[Ready for Review] S-FM Ice Road Truckers
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  1. ISO #1

    S-FM Ice Road Truckers

    Role List
    Agent
    Saboteur
    Fuel Inspector
    Radio Operator
    Mechanic
    Trucker
    Trucker
    Trucker
    Trucker
    Trucker
    Trucker


    Roles
    Spoiler : : :

    Agent
    At night you must share fuel with another player.
    At any time you may kill a player, you may choose to disguise yourself as that player, giving the appearance that you died whilst taking control of another players account. OR you may choose to not. Player roles are not revealed in either circumstance. You have exactly 1 charge of this ability. If used during the day, the effect takes place at the end of the day, with OoO priority over the lynch.
    You have a 1 time immunity to exposure to compound A. The compound will be visible, but inert.
    You have a 1 time immunity to exposure to compound B. The compound will be visible, but inert.
    If the Saboteur dies, then you lose all your abilities, and gain the abilities of the Saboteur
    Saboteur
    At night you must share fuel with another player.
    At night you may choose to expose a player to compound A. You may perform this action in addition to your other abilities.
    At night you may choose to expose a player to compound B. You may perform this action in addition to your other abilities.
    Compound A is visible and active in fuel mixtures of 25% concentration or higher.
    Compound B is visible and active for a duration of 2 day/night cycles.
    If active Compound A and active Compound B mix in a player's fuel tank, then the engine combusts, killing the player.
    You are immune to dying from exposure to active Compound A and Compound B.
    Fuel Inspector
    At night you must share fuel with another player.
    At night you may choose to inspect the fuel tank of a player, learning their exact fuel mixture, and learning if there is any visible Compound A or Compound B.
    Radio Operator
    At night you must share fuel with another player.
    During the day you may select two players to create an anonymous architect chat between them. The chat lasts for the duration of the next night.
    Mechanic
    At night you must share fuel with another player.
    At night you may choose to repair another player's truck, healing them if they were to die that night. This also resets the player's fuel mixture, removing any Compound A or Compound B in their fuel tank.
    Trucker
    At night you must share fuel with another player.


    Feedback:
    Spoiler : : :
    You have died!
    Your radio springs to life, you may chat with the other player here.
    You have inspected another players' fuel tank, the mixture is as follows:
    [PLAYER TANK]:
    [PLAYER FUEL]%
    [PLAYER FUEL]%
    [PLAYER FUEL]%
    [PLAYER FUEL]%
    The tank tested [POSITIVE/NEGATIVE] for compound A
    The tank tested [POSITIVE/NEGATIVE] for compound B.


    Special Mechanics:
    Fuel Sharing: The road to the destination is perilous, with little fuel to spare and minimal opportunities to refuel. All players are required to select another player to share fuel with, half of your fuel will be mixed with half of your target's fuel. Fuel mixtures will be tracked by the host. Fuel mixtures will be reset after every other player death.

    Mechanics:
    Days are 48 hours, nights are 24 hours.
    Spies know the identities of all faction members, they do not share any form of chat.
    Last wills are allowed.
    Death notes are not allowed.
    Lynches will be handled by the automated lynch system using [vote] tags, with a majority (51%) vote inducing a hammer. If a hammer does not occur, a plurality lynch will occur, unless a "skip" has the most votes. All lynches are mandatory
    Night actions must be PM'd to host at least 2 hour before night ends.
    Game starts day 1.
    Suicide is not allowed.
    Role is revealed upon death.


    Order of Operations:
    1: Agent
    2: Saboteur
    3: Compound A + Compound B mix death
    4: Sharing
    5: Compound A + Compound B mix death
    6: Mechanic
    7: Fuel Inspector

    Win Conditions:
    Spies: Obtain a 50% majority.
    Truckers: Eliminate the Agent and the Saboteur

    Rules:

    1. Inactive players will be replaced or modkilled at host discretion. Do not publicly call for replacements or modkills

    2. Refrain from using White Bold text, this is for use of the Host only.

    3. Players are not allowed to post screenshots.

    4. Do not post links to other websites.

    5. Videos and photos larger than an avatar must be in spoiler tags.

    6. Do not spam pictures or videos.

    7. Excessive insulting is not allowed.

    8. Do not edit or delete your posts

    9. Quoting any host to player communication (excluding feedback or anything found in the setup page) will result in an immediate modkill. You may paraphrase.

    10. Usage of text that is not visible is not allowed.

    11. Communicating with players or through third parties about the game through unapproved channels is strictly forbidden

    12. All other S-FM In-game rules apply.

    Last edited by deathworlds; April 29th, 2022 at 02:53 PM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  2. ISO #2

  3. ISO #3

    Re: S-FM Ice Road Truckers

    Quote Originally Posted by Lag View Post
    Agent only has a 1-shot KP for the entire game if I'm understanding this correctly?
    Yes


    Quote Originally Posted by Lag View Post
    Why wouldn't the Saboteur just expose the same player to both A + B effectively killing them AND anyone they shared their fuel with? Like a double KP every night.
    Death from mixing both compounds now happens before sharing.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  4. ISO #4

  5. ISO #5

    Re: S-FM Ice Road Truckers

    Quote Originally Posted by Lag View Post
    Why would the Saboteur ever want to do anything but give the same person both A and B to guarantee a kill on that person?
    Higher potential of kills.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

 

 

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