Return To Normalcy
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  1. ISO #1

    Return To Normalcy

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town

    Hidden Mafia
    Hidden Mafia
    Hidden Mafia

    Hidden Neutral
    Hidden Neutral


    Possible Town Roles: Sheriff, Doctor, Escort, Citizen, Jailor, Investigator, Detective, Lookout, Bodyguard, Bus Driver

    Possible Mafia Roles: Mafioso, Godfather, Kidnapper, Consort, Consigliere, Agent, Framer

    Possible Neutral Roles: Arsonist, Serial Killer, Mass Murderer, Survivor, Witch, Jester, Executioner, Amnesiac



    Role Cards

    Sheriff: Investigate a player to see if they are either Mafia, or not suspicious.

    Doctor:
    Heal a player to give them +1 life at night. Target is informed of being attacked. Doctor is informed of target being attacked.

    Escort: Roleblock a player to prevent them from taking any actions. Target is informed of being Roleblocked.

    Citizen: Power in votes.

    Jailor:
    During the day choose someone to jail. If there is no lynch, you will kidnap them and share an anonymous night chat, and you may choose to execute your target. Limited to 2 charges.

    Investigator:
    Investigate a player to see the pairing they belong to.

    Detective: Follow a player to see where they visit.

    Lookout: Watch a player to see who visited your target.

    Bodyguard: Protect a player from being killed at night. If your target is attacked, you will fight off the attacker killing him and yourself in the process. Cannot be healed from this.

    Bus Driver: Swap the position of 2 players at night redirecting all visits to the other player.

    Mafioso: Share a night chat with the mafia. May be sent to kill.

    Godfather: Immune to detection. Share a night chat with the mafia. May be sent to kill.

    Kidnapper: During the day choose someone to jail. If there is no lynch, you will kidnap them and share an anonymous night chat, and you may choose to execute your target. Limited to 1 charge. Share a night chat with the mafia. May be sent to kill.

    Consort: Roleblock a player to prevent them from taking any actions. Target is informed of being Roleblocked. Share a night chat with the mafia. May be sent to kill.

    Consigliere: Investigate a player detecting their exact role. Share a night chat with the mafia. May be sent to kill.

    Agent: Visit a player learning who they visit and who they were visited by. Share a night chat with the mafia. May be sent to kill.

    Framer: Frame a player to look guilty on sheriff report, to make them look like a framer on investigator report, and to look like the killer on detective report.

    Arsonist: Douse a player each night. May also alternatively burn all doused players. Target is informed of being doused. Ignore Healings. Have one autovest.

    Serial Killer: Kill a player each night. Kills Roleblockers. Have one autovest.

    Mass Murderer: Visit a player by going on a spree killing all players who visit your target. If the target does not visit, the target will be killed as well. Have one autovest.

    Survivor: Survive until the end. Have three manual vests.

    Witch:
    Control a player to visit any target of your choice. Target is informed of being witched.

    Jester: May visit for the sake of visiting. Whenever lynched, one random voter will die immediately.

    Executioner: Get a random target at the start of the day. If the target dies at night, becomes a Jester.

    Amnesiac: Remembers a dead player's role. Get whatever charges they had.



    Order of Operation
    Jailing
    Bus Driver
    Witch
    Escort/Consort
    Survivor Vests
    Kills
    Arson douses/MM visit
    BG/Doctor protect
    Framer/Jester
    Investigation
    Sprees/Burning
    Amnesiac remembers



    Win Condition
    Town: Kill all Mafia Members, Serial Killers, Arsonists, Mass Murderers, and Witches and have one member survive until the end.
    Mafia: Kill all Serial killers, Arsonists, Mass Murderers and Gain 50% Majority
    Serial Killers: Gain 50% Majority
    Mass Murderers: Gain 50% Majority
    Arsonists: Gain 50% Majority
    Witches: Survive until the end and see Town loses
    Survivors: Survive until the end
    Jester: Get lynched
    Executioner: Survive to see your target get lynched
    Amnesiac: Remember a role and meet the new win condition



    Mechanics/Rules
    Follow Standard Rules such as no editing/deleting/cheating
    No Suicides/Surrendering until you 100% lost
    Game start with Day 1 Lynches
    Day lasts 48 hours and Night lasts 24 hours
    Last wills and Death Notes are allowed
    Hosts have a final say
    Must post at least 5 times every 24 hours.
    Use lynch tags to lynch, 51% to lynch
    Last edited by powerofdeath; April 4th, 2016 at 06:41 PM.

  2. ISO #2

    Re: Return To Normalcy

    The only thing I disagree with is the Jailor/ Kidnapper not being able to jail unless there's a No Lynch. Given site meta, I feel like they would essentially be a named Citizen/ Mafioso. I would recommend either removing them from the list (allowing you to add more roles) or having them jail after lynches and making them less powerful.

    I also think that the Amnesiac's new role should not be revealed to the town as that makes them a sneakier role/ gives some claimspace. Otherwise it confirms a slot on the role list and makes it harder for scum to hide.
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  3. ISO #3

    Re: Return To Normalcy

    Quote Originally Posted by Calix View Post
    The only thing I disagree with is the Jailor/ Kidnapper not being able to jail unless there's a No Lynch. Given site meta, I feel like they would essentially be a named Citizen/ Mafioso. I would recommend either removing them from the list (allowing you to add more roles) or having them jail after lynches and making them less powerful.

    I also think that the Amnesiac's new role should not be revealed to the town as that makes them a sneakier role/ gives some claimspace. Otherwise it confirms a slot on the role list and makes it harder for scum to hide.
    A jail every night with or without a lynch seems pretty strong, especially with the two executions. Maybe the halfway compromise is to allow a jail if the jailor didn't use his ability the night before? Effectively means every other night with the Jailor being able to time the first jailing when it makes sense (i.e. if there is better information after Night 1 or Night 2).

  4. ISO #4

  5. ISO #5

    Re: Return To Normalcy

    Detective: Follow a player to see where they visit.
    Lookout: Watch a player to see who visited your target.

    Godfather: Immune to detection. Share a night chat with the mafia. May be sent to kill.
    What sort of feedback would a detective following the Godfather get? Your target did nothing at night?

    Doctor: Heal a player to give them +1 life at night. Target is informed of being attacked. Doctor is informed of target being attacked.
    +1 life only lasts for one night right?

    I would also reccomend chaning the OoOs

    Survivor Vests
    Kills
    Arson douses/MM visit
    BG/Doctor protect
    to
    Survivor Vests
    BG/Doctor protect
    Kills
    Arson douses/MM visit

    May be sent to kill.
    Can a kidnapper be sent to kill and jail someone else in the same night? If a mafia is witched and is chosen for the factional kill, will they kill or roleblock/frame/investigate?

    Survivor: Survive until the end. Have three manual vests.
    +1 life?

    Must post at least 50 times every 24 hours.
    Day lasts 48 hours and Night lasts 24 hours
    Is there an option to skip?

  6. ISO #6

 

 

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