for example that theres a detective in play.
February 22nd, 2014, 02:22 AM
or blizzard just forces it?
or blizzard just forces it?
February 22nd, 2014, 02:21 AM
useless, i'll just add dots or something between words.
this can be overriden easily.
useless, i'll just add dots or something between words.
this can be overriden easily.
February 21st, 2014, 10:19 AM
i thought about it, but what about the feedback? shouldn't the witch doctor get feedback?
and shouldn't the target get feedback? "you were saved from cult" or something
i thought about it, but what about the feedback? shouldn't the witch doctor get feedback?
and shouldn't the target get feedback? "you were saved from cult" or something
February 20th, 2014, 11:25 AM
[ATTACH]16112[/ATTACH]
night 3 - we went to save and convert (to make sure we will convert that guy in case of attack).
nothing happened, no feedback to anyone
night 3 - we went to save and convert (to make sure we will convert that guy in case of attack).
nothing happened, no feedback to anyone
February 17th, 2014, 02:59 PM
February 15th, 2014, 03:45 PM
[QUOTE=Dark.Revenant;424903]Backwards compatability is very difficult to do. It's already in the game, but only works for SotDs and is somewhat buggy (nothing I can do about that). It's disabled for save slots because the game has no idea what version of the game your save slot was really made with; any time you save the slot for any reason it defaults to reporting the latest version.
As for making an import/export hash, it's theoretically possible but a pain in the ass to implement.[/QUOTE]
You know what version u are when u -save.
So why not hash this? "Save slot created, heres ur hash" The version is not important, only the settings - just hash them and for every wrong value - pick the default, for every wrong key - skip it.
Even save it as a name-value dictionary.
For example, i save and get a hash, then u decide to remove the "killing roles" for neutral, and add another role.
Algorithm:
1. Do default values
2. Translate hash, for every key
2.1 if key doesnt exists (for example, key can be "sherif-detect cult") then
2.2. Skip to next key, else
2.3. Take out the value, if value not valid - skip (already have default value there)
2.4. If valid, set the value
Neutral-killing roles not exist anymore, so skip.
New role added - not exist in the hash, will default
Thats it, how cant the engine give Abillity to do this simple Algorithm?
Originally Posted by
Dark.Revenant
Backwards compatability is very difficult to do. It's already in the game, but only works for SotDs and is somewhat buggy (nothing I can do about that). It's disabled for save slots because the game has no idea what version of the game your save slot was really made with; any time you save the slot for any reason it defaults to reporting the latest version.
As for making an import/export hash, it's theoretically possible but a pain in the ass to implement.
You know what version u are when u -save.
So why not hash this? "Save slot created, heres ur hash" The version is not important, only the settings - just hash them and for every wrong value - pick the default, for every wrong key - skip it.
Even save it as a name-value dictionary.
For example, i save and get a hash, then u decide to remove the "killing roles" for neutral, and add another role.
Algorithm:
1. Do default values
2. Translate hash, for every key
2.1 if key doesnt exists (for example, key can be "sherif-detect cult") then
2.2. Skip to next key, else
2.3. Take out the value, if value not valid - skip (already have default value there)
2.4. If valid, set the value
Neutral-killing roles not exist anymore, so skip.
New role added - not exist in the hash, will default
Thats it, how cant the engine give Abillity to do this simple Algorithm?
February 15th, 2014, 03:24 AM
[QUOTE=louiswill;424518]I want to but if I allow too much information it would be messed up,
such as if you were on bus but you don't know...
and town will rage quit.
Besides, it doesn't role block. the action still happens just no feed back.
Successful killing will still be successful. Unsuccessful killing is not effected.
Bartender choose side with either town or others but he has to ensure game end earlier.[/QUOTE]
Ye, i didnt mean its a roleblock.
Anyway you right, it's too OP if i rethink. Its like an investi that detects exact roles.
Originally Posted by
louiswill
I want to but if I allow too much information it would be messed up,
such as if you were on bus but you don't know...
and town will rage quit.
Besides, it doesn't role block. the action still happens just no feed back.
Successful killing will still be successful. Unsuccessful killing is not effected.
Bartender choose side with either town or others but he has to ensure game end earlier.
Ye, i didnt mean its a roleblock.
Anyway you right, it's too OP if i rethink. Its like an investi that detects exact roles.
February 15th, 2014, 03:20 AM
[QUOTE=louiswill;424516]What do you mean everything is a gamethrow?[/QUOTE]
Ur posts, survivor and amne gamethrow? Or you are just joking
Originally Posted by
louiswill
What do you mean everything is a gamethrow?
