Instant Mafia (One Day)
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  1. ISO #1

    Instant Mafia (One Day)

    Role List
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town

    Mafia
    Mafia


    Win Condition
    Town: Lynch 1 Mafia
    Mafia
    : Lynch 1 Town

    Role Cards
    Mayor: Can reveal as the Mayor recieving 1 extra vote
    Sheriff: Recieves information that 1 citizen is town at the start of the game
    Mason: They share an active private chat but are not host confirmed to etchother
    Citizen: No abilities of any kind
    Mafia: They share an active private chat

    Summary
    The game only has 1 day cycle. One lynch will decide the game. Day is 72 hours long. There is no factional kill or night action of any kind.

    I do not host often but I feel like this is something our community could use to improve. A lot of games players pass the time waiting for another day where they will have more information. In this type of setup there is no waiting and a decision must be made. In order to win the town will have to effectively use day chat.

    Rules
    Anon signs are allowed
    Pictures and Videos are allowed in a limited amount
    Invisible text is allowed
    Quoting the host is not allowed (Do not quote your role card)
    No out of game communication
    Personal attacks are not allowed (Keep hostilities Slot dirrected. Not player dirrected)
    Players will be required to reply to their role card PM verifying that they know their role
    If you can not dedicate time to the game do not sign up (Active participation in day chat is mandatory)
    It takes 5 votes to lynch
    At my discretion violations of rules may result in a mod kill or replacement
    Attempting to get mod killed in order to forward your win condition will be considered cheating; infractions will be chased once the game has ended and you will be removed from the game without a role flip. The town will have to decide if they want to lynch your empty slot or not.

    Hydras
    Training Hydras are allowed. In this situation only the new player would be allowed to post but he could share a OOG chat with 1 experienced player to help give him tips.
    If there gets to be an insane amounts of signs Hydras 'may' be allowed unless a player specifically voices they do not want it to be a ***** game. This will only happen to facilitate a large signup demand. Any ***** that comes into play forfeits anonymity with all players in the ***** being revealed.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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    Re: Instant Mafia

    Quote Originally Posted by SuperJack View Post
    Why would you make a training hydra. Buy only have one person use it? Why not let the new player just use their account. And the teacher help them skying.
    Probably what would happen. But I would still call that sign a Hydra because there is 2 people involved in the slot.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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  7. ISO #7

    Re: Instant Mafia

    The problem with Masons is that they can confirm each other at any point by having a secret code. eg; Mason 1 says they want Mason 2 to post a picture of Godzilla to confirm their identity, and as son as they do, they are confirmed Town to each other, and noone but the Mafia would have any reason to counter them.

    By trying to counter them, they wouldn't be able to counter Sheriff, which in turn would clear somebody since they wouldn't have any counterclaims.

    In both scenarios, at least 3 townies are confirmed, while the Mafia needs to counter the others, else there would be 5 confirmed Town and it'd be pretty much insta gg.

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    Re: Instant Mafia

    I can't really say anything on builds because it will alter in game host WIFOM.

    But yes, masons could very easily confirm themselves to etch other. They are just not confirmed to etch other by the host. This is intended.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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    Re: Instant Mafia

    Quote Originally Posted by Cryptonic View Post
    Mafia would be screwed. Takes like 1 lynch & 1 night kill to confirm everyone lol.
    Add Insane Sheriff and it's OK lol
    This game has a single day and ends as soon as someone is lynched. All the Mafia would need to do in that scenario would be to play along and claim Sheriff as well, and it'd be effectively the same as a pure vanilla game.

    EDIT: Actually, I'm retarded; a Sheriff knows a confirmed Town. If that confirmed Town is a Sheriff as well, they start confirming other people by proxy until only the Mafia are left.

  15. ISO #15

    Re: Instant Mafia

    Quote Originally Posted by Sen View Post
    This game has a single day and ends as soon as someone is lynched. All the Mafia would need to do in that scenario would be to play along and claim Sheriff as well, and it'd be effectively the same as a pure vanilla game.

    EDIT: Actually, I'm retarded; a Sheriff knows a confirmed Town. If that confirmed Town is a Sheriff as well, they start confirming other people by proxy until only the Mafia are left.
    Ohhh didn't see those win conditions.

  16. ISO #16

    Re: Instant Mafia

    Quote Originally Posted by Sen View Post
    This game has a single day and ends as soon as someone is lynched. All the Mafia would need to do in that scenario would be to play along and claim Sheriff as well, and it'd be effectively the same as a pure vanilla game.

    EDIT: Actually, I'm retarded; a Sheriff knows a confirmed Town. If that confirmed Town is a Sheriff as well, they start confirming other people by proxy until only the Mafia are left.
    What if there are overlaps?

  17. ISO #17

    Re: Instant Mafia

    Quote Originally Posted by Sen View Post
    This game has a single day and ends as soon as someone is lynched. All the Mafia would need to do in that scenario would be to play along and claim Sheriff as well, and it'd be effectively the same as a pure vanilla game.

