The game ended with 4 players: Marshall, Vigilante, Lookout, Electromaniac.
Electromaniac has previously charged the Lookout, then during that final night charges the Vigilante. The Vigilante however, went to shoot the lookout the same night, resulted in a lot of buggy buzzing.
Next morning comes, they're both dead, only Marshall and Electromaniac left... but the town has won??? This game has been very buggy lately. -Mafia- (203).SC2Replay
+During saves set up, even when I turned the Citizen spawn rate to 0, town government excludes citizen, but then add 2 Random Town Government in and it somehow increase the Citizen's spawn rate to around 67% for no reason. (I lost the save for this but it can be easily replicated.)
+Random Any can spawn Mafioso... Despite Random Any Excludes Mafia ON... The only way to not let mafioso spawn is for Random Any to also excludes killing.