Ur posts, survivor and amne gamethrow? Or you are just joking
February 15th, 2014, 03:18 AM
[QUOTE=Arrow;424517]The reason that the deletion is necessary is because as new options are made and adjusted, the way the array table used to store data is read changes. Which means that the save wouldn't come out the same way after any update to the array table, so you'd have to re-create it ANYWAYS. Therefore, it's the lesser of two evils to make someone re-create their save, instead of play a bunch of saves with bad settings for a few days.[/QUOTE]
Thats called backward compatability, just default the new settings, or - atleast hash the settings and default whatever new so we can import or export saves easilly
Originally Posted by
Arrow
The reason that the deletion is necessary is because as new options are made and adjusted, the way the array table used to store data is read changes. Which means that the save wouldn't come out the same way after any update to the array table, so you'd have to re-create it ANYWAYS. Therefore, it's the lesser of two evils to make someone re-create their save, instead of play a bunch of saves with bad settings for a few days.
Thats called backward compatability, just default the new settings, or - atleast hash the settings and default whatever new so we can import or export saves easilly
February 14th, 2014, 07:47 AM
it's so annoying to create it over and over again..
it's so annoying to create it over and over again..
February 14th, 2014, 03:32 AM
every thing is a gamethrow? that takes out the fun.
if a witch wants to help town then so be it. she has no parties with her.
gamethrow is eligible only for cult, maf/triad and town.
the rest of the neutrals can do whatever they want.
every thing is a gamethrow? that takes out the fun.
if a witch wants to help town then so be it. she has no parties with her.
gamethrow is eligible only for cult, maf/triad and town.
the rest of the neutrals can do whatever they want.
February 14th, 2014, 03:29 AM
no this is just bad
no this is just bad
February 14th, 2014, 03:26 AM
actually i like this, stealing target's action feedback, but it should be for all roles (doctor healing, killing roles that target immune targets)
but thats it, only stealing the action should be sufficient.
this role is more of a mafia/triad or evil role, because it acts like roleblock, but
actually i like this, stealing target's action feedback, but it should be for all roles (doctor healing, killing roles that target immune targets)
but thats it, only stealing the action should be sufficient.
this role is more of a mafia/triad or evil role, because it acts like roleblock, but
February 12th, 2014, 12:30 PM
interesting..
thanks
interesting..
thanks
February 12th, 2014, 10:27 AM
[QUOTE=Aldaris;423859]I think it'd be an interesting role. I'm definitely in favor of more cult roles.[/QUOTE]
If u visit him wont u know who he is?
Maybe visit a house where he goes to aswell.
Anyway its similar to blackmailer...
Originally Posted by
Aldaris
I think it'd be an interesting role. I'm definitely in favor of more cult roles.
If u visit him wont u know who he is?
Maybe visit a house where he goes to aswell.
Anyway its similar to blackmailer...
February 12th, 2014, 10:25 AM
I havent had a chance to play the new update and im interested of its role.
What does it do exactly?
Also, any more interesting changes?
I havent had a chance to play the new update and im interested of its role.
What does it do exactly?
Also, any more interesting changes?
February 5th, 2014, 07:14 AM
i see mafia is updated again (with my suggestion to -repick #!!!)
but can we have a patch log?
the wiki is damn outdated.
thanks.
i see mafia is updated again (with my suggestion to -repick #!!!)
but can we have a patch log?
the wiki is damn outdated.
thanks.
February 2nd, 2014, 01:48 AM
Funny, after ive read it yesterday i dreamed that i was role of politician from my country that kills 1.8 people each night
Funny, after ive read it yesterday i dreamed that i was role of politician from my country that kills 1.8 people each night
January 31st, 2014, 06:49 PM
all in-game options.
added 2 strategies.
all in-game options.
added 2 strategies.
January 31st, 2014, 12:37 PM
[QUOTE=Slaol;421070]Night actions have 3 parts.
1: Targets.
2: Visits.
3: Effects.
If there is a Spy 1, Framer 2, Bus Driver 3, Witch 4, Sheriff 5, and Citizen 6
- Targets -
Spy 1 takes no action: sees Framer Target Sheriff 5
Framer 1 targets Sheriff 5
Bus Driver 3 swaps Citizen 6 and Witch 4
Witch 4 witches Framer onto Citizen 6
Sheriff 5 checks Citizen 6
Citizen 6 uses his vest like a pleb
- Visits -
Spy 1: none
Framer 2: Citizen 6 (his visitation being different from his target due to Witch)
Bus Driver 3: Witch 4 and Citizen 6
Witch 4: Framer 2
Sheriff 5: Citizen 6
Citizen 6: none
- Effects -
Spy 1: No real effect, but would see a Frame attempt on Sheriff 5 that matches the Framer's Target.