    EDIT: Actually, I'm retarded; a Sheriff knows a confirmed Town. If that confirmed Town is a Sheriff as well, they start confirming other people by proxy until only the Mafia are left.
    This is correct. This type of setup is based off a little used variant but can be extremely entertaining and requires very little long term time obligation because the game starts and ends with Day 1. This specific setup is pretty vanilla but I have seen a variation that used quite a few PR's. The most basic I have seen run is 2 citizens+1 mafia and the most advanced was a 13 player game with quite a few different PR's and bits of feedback dropping at various stages in the day for some of those PR's (Night actions are submitted N0 in that situation if the roles have mechanics that require targeting. One of the more interesting aspects is when there is a Vigi, Its random luck but killing a mafia is terrible for the town while killing a town eliminates 1 more slot from the pool and potentially helps them. Kinda changes the dynamic of play quite a bit)

    I specifically made this one because it should help get players to adapt to not depending on PR's and lurking until there is more information. Right off the bat you have everything you will ever have as a town and must use this information and your skills in day chat to identify the scum.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

  18. ISO #18

    Re: Instant Mafia

    Quote Originally Posted by Helz View Post
    I specifically made this one because it should help get players to adapt to not depending on PR's and lurking until there is more information. Right off the bat you have everything you will ever have as a town and must use this information and your skills in day chat to identify the scum.
    The current site meta could use a huge dose of this. I like.

  19. ISO #19

    Re: Instant Mafia

    So let me know if my setup is approved or whatever. I can provide the exact builds that may be used if needed, but doing so will exclude the player I provide the information to from playing in the setup.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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    Re: Instant Mafia

    Quote Originally Posted by MattZed View Post
    What happens if a 5-vote lynch is not achieved?
    Both factions loose

    Good question : )
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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  24. ISO #24

    Re: Instant Mafia

    The only way for having a private chat is to be masons or mafia. They know that their not mafia so their masons!

    I think you meant to put a MS neighborhood instead of masons . for that you must put down the possibility for mafia to be a neighbour as well.
    Last edited by Frozen Angel; April 20th, 2016 at 11:53 PM.

  25. ISO #25

    Re: Instant Mafia

    If you didn't understand what I mean.

    I meant they know their not mafia. and they know they have a private chat with player x. there is no way for player x to be a mafia neighbour as it stands so they know player x is town. they don't need the mod confirmation about it.
    Last edited by Frozen Angel; April 20th, 2016 at 11:54 PM.

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    Re: Instant Mafia

    Quote Originally Posted by MattZed View Post
    @Helz , it's your turn to host if you want to do this setup now.
    @MattZed

    This is probably the easiest setup to host ever made but I am not willing to host anything with my current course load. Even though I doubt I would have to do anything but put it together I would not be able to dedicate any amount of time to this.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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  29. ISO #29

    Re: Instant Mafia

    Quote Originally Posted by MattZed View Post
    @Helz , @Calix said you'd allow her to run this setup in your stead. Is that the case?

    How can the masons share a private chat but not be host-confirmed?
    By being given a quick topic with each of them having access to etch-other but not being confirmed by the host to etch other. It allows them to say they are anyone to etch other.

    Really that was part of something else I was looking at adding. Doesn't really matter all that much with the roles list I posted but it can still provide some interesting soft plays if one of the masons chose to do so.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

  30. ISO #30

    Re: Instant Mafia

    Quote Originally Posted by Helz View Post
    By being given a quick topic with each of them having access to etch-other but not being confirmed by the host to etch other. It allows them to say they are anyone to etch other.

    Really that was part of something else I was looking at adding. Doesn't really matter all that much with the roles list I posted but it can still provide some interesting soft plays if one of the masons chose to do so.
    If you know the person on the other side of the chat is town, how is the optimal play anything other than to say who you are immediately?

    Please confirm you're OK with Calix hosting this for you.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  31. ISO #31

    Re: Instant Mafia

    Quote Originally Posted by MattZed View Post
    If you know the person on the other side of the chat is town, how is the optimal play anything other than to say who you are immediately?

    Please confirm you're OK with Calix hosting this for you.
    MattZed, stop being so bureaucratic for once. I have already covered this on Skype.

    Pre-signs are up. Please form an orderly queue here ;)

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  33. ISO #33

    Re: Instant Mafia

    I may also be running this setup twice in a row. (as it is a short game that only has a 72-hour day)

    A /sign for the first game does not mean you are automatically enrolled for the second game.

    It just means that I can take more than 8 signs, and if anyone reading this wants to play in the foreseeable future (but can't right now), they can consider signing for the second run

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    Re: Instant Mafia

    /unsign
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

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    Re: Instant Mafia

    Quote Originally Posted by SexyDucK View Post
    that was a fast unsign.
    go fuck yourself.
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

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