Day V - Ridda (GAME END) - Page 2
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  1. ISO #51

    Re: Day V - Ridda (GAME END)

    Quote Originally Posted by Raiden View Post
    Quote Originally Posted by Rumpel View Post
    Quote Originally Posted by Raiden View Post
    As for the other guys, they didn't really have a chance to prove their skills. They were mostly citizens, most of them killed by day 3. I could write a note for flash, but he too stands in the middle of the list. He was overshadowed by miles and left alone by massino mafia who didn't back him up even when they knew miles was corleone.
    We had no chance to lynch MileS since hole town was going for Styx, would have been even more obvious to try to deffend him. Also we were really surprised by the forced lynch, i think most Mafias wanted to let nobody get lynched. But they had to do when DR spoke up, not mentioning nobody left Styx a chance to deffend...
    What i said happened on day 3, not day 4. When Flash accused miles for the first time, only lysergic voted against him (without adding any backup info). This happened before everyone turned their eyes on Cyanblade. You and Styx were missing, maybe for irl/time issues, i don't know.
    Couldn't add backup info since I was banking on people thinking I was Armorer (which apparently worked, looking through Dead Chat).

    I wonder why the Cult didn't try to recruit any of the Massinos - we avoided killing suspected Cultists because we figured they would try to get every killing role inducted (including me, which they ALMOST did).

    As for blocking Claw, it's easy to judge that decision in hindsight. At the time, he was gunning for me NONSTOP and we knew he had bullets to back it up.

  2. ISO #52

  3. ISO #53
    S.A.S.Cnl.Alpha
    Guest

    Re: Day V - Ridda (GAME END)

    I was thinking that Jack was taking into account that recruitment happen before killings. So if I had been recruited, his last will wouldn't have revealed me, the final mason, continuing them.

    shitsux though

  4. ISO #54

    Re: Day V - Ridda (GAME END)

    Quote Originally Posted by TheJackofSpades View Post
    I plea that if DR ever does another game of this, PLEASE do not play to help the cult before you get culted. It is playing against your win condition.
    Agreed. I think people have learned their lesson, all those who were hoping to join the cult lost badly and relatively early.

    On the recruitment issue: with the town already down on its knees, the risk of clearing a townie upon the mason's death is one i was willing to take, while jack wasn't.
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  5. ISO #55

    Re: Day V - Ridda (GAME END)

    That decision between killing Narks or me was a game-ender. lol, you should really taken Narks out instead

    Way to go handing the win to the cult on a silver platter.

    Next time maybe make the Godfather uncultable? Since you intend to do that in the game when you implement the Cult you know. Like that the mafia with GF will have no choice but to hunt down the cult leader.

  6. ISO #56
    Narks
    Guest

    Re: Day V - Ridda (GAME END)

    oops might have killed himself if he killed me, because I was going to cult him, and conversion occurs before shooting

  7. ISO #57
    MileS
    Guest

    Re: Day V - Ridda (GAME END)

    It's hard to say if the Cult just got lucky or they really need some changes to make them more balanced. Cults are probably the hardest faction to balance in Mafia.

  8. ISO #58

    Re: Day V - Ridda (GAME END)

    I would be interested to see if the Cult won by a mile again, by possibly making the next Forum Mafia have the exact same role list.

    Both Spy's and Narks appparant "trolling" is completey excusable in my opinion, as it helped them to win the game. Mrzwatch was AFK for so much of the game, that I think he should not be allowed to play for next game.

  9. ISO #59

  10. ISO #60
    Narks
    Guest

    Re: Day V - Ridda (GAME END)

    then why am i alive and you are not

  11. ISO #61
    S.A.S.Cnl.Alpha
    Guest

    Re: Day V - Ridda (GAME END)

    It has become increasingly obvious as to the fact that Claw sucks at Mafia and bought mod to compensate, I commend you, Narks, on your ability to point out such a feat.