Framer 2: Framer 2 would effect and frame the player at Citizen 6's home, which is now occupied by Witch 4.
Bus Driver 3: Bus Driver 3's visit and Effect would match each other as the OoO does not impact it
Witch 4: Witch 4 would effect Framer 2 to visit Citizen 6's home which would contain Witch 4.
Sheriff 5: Sheriff 5 would go Check Citizen 6's home, which would contain a framed Witch 4.
Citizen 6: Citizen 6 would be swapped by the Bus Driver
- After the fact -
The Sheriff would get a framed guilty check from the Witch, but believe it to be the Citizen.
The Spy would see the Framer visit the Sheriff, and thus conclude the Sheriff's lead was, in fact, the Framer himself.
The Bus Driver would chime in to explain his impact and suggest the lynch of the Witch over the Citizen that did not occupy the home that night.
The Town would vote to lynch the Witch, thinking that player was the Framer.[/QUOTE]
mind blowing :) thx
Originally Posted by
Slaol
Night actions have 3 parts.
1: Targets.
2: Visits.
3: Effects.
If there is a Spy 1, Framer 2, Bus Driver 3, Witch 4, Sheriff 5, and Citizen 6
- Targets -
Spy 1 takes no action: sees Framer Target Sheriff 5
Framer 1 targets Sheriff 5
Bus Driver 3 swaps Citizen 6 and Witch 4
Witch 4 witches Framer onto Citizen 6
Sheriff 5 checks Citizen 6
Citizen 6 uses his vest like a pleb
- Visits -
Spy 1: none
Framer 2: Citizen 6 (his visitation being different from his target due to Witch)
Bus Driver 3: Witch 4 and Citizen 6
Witch 4: Framer 2
Sheriff 5: Citizen 6
Citizen 6: none
- Effects -
Spy 1: No real effect, but would see a Frame attempt on Sheriff 5 that matches the Framer's Target.
Framer 2: Framer 2 would effect and frame the player at Citizen 6's home, which is now occupied by Witch 4.
Bus Driver 3: Bus Driver 3's visit and Effect would match each other as the OoO does not impact it
Witch 4: Witch 4 would effect Framer 2 to visit Citizen 6's home which would contain Witch 4.
Sheriff 5: Sheriff 5 would go Check Citizen 6's home, which would contain a framed Witch 4.
Citizen 6: Citizen 6 would be swapped by the Bus Driver
- After the fact -
The Sheriff would get a framed guilty check from the Witch, but believe it to be the Citizen.
The Spy would see the Framer visit the Sheriff, and thus conclude the Sheriff's lead was, in fact, the Framer himself.
The Bus Driver would chime in to explain his impact and suggest the lynch of the Witch over the Citizen that did not occupy the home that night.
The Town would vote to lynch the Witch, thinking that player was the Framer.
mind blowing thx
January 31st, 2014, 12:34 PM
[QUOTE=Slaol;421064]Lookout doesn't ignore Bus Driver- Bus Driver moves people, and Lookouts watch houses.
If I understood your description correctly.
1: Lookout watched player 14.
2: Bus Driver swapped player 14 with Investigator
3: Arsonist went to douse player 14
4: Investigator went to investigate player 14
The end result of this would be Arsonist, Investigator, and Lookout visiting Player 14's home, which contained the Investigator.
The players VISITED 14, but EFFECTED the Investigator. The topic of Bus Driver and Beguiler/Deceiver can get complicated, so it is important to separate; in your own mind, the different ideas of visiting (where a player moved to), and effecting (who was hit with the feedback). In this case all the players visited #14, but effected the Investigator because the Investigator was swapped with 14.
Lookout does not ignore Bus Driver, but can not tell which player is actually at the home he watches.
If a Detective had chosen to track the Investigator he would have VISITED the Investigator's home, but EFFECTED player 14, and then tracked player 14 for that night.[/QUOTE]
explained perfectly. thanks.
Originally Posted by
Slaol
Lookout doesn't ignore Bus Driver- Bus Driver moves people, and Lookouts watch houses.
If I understood your description correctly.
1: Lookout watched player 14.
2: Bus Driver swapped player 14 with Investigator
3: Arsonist went to douse player 14
4: Investigator went to investigate player 14
The end result of this would be Arsonist, Investigator, and Lookout visiting Player 14's home, which contained the Investigator.
