OFFICIAL 2.0 Setup of the Day Submission Thread!
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  1. ISO #1

    OFFICIAL 2.0 Setup of the Day Submission Thread!

    You can submit your setups here to be a Setup of the day! These setups will be cycled through as defaults coded into the map to allow more variety in games. For a setup to be considered you must include a Roles List, Minimum Player Count, Non Default Options, Time Setup, and a summary of your setup and the setups code.

    Note: Setups must be created in a specific order. Roles must be set in order so lobbies with fewer than 15 players will remove the bottom roles to balance setups. Keep in mind if you only have all evil (or town) on bottom your setup will not stay balanced with player drops and will not be considered for a SOTD.

    Spoiler : Format for submissions :

    Roles List
    List your roles with the order they will be removed to balance for player loss from bottom to top. Setups not designed to balance for player loss will not be considered

    Minimum Player Count
    The minimum amount of players required for the setup to function in a balanced manner

    Non-default Options
    List all non-default options in your setup

    Time Setup
    List options related to time and vote structure

    Summary of your setup
    State the name of your setup as well as the general concept you are going for.

    Setup Code
    Use the command -saveslots in a game

    It outputs the save slot codes to documents/sc2/userlogs

    Copy/paste the text in the SaveSlots.txt file here



    Spoiler : Example submission :
    Role List
    *put a list of set roles, randoms, etc here*

    [/COLOR]
    Example:
    1. Mafia Killing
    2. Jailor
    3. Town Protect
    4. Citizen
    5. Mafia Support
    6. Town Investigative
    7. Town Killing
    8. Neutral Killing
    9. Town Investigative
    10. Crier
    11. Mafia Deception
    12. Any Random
    13. Neutral Evil
    14. Town Random
    15. Neutral Benign

    Note: Roles from the bottom (15) and up will be removed in order at the end for the lack of players. Because of this your setup may be unbalanced and not used if you simply stick all evils or town on top. Consider what roles should drop in what order to keep your setups balanced as player counts decrease or your setups will not be used.

    Minimum Player Count
    Minimum player count 8

    Non-default Options
    All night immunities are off except for the Executioner
    Vet- Unlimited alerts
    Mafia Killing- Exclude Disguiser
    Triad Killing- Exclude Informant
    Witch- Victim knows he is controlled (Off)
    Survivor- Has 3 Bullet proof vests
    Cultist- 2 nights between conversions
    Cultist- Excluded from randoms
    Witch Doctor- Limited to 2 saves
    Witch Doctor- 1 night between saves
    Witch Doctor- Excluded from randoms
    Executioner- Target is always town (Off)
    Executioner- Becomes jester upon failure
    Executioner- Must survive to the end
    Executioner- Invulnerable at night
    Any Random- Excludes Mafia roles
    Any Random- Excludes Town Roles
    Any Random- Excludes Triad roles
    Amnesiac- New role is revealed to town (Off)
    Amnesiac- Excluded from randoms

    Time Setup
    Day Length: 1.8min
    Night Length: 0.7min
    Discussion Time: 0.5min
    Trial Length: 1.0min

    Day Type: Trial
    Start Game: Day/No Lynch
    Death Description

    Last Will Disabled
    PM Allowed
    Discussion Enabled
    Trial Pauses Day Enabled
    Trial Defense Enabled
    Choose Names Enabled

    Summary of your setup
    Name: Another day in Paradise

    Typical 8-3-3 setup with an Any Random to open up potential claims. Both investigative slots are randomized but with roles weighted towards sheriffs and sheriffs nerfed in their options not to detect roles/alignments to balance the town. Benign weighted towards survivor in hopes it will influence good sportsmanship with scum knowing they may have to get on the survivors good side to swing their vote for the win. Words words words...

    Setup Code
    Save 1
    Author:
    Save Name:
    str1: 2211001111 11 111111 1000 0 00 0100 0 01 0 1111 110 0101 100 100 1 00 100 0 1010 1 0 1 0 10010 10 1 1 1 1 1 0 11110 100 001 10 1010 10 01 100 110 10000 10010 1 11 1
    str3: 1.75 0.70 0.75 1.00
    str4: 1000 0010 1 111 101100 110 1000 1100 11100 1000 11101 000101 0 1001 11011 0 00000 000000 0 000000 00000 0000 0000 00000 00000 000000 000000 0000 00000 00000 0 000000 000000 00000 000 00000
    str5: 0 11110 100 001 10 1010 10 01 100 110 10000 10010 1 1 0
    str2: 1 1 1 1 1 1 1 1 5 5 3 3 2 2 3
    str0: 28 28 28 28 28 28 28 27 14 2 3 3 2 9 11
    str6: 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    str7: 2 2 2 2 2 2 2 2 2 2 2 2 0 2 0 2
    str8: 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    Last edited by Helz; January 22nd, 2022 at 08:06 AM.

