Originally Posted by
Lando
Really really bad idea in my opinion. Every time you use the Vigilante gun, you can't give out a Gunsmith gun. Which in turn means we are losing out on two possible night kills.
I don't think giving you the AR, too, is a good idea. It seems wasted to me. That would give you a sum of 5 one-time-use abilities. Meaning that you would nearly never get to perform another night action (unless you have none). But if you have none, I'd prefer to see it on a role like Sheriff/Doctor/Bus Driver/..., in short high priority targets on scum kill lists.
The Witch is only a problem if she is in our Vault. This is META, but I highly doubt there is one in here, considering that you are forced to use the gun when witched.
Additionally I don't like the idea of stacking too many of our tools on one player.
Could you please elaborate on that?
And of course Town roles with strong abilities. I think it's shortsighted to go and say: "I'm confirmed Town to me, I should try to get that item, so that it doesn't get into the hands of potential scum." Give the Citizens something to do at night. That way no night action is wasted.