Turns out nobody cared to discover that this setup has 50% winrate for town if they just RNG votes onto non-confirmed people LOL.
Given that balance has to account for efforts to increase likelihood of winning, its the majority opinion that leaving this as-is would give Town an imbalanced win-rate. Making every town the same role and adding another town slot fixes this (makes it like 42.8% winrate instead) and avoids giving wolves an unfair advantage.
The changing of towns into Sheriffs and mafia into Godfathers is a joke per the flavor, but I seriously will send out role PM/DM's with those role names.