Okay, I just sent an action (pretty basic one owo).
How do you level up stats?
Can we do things like "if X is there, I will X" in our actions? Like... planning in advance what we'll do in some cases?
Last edited by Gyrlander; August 4th, 2016 at 11:35 AM.
Thank you Anonymous Donor
I like to level stats by simply saying I would like to level ([COLOR######]stat[COLOR]) at the start of my post.
I used to put a lot of those, but the Thing is, you move at the end of your turn (usually). And can likely get a report of what is there before you get your head bitten off before you can see it.
1. Stats are obtained by various different kinds of stuff.
You'll be notified when you get a new permanent stat that you can add.
2. You can do conditional actions at the location you are in, but conditional actions can't be queue'd after a movement since it would be unfair.
Unfairness would be for example : IF I see a player / Mystery Guy in the new area, attack them.
There you go Gyrlander, action has been processed.
I know 3 days is slow for the current situation, but many would like to take their sweet time. 3 days is currently optimal for the 3 things :
1. Frequency of how often Host processes actions.
2. Players who take their time to think has at least some time.
3. Players who rather have things fast, but it isn't too long.
Or 4, players who is gone for a day or two but has a third day to be around.
Depending on the quest and location, it might be quite action packed and filled with probabilities that one should have to think through, while other locations might not have so much which allows for improving and recovery.
Last edited by RLVG; August 4th, 2016 at 12:02 PM.
None can stand against the coming Darkness...
https://www.youtube.com/watch?v=tWYCS6k1IOA
Sometimes, the light can come from the darkest places...
The description for the "Good" stat only describes a trait at 5 levels and the ability to stay sane.
Does what it affect what spawns around me?
Does it affect my interactions with NPCs?
I feel like my luck stat is at 10 right now.
Very Important Question: Can we sex?
Thank you Anonymous Donor
What kind of adventure is a real adventure without sex? IT CAN'T BE EXPLAINED.
Thank you Anonymous Donor
RLVG's Adventure Quest Rating :
Contains :
- Violence
- Religion
- Bad Language
- Fear & Phobia
- Drugs
- Discrimination
- Gambling
- Disappointment
- Children and Elderly People
- Online
Lacks : Sexual sex, fornication and rape.
Rating : 12 to 18, isn't R. May want to bring an adult or a guardian with you.
Last edited by RLVG; August 4th, 2016 at 04:50 PM.
So can characters procreate?
I mean like. Can they enter a room and boom. One of them is pregnant? That's like PG
I like this idea. I'm not sure how many actions people do in a turn, but being able to at least examine your surroundings is way better than only sending "I rest."
How about giving an incentive to not move? Make movement cost 5 stamina and increase regeneration to 10 a turn?
I'm going to delay it by one day unfortunately.
Unexpected grandparents that's going to stay whole day and most of the other day.
I'm waiting for RLVG to answer one question and then I shall send my action
Thank you Anonymous Donor
Hey @Gyrlander where did you spawn?
Adventure Quest V
Chapter 1, Turn 3
Some players has a TIFU tale to share!!! If they're willing to admit their...
Well, let's just say that things are rather noticeable.
Stamina has been changed, but instead of a Refill every player instead get a Stamina Potion!!!
This potion is a Free Action due to being a stamina refill and it gives you 25 Stamina back.
If you have only consumed 10 Stamina and you use the potion, you'll get only 10 back, it won't overflow from 40/50 to 65/50.
For the sake of players getting ready for the changes, negative effects for Stamina in this Turn only are ignored.
Patch update! Changelog :
Stamina has been changed.
OLD :
NEW (to correct some mistakes, as well as showing changes) :Stamina : Default 50
- Stamina is required to perform Actions. Each Action costs 10 Stamina. "Movement" isn't an "Action".
- Stamina regenerates by 5 each turn.
- Magic costs 5 Stamina instead of 10.
- If the player spend over 50% of max Stamina in one go, Regeneration is doubled until it reaches 50% or more.
- The player may discard their Turn in favor of Resting, regenerating back 25 Stamina.
- When you have 75% or less Stamina, 1 of all primary stats are decreased.
- When you have 50% or less Stamina, in addition your Strength and Agility are decreased by 5.
- When you have 25% or less Stamina, you in addition have the Fatique and Stress counter increase by 1 each turn.
- When you have 5% or less Samina, you faint - missing out a whole turn and gain a "Tired" debuff for 2 Chapters.
- Waking up after a faint puts your Stamina back to 25.
Stamina : Default 50
- Stamina is required to perform Actions. Each Action costs 10 Stamina. "Movement" isn't an "Action".
- Stamina regenerates by 5 each turn.
- 0. The player may use the following actions to restore Stamina :
- 1. Rest (Completely discard turn and movement, full stamina return)
- 2. Relax (No "Action" has been made, "Movement" is allowed, +20 stamina)
- When you have 25% or less Stamina, you have the Fatique and Stress counter increase by 1 each turn and Primary stats are reduced by half.
- When you have 5% or less Samina, you faint - missing out a whole turn and gain a "Tired" debuff for 2 Chapters.
- Waking up after a faint puts your Stamina back to 25.
Players :
@Calix
@deathworlds
@Funce
@Gyrlander
@Kovath
@Secondpassing
@SuperJack
@TheDarkestLight
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DAYS HOURS MINUTES SECONDS
Last edited by RLVG; August 13th, 2016 at 04:52 PM.
@RLVG
How exactly do I use 'turn 3b'? (from my PM) Is that just a generic movement action?
What is a TIFU tale?
Thank you Anonymous Donor
You had a two-area action when there's only one area, so I offered to process a Movement for you if you don't want to stay in the current area in this turn.
It's still Turn 3, it's just to stop wasting a potential movement since a request was denied.
"Today I Fucked Up".