  12. ISO #62

    Re: Day V - Ridda (GAME END)

    My final thoughts: I learned not to roleclaim citizen but during my time alive was frustrated that it seemed like a total shot in the dark. I guess you have to random lynch more on forum mafia. After I died I didn't pay attention as much but I won't roleclaim citizen needlessly again. Bleh feel like I didn't get a real shot at proving myself but eh.

    Also godfather should not be able to be recruited by cult in my opinion.

  13. ISO #63

    Re: Day V - Ridda (GAME END)

    I dunno Narks you sounded pretty scared in night chat the day I said I was gonna shoot you.

    Also, It's so obvious I bought mod because I'm obviously rich enough to buy mod, but too selfish to not use all my wealth to donate to this game that I play constantly. I'm totally that guy.

    S.A.S is just made I called him and oops out day 2. =P

  14. ISO #64
    Narks
    Guest

    Re: Day V - Ridda (GAME END)

    how could i be scared, i didnt even sign up for the mafia game

    go look at sign up thread

    can thank faggot procyon for putting me in here

  15. ISO #65

    Re: Day V - Ridda (GAME END)

    Quote Originally Posted by MileS View Post
    It's hard to say if the Cult just got lucky or they really need some changes to make them more balanced. Cults are probably the hardest faction to balance in Mafia.
    The cult was balanced imho, it's just that there were a bunch of people who hoped to be recruited, so they tried not to harm the cult on purpose. Also, the masons were screwed badly. As someone suggested, next time there should be 2 masons at start. And the investigator needs some rebalancing, he investigated 3 bad guys out of 4 people and they all looked like citizens.
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  16. ISO #66

    Re: Day V - Ridda (GAME END)

    Claw you may have guessed right at some bad guys, but the way you presented yourself and made yourself a target when you were the doctor was a pretty bad course of action to take.

    For next forum mafia games may I suggest a forced lynch? That is, whoever has the highest number of votes at the end of the day goes poof. Will force everyone to stay on their toes and keep track of the game, and participate.

  17. ISO #67
    S.A.S.Cnl.Alpha
    Guest

    Re: Day V - Ridda (GAME END)

    >made

    such a selfish hatwhore regardless you are quite clearly full of angry and furious

  18. ISO #68

    Re: Day V - Ridda (GAME END)

    Quote Originally Posted by Zack View Post
    Claw you may have guessed right at some bad guys, but the way you presented yourself and made yourself a target when you were the doctor was a pretty bad course of action to take.

    For next forum mafia games may I suggest a forced lynch? That is, whoever has the highest number of votes at the end of the day goes poof. Will force everyone to stay on their toes and keep track of the game, and participate.
    Mhm if we go forced lynch from Day one (what doesn't seem that well to me) could we at least let the Day last long enough till someone got a Majority in votes? Cause else some ppl might get hit hard by Timezone-issues
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  19. ISO #69

  20. ISO #70

    Re: Day V - Ridda (GAME END)

    This is what I suggest for next Forum Mafia.

    Each player has 1 vote. They may either decide to vote against someone, or alternatively vote for a "no lynch". At the end of the day, if someone has the majority of the votes cast against them, not the majority of the people still alive, they are lynched. For example, if their were 13 players left, if 6 players voted against "Player X", 2 against "Player Y", 3 "no lynch" votes, and 2 people who did not submit any kind of vote, player X would be lynched as 6 out of the 11 votes were cast against him.

    If, however, their was 6 votes against "Player X", 2 against "Player Y", 4 "no lynch" votes, and only 1 person who submited no vote at all, no player would be lynched, as only 6 out of 12 votes were cast against player X, which is not a majority.

    It keeps the option of a "no lynch" alive, while allowing their to be lynches in the early game, even if their a couple of AFKers and sheep.

