Alignment: Mafia
Role: Mischievous Princess
Factional Abilities:
Factional Communication
You share a permanent (Day and Night) factional chat with all other members of the Mafia.
Tactician (Night 0 Only)
Before the night 0 action deadline, the mafia may select up to four factional members.
They may freely redistribute roles among those members.
Night Kill
The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.
Roleblock (3-shot)
Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.
Lost Wolf
[REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.
Wolf Leader's Silent Shot
The Wolf Leader is: [REDACTED]
This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.
Conditional Bonus Kill (3-Shot)
The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.
On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.
The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.
Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)
Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)
Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)
Win Condition:
The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
- There is at least one mafia alive
- There are no other anti-town factions alive
- The mafia consists of 50% or more of the living players
Rolecard:
You are the mischievous princess. Having no regard for the governance of your country or the wishes of the people and making chaotic decisions on a whim, you were quickly delegated to the least important political position the king could find. Although most of your country's people pay you no mind, you are somewhat popular among those who harbor distaste for the royal family, and still retain some small power in parts of the country. While the family is busy with various diplomatic affairs, you've seized the opportunity to do whatever you can get away with, just because you can.
Princess' Proclamation: Though your words carry little weight with the general public, you still find ways to make the most of them. Each Night, you may instruct your scribe to write a proclamation to be read aloud to the townspeople the next day. Unfortunately, you only have enough parchment for 100 characters. Your scribe is not talented enough to ink images, urls, or videos onto the parchment.
Royal Invitation: Each Day, you may summon someone to chat with you. Of course, declining a summons from royalty is unthinkable, and the target will be forced to accept. The following Night, the target will be placed into a private chat with you, which will dissolve the following Day. You will be anonymous and unable to perform any role actions other than a proclamation for the duration of the chat. As it would be incredibly rude to forego such a meeting to perform other duties, your target will not be able to perform any other Night actions. Fortunately for your target, you've magnanimously permitted your servants to perform any night actions in their stead. You will not know what actions they undertake, and any actions taken by your servants will be seen as being performed by you to tracking type roles. However, your servants will obviously refuse to carry out any killing actions against you, though your target will not be aware of that. Additionally, if you have any factional actions, your servants will be able to carry them out for you in your stead.
Princess' Poison (Day 3+): Once per game, during the Day, you may choose to prepare a poison for the drinks that will be served at your chat the following Night, as well as decide whether to place it in your drink or your target's drink. If you successfully form a chat the next night, at the behest of your attendants, you will gleefully inform your target that one of the drinks is poisoned and watch them toil over which one to drink. Of course, refusing to drink is not an option. Additionally, you will instruct your servants to avoid carrying out any self-healing actions for your victim. It will be announced that whoever ingests the poison will die at the end of the following Night unless healed. This announcement is false - the poison is fake and will not kill the player in question. This action cannot be stopped, although should this action fail for any reason, such as the death of your invitee during the day, you will be able to attempt it again.
Royal Funeral (Passive): The royal family will be preoccupied with a royal funeral, traveling away to the King's birthplace at the royal estate in the countryside. After the King's death you will gain access to new abilities.