Passenger
You are a passenger of the SS Silent Night.
You have no special abilities.
Sleepwalker
You are a passenger of the SS Silent Night, unaware of your serious sleeping disorder.
Each night you will visit a random person and therefore cannot receive sea shanties.
If you are role-blocked you may receive a sea shanty that night.
Appears as a citizen to themselves. Sleepwalkers only appear in death.
Doctor
You are a skilled medical professional who enjoys cruises.
Each night, you may save a player from being attacked.
You cannot heal heartbreak from love.
You may not self heal.
You are notified of successful healing; your target is not.
Private Eye
You are a professional investigator with expert sleuthing skills... who also happened to swipe the passenger manifest.
Each night, you may visit two players to determine if they share the same alignment or not.
You will not learn what exactly alignment they are.
You may not target yourself.
Town-Town; Mafia-Mafia; Neutral-Neutral; Actress-Mafia (regardless of acting.)
Seer
A clairvoyant seer, you have forseen tragedy aboard the SS Silent Night.
Each night, you may target another player to perform a tarot card reading on them.
If you are killed by any means, then investigation of your death will reveal your most recent reading - exposing to the other passengers the role of the last player you targeted.
If you are unable to target a player before being killed, then no reading will be found.
The reading cannot reveal a disguised Actress.
You may target a dead player with your reading.
Drunkard
You are a patron of the ship's bar, a frequent patron.
Each night you may visit and drunkenly sing a sea shanty to another player.
This song will contain three names and at least one of them will be a non-town player.
If your target is visiting someone at night, they will not receive the sea shanty.
You are too drunk each night to remember the names in the sea shanty come morning.
You may not sing to the same person consecutively.
Refer to the "How is a sea shanty made" in the Q&A for more specifics.
Janitor
You are a member of organized crime seeking to hijack the ship, no matter the cost.
You will conduct the factional kill each night.
Additionally, you may once per game clean a kill on a night of your choosing.
You will learn the target's role and alignment but it will not be revealed to the town.
This action removes the target's Last Will.
Consort
You are an elegant woman employed by the mafia to hijack the ship.
Each night, you may role-block a player causing them to take no action.
Lovers and Angels cannot be role-blocked.
If all other Mafia are dead, you will conduct the factional kill and lose your abilities.
Actress
You are a struggling Actress who has turned to organized crime,
Each night, you may select a player. You will learn their role.
You will appear as this player's role in the Graveyard when you will die.
This ability has unlimited charges, and disguise lasts as long as you don't visit another player.
You may target a Mafia member.
Acting doesn't change your alignment for the purposes of a sea shanty being created.
If the Janitor dies, you will conduct the factional kill. You will still appear as your last target's role in the graveyard.
Heartbreaker
You are a flirtatious, non-committal Heartbreaker.
On the first night, you may choose someone who will fall in love with you.
You will each learn each other's names but not alignment or role.
If you are killed by any means, they will die. If they are killed by any means, you are unaffected.
If you fail to pick a target before day two, you will perish.
If the Janitor dies, you will conduct the factional kill. Your target will still be in love with you.
This action does not count as a visit.
Deaths from Heartbreak occur at the end of each night.
You may target a Mafia member.
You cannot target yourself.
Lover
You are a stranger looking for love at sea.
On the first night, you may choose someone who will fall in love with you.
You will each learn each other's names but not alignment or role.
If you are killed by any means, they will die. If they are killed by any means, you will die.
If you fail to pick a target before day two, you will perish.
Your win condition is your lover's.
You cannot be role-blocked.
This action does not count as a visit.
Deaths from Heartbreak occur at the end of each night.
You cannot target yourself.
The Lady in White
You are a mysterious passenger onboard the ship, always seen wearing pure white. You are the ghost of another passenger's loved one, watching over them at sea.
At the beginning of the game, you will be given a random player who you must protect - you will not learn their role.
You are able to use your ability during the day or at night, in order to protect your target after a delay.
If used during the day you will make your target night immune following night. If used at night, your target will become lynch-proof the following day.
You may use this ability twice and it can be used if you are dead.
You will die if your target dies.
You win if your target survives until the end of the game, regardless of whether they win.
You cannot be role-blocked.
The action of protecting your target does not count as a visit.
Your protection stops all forms of death, even the deadly kind.