  21. ISO #71

    Re: Day V - Ridda (GAME END)

    Quote Originally Posted by Zack View Post
    Claw you may have guessed right at some bad guys, but the way you presented yourself and made yourself a target when you were the doctor was a pretty bad course of action to take.

    For next forum mafia games may I suggest a forced lynch? That is, whoever has the highest number of votes at the end of the day goes poof. Will force everyone to stay on their toes and keep track of the game, and participate.
    I came forward about what had happened to me. There was no possible way for me to survive an attack so I wanted some armor. I thought if the Mafia thought I had armor and was getting healed then they wouldn't bother attacking me. You're right though I could of sat in the back and not said anything like half the other people, but that's boring as fuck. I wanted to get involved from the get-go.

    I had fun for the first 2 days and it would of been a lot better if I was citizen, but I wasn't. I had to deal with the most boring role in the game.

  22. ISO #72

  23. ISO #73

    Re: Day V - Ridda (GAME END)

    Yeah actually i forgot to give an award to the player who contributed the most in terms of fun and involvement, and that one goes to Clawtrocity. He was the one who took me into the depths of investigations, after i died. If it wasn't for him, i would probably have quit (go ahead, you can blame him for having me still around here)
    Quote Originally Posted by Elixir, Forum Mafia II
    Raiden is an enigma. You'll have to wait and see.
    FMI: Jester | FMII: De Luca Consigliere | FMIII: 1st Mason | FMIV: Citizen/Lookout | FMV: Escort | FMVII: Host

  24. ISO #74

    Re: Day V - Ridda (GAME END)

    Quote Originally Posted by Clawtrocity View Post
    DAMN LOOK AT THOSE ROLES!

    Here's my final guess from day...3 or 4 ish I guess


    Cult Leader - Lysergic - WRONG

    C.Mafia - S.A.S - Right
    C.Mafia - Miles - Right
    Culted C.Mafia - Oops - Right

    M.Mafia Framer - Styx - Right
    M.Mafia Hooker - Flash - WRONG BUT I TOTALLY GUESSED LYSERGIC FIRST IN DAY 2! AHH =P
    M.Mafia Mafioso - Rumpel - Right

    Sheriff - Elixir - Right
    Culted? Sheriff - Procyon - Half right
    Culted? Investigator - MrSmarter
    Culted Armorer - Narks - Wrong, this makes sense though. Stupid Massino Mafia lost themselves the game.
    Culted? Gunsmith - Sarzael - Right, but he called it and I just guessed he was culted
    Citizen - Spy - Figures I don't get armor from him. Wrong
    Citizen - mrzwach - Figured, it was the only role he could of been.

    My original guesses were
    SAS Oops Lysergic Rumpel Narks Proc Elixir I guess I went 6/7 guesses and guessed 6 of the 8 bad people on day 2. I knew Rumpel and Lysergic were Massino Mafia, I knew Oops SAS and narks were on a team. I was wrong about Mafia being recruited early. Apparently Narks thought I was a mason that's why he didn't try to recruit me...Oh well =P

    NARKS I LOVE YOU BTW I READ THAT YOU WERE LIKE "I'm going to die, but I have a 66% chance to take this fucker down with me" LOLOLOLOLOL
    Oh shit too bad you were actually wrong about me since I was culted after you died.

  25. ISO #75

  26. ISO #76

  27. ISO #77

  28. ISO #78
    Deolrin
    Guest

    Re: Day V - Ridda (GAME END)

    Soooo...
    New game anytime soon, D.R? Or are you too pre-occupied for that at the moment?

  29. ISO #79
    S.A.S.Cnl.Alpha
    Guest

    Re: Day V - Ridda (GAME END)

    Busy selling this 2004 PC, he is.

  30. ISO #80

  31. ISO #81

  32. ISO #82
    S.A.S.Cnl.Alpha
    Guest

    Re: Day V - Ridda (GAME END)

    1769 PC, sorry. It's steam-powered, it was really revolutionary
    back in the day.

 

 

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