The infected role is not a killing role. It is a reliving role. Unlike all other roles on the game. Designed to help you revenge on the enemies which took your life.
INFECTED
UNKNOWN
EVIL - ADVANCED
You are no longer apart of the living. Your are reborn to endulge on the flesh of the living.
ABILTIES
Each night you can select one player to become infected. (You cannot target roles who are already the Infected). If that player gets targetted for murder, he will be reborn, before the night ends as the Infected. Players will not know they have been infected until they die. Players who are lynched will not become infected.
SPECIAL ABILITIES
You cannot be controlled by Witch.
You cannot be recruited by the mason or the cult.
Passive abilities:
Infected cannot vote. Default On/Off
Infected are silenced through the day. Default On/Off
You can only infect one person. Default On/Off
Goal: Survive until the end. Infect as many players as possible.
If you are investigated by any roles, you will show up as what you previously was before you died. For example, if you previously was a doctor, it would come up with "Your player has knives" if he was investigated.
Win Conditions
Win if all killing roles have been eliminated, and there are more infected then any other alignment.
Win if all players are infected
I have played mafia since it very started on SC2, I have had my idea on this for a while, but I have finally come out and said it. I would like to think it could be capable of being in the game. I have thoroughly thought it through, but will be willing to take any advise to what could be changed.