[Mechanics] Marshall won the 1v1 tie against Electromaniac
Register

User Tag List

Results 1 to 2 of 2
  1. ISO #1

    Marshall won the 1v1 tie against Electromaniac

    The game ended with 4 players: Marshall, Vigilante, Lookout, Electromaniac.
    Electromaniac has previously charged the Lookout, then during that final night charges the Vigilante. The Vigilante however, went to shoot the lookout the same night, resulted in a lot of buggy buzzing.

    Next morning comes, they're both dead, only Marshall and Electromaniac left... but the town has won??? This game has been very buggy lately.
    -Mafia- (203).SC2Replay


    EXTRA BUGS:

    +During saves set up, even when I turned the Citizen spawn rate to 0, town government excludes citizen, but then add 2 Random Town Government in and it somehow increase the Citizen's spawn rate to around 67% for no reason. (I lost the save for this but it can be easily replicated.)

    +Random Any can spawn Mafioso... Despite Random Any Excludes Mafia ON... The only way to not let mafioso spawn is for Random Any to also excludes killing.

    Attachment 28544
    Last edited by idcao; May 8th, 2022 at 04:49 PM.

  2. ISO #2

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •