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Thread: Bounty Hunter

  1. ISO #1

    Exclamation Bounty Hunter

    Alignment: None (Neutral Benign)
    Win condition: Apprehend your target alive. You do not care who wins.

    Based on SpaceMilk's time traveller suggestion: https://www.sc2mafia.com/forum/showt...-Time-Traveler
    But without the sci fi themeing.

    "You are an out-of-towner with a contract to fulfill, you must take your target alive"

    A random player is designated as the bounty hunter's target, however the bounty hunter does not know who.

    The bounty hunter gains investigative abilities as the game progresses. The target must be taken alive (you fail if they die for any reason).

    A new ability can only unlock if at least one player dies at night.

    Abilities stack, meaning the bounty hunter will have all abilities if the condition is fulfilled.

    If at least one player dies at night, the bounty hunter will gain new intel on their target. Intel is updated every night if it changes(e.g. New crimes commited, or cultist conversion)

    All abilities and intel fully ignore detection immunity.

    Abilities and intel:
    1. Ability: A more powerful version of sheriff, you are able to determine your target's alignment (town, mafia, triad, cult, none).
    Intel: None

    2. Ability: You can see who your target visits at night.
    Intel: Your target is a member of the [town, mafia, triad, cult or had no alignment].

    3. Ability: You can see your target's crimes.
    Intel: Your target (can/cannot) visit others at night

    4. Ability: You completely ignore all forms of manipulation or role block (except being jailed).
    Intel: Your target has commited the following crimes: []

    5. Ability: Detect exact roles.
    Intel: Your target's role is a: []

    On night two you also gain access to your secondary ability, an unblockable "kill" that ignores role blocking, night immunity and manipulation (except being jailed).
    This kill is one time use.
    If used on your target the following occurs:

    [Target] was presumed dead today, searches concluded their home is empty, there was some signs of a struggle.
    We could not find their last will. (Role is still revealed).

    [Bounty Hunter] apparently skipped town, after searching their belongings, authorities deduced that they were hunting [target].
    We could not find their last will (prevents town or evils from using BH's info). Their role was Bounty Hunter.

    If used on the incorrect target:
    [Wrong target] was presumed dead today, no body was ever found. Role and lw are revealed per normal.

    [Bounty Hunter] apparently commited suicide, their suicide note mentioned guilt from apprehending [wrong target]. Investigations discovered they were hunting [True target].

    Optional setting: Becomes survivor upon failure
    If toggled ON - If their target is lynched or killed during the night: Intel suggests that your target was killed! [Target] was your target. You must survive in order to escape the town. You are now a survivor, you have lost all abilities. You have [] vest uses remaining.
    (Vest uses remaining is determined by the stages of abilities you have unlocked, if you have unlocked all abilities, you have zero vest uses, if your target died immediately, you have the maximum number of vest uses (depends on survivor's setting for the save).

    If toggled OFF - New intel reveals your target was killed! [Target] was your target. You have destroyed all evidence of your contract, you have lost all abilities. When killed your LW is not revealed.

    Optional setting: Target is always town
    Self explanatory

    Bounty hunter loses if the game ends while their target is alive.

    Crimes: Tresspassing, stalking, Kidnapping(If investigated the same night their kill is used).

    Bounty hunter can be very powerful for town should they decide to help town, however this may backfire as the mafia will likely kill them, or town will win the game before the target can be found.

    I am aware that executioner is also a bounty hunter but meh.
    Last edited by ChannelMiner; April 15th, 2022 at 06:37 AM.

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