The players VISITED 14, but EFFECTED the Investigator. The topic of Bus Driver and Beguiler/Deceiver can get complicated, so it is important to separate; in your own mind, the different ideas of visiting (where a player moved to), and effecting (who was hit with the feedback). In this case all the players visited #14, but effected the Investigator because the Investigator was swapped with 14.
Lookout does not ignore Bus Driver, but can not tell which player is actually at the home he watches.
If a Detective had chosen to track the Investigator he would have VISITED the Investigator's home, but EFFECTED player 14, and then tracked player 14 for that night.
explained perfectly. thanks.
January 31st, 2014, 12:03 PM
(idk why i marked this with suggestion :))
i'll post a replay if u still dont understand, (as i'm lazy)
3, 7, 12 -> 14 (3 of them visited 14)
3 was arso
7 invest
12 Bus driver.
12 switched 14 <-> 7
that means, invest and arso actually visited 7 (as 7 was really doused and actually invested himself).
but! there was a lookout (15 for our talk) - 15 visited 14,
15 saw the following guys visiting 14: 3,7,12 (she saw the arso and invest - which redirected actually to 7, and saw 12 - the bus driver).
(idk why i marked this with suggestion )
i'll post a replay if u still dont understand, (as i'm lazy)
3, 7, 12 -> 14 (3 of them visited 14)
3 was arso
7 invest
12 Bus driver.
12 switched 14 <-> 7
that means, invest and arso actually visited 7 (as 7 was really doused and actually invested himself).
but! there was a lookout (15 for our talk) - 15 visited 14,
15 saw the following guys visiting 14: 3,7,12 (she saw the arso and invest - which redirected actually to 7, and saw 12 - the bus driver).
January 31st, 2014, 11:25 AM
lookouts indeed visits homes, but i saw in 1 game that 3 people visited lookout's target:
arso (for dousing)
investigator
and bus driver.
bus driver drove lookout's target with the investigator (that visited the lookout's target).
invest was really doused (as he was swapped with himself)
but lookout saw the 3 guys visiting 14 (but they actually visited investigator).
so. lookout ignores BD swaps as i see.
what about detective? if i'd go on the investigator - will i see him visiting himself?
lookouts indeed visits homes, but i saw in 1 game that 3 people visited lookout's target:
arso (for dousing)
investigator
and bus driver.
bus driver drove lookout's target with the investigator (that visited the lookout's target).
invest was really doused (as he was swapped with himself)
but lookout saw the 3 guys visiting 14 (but they actually visited investigator).
so. lookout ignores BD swaps as i see.
what about detective? if i'd go on the investigator - will i see him visiting himself?
January 31st, 2014, 11:23 AM
anything else, even number the players (1. [name]) and -repick #
anything else, even number the players (1. [name]) and -repick #
January 31st, 2014, 05:17 AM
for example
[Violet] acocuntName
lots of people forget the colors and they pick wrong.
also, -colors doesnt work.
for example
[Violet] acocuntName
lots of people forget the colors and they pick wrong.
also, -colors doesnt work.
January 25th, 2014, 02:44 PM
[QUOTE=Arrow;418711]If I recall correctly, a jailor only counts as 'visiting' a target (and thus can be seen by lookout/detective/agent/vanguard) if they actually execute the guy. I haven't watched the replay, but unless the guy was executed twice, there should only be one jailor visit.[/QUOTE]
i already tested it, its a weird behavior but (from wiki)
Jailors visit their target only when performing an execution.
Jailed targets never visit the Jailor, they are always considered home.
This is not true for Mass Murderer, if a Jailor executes his target, and the Mass Murderer visits the Jailor, both the Jailor and its target will be attacked.
The Jailor stays home during execution, and its target visits the Jailor (Though an Agent will see the Jailor visiting his captive, but it visits his captive at his own house. (Maybe a bug)
Originally Posted by
Arrow
If I recall correctly, a jailor only counts as 'visiting' a target (and thus can be seen by lookout/detective/agent/vanguard) if they actually execute the guy. I haven't watched the replay, but unless the guy was executed twice, there should only be one jailor visit.
i already tested it, its a weird behavior but (from wiki)
Jailors visit their target only when performing an execution.
Jailed targets never visit the Jailor, they are always considered home.
This is not true for Mass Murderer, if a Jailor executes his target, and the Mass Murderer visits the Jailor, both the Jailor and its target will be attacked.
The Jailor stays home during execution, and its target visits the Jailor (Though an Agent will see the Jailor visiting his captive, but it visits his captive at his own house. (Maybe a bug)