  2. ISO #2

    Re: OFFICIAL 2.0 Setup of the Day Submission Thread!

    Role List

    1. Godfather
    2. Coroner
    3. Town Protective
    4. Town Random
    5. Town Investigative
    6. Town Killing
    7. Mafia Random
    8. Town Support
    9. Neutral Evil
    10. Town Investigative
    11. Mafia Random
    12. Town Protective
    13. Neutral Killing
    14. Neutral Benign
    15. Town Random


    Minimum Player Count

    Minimum player count 7


    Non-default Options
    (i wrote them based on default options under "custom" so i hope it's correct)

    Neutral Evil: Exclude Cult
    Neutral Evil: Exclude Killing
    Town Killing: Exclude Bodyguard
    Town Random: Exclude Government
    Lookout: Ignores detection immunity
    Escort: Cannot be roleblocked
    Jailor: Can make 2 executions
    Vigilante: Limited to 3 kills
    Spy: Can see all Mafia/Triad targets
    Bus Driver: Can target self
    Veteran: Limited to 3 nights
    Veteran: Ignores invulnerability
    Party Host: 2 parties allowed
    Enchantress: Knows if Repel Target Visited
    Enchantress: Repel Target will self-target if visiting
    Enchantress: 4 Spells Allowed
    Armorsmith: 4 vests allowed
    Consigliere: Detects exact role
    Disguiser: Cleans the target's role
    Consort: Cannot be role-blocked
    Consort: Detects block-immune target
    Janitor: Limited to 3 cleanings
    Kidnapper: Can kidnap Mafia members
    Kidnapper: Unblockable kill
    Agent: 1 night between shadowings OFF
    Beguiler: Can hide 4 times
    Beguiler: Can hide behind Mafia
    Actress: Learns target role
    Serial Killer: Kills roleblockers
    Arsonist: Ignition always kills
    Arsonist: Victim knows he is doused OFF
    Arsonist: Douses roleblockers
    Arsonist: Single Ignition During Day
    Mass Murderer: 1 night between sprees OFF
    Witch: Victim knows he is controlled OFF
    Auditor: Immunity prevents conversion OFF
    Auditor: Limited to 3 conversions OFF
    Judge: 2 court calls allowed
    Judge: 1 day between court calls
    Judge: Court vote counts for 2
    Survivor: Has 4 bulletproof vests
    Executioner: Target is always town OFF
    Poisoner: Target knows they are poisoned OFF


    Time Setup

    Day Length: 2.0min
    Night Length: 0.8min
    Discussion Time: 0.5min
    Trial Length: 0.8min

    Day Type: Trial
    Start Game: Day/No Lynch
    Night Sequence

    Last Will Enabled
    PM Allowed
    Discussion Enabled
    Trial Pauses Day Enabled
    Trial Defense Enabled
    Choose Names Enabled


    Summary of Setup

    Name: Coroner's Vengeance

    A Vanilla 9-3-3 setup but with a twist of Coroner being a town center piece instead of Town Government so the game doesn't end up with 1 Mayor/Marshall/Constable solving a solo puzzle game with whispers every match. Coroner in the right hands and in a right circumstances can be the most useful out of the Investigative roles but the community still looks down on it for no reason. Town roles are generally weighted towards Investigative/Protective roles, Mafia towards Investigative/Deceptive roles and Killers towards Arsonist and Poisoner to hopefully slow the game down. It's more about getting the right lynches and getting information from trials instead of killers killing half the lobby by Day 3. Individual roles have pretty strong setups but still toned down to be balanced wherever necessary. Slots have a decent amount of variance still to leave the claims open as much as possible to avoid role counting. A good all-round setup for all the roles to have fun apart from Government and Cult because it's just too disruptive to the game.


    Setup Code

    Save 1
    Author:
    Save Name:
    str1: 1211001111 11 111111 1000 0 10 0010 0 11 1 1111 111 1011 010 100 1 11 011 0 1001 0 0 1 1 10101 01 1 0 0 1 1 0 11111 111 011 10 1001 10 11 111 100 10101 10011 1 0 1
    str3: 1.96 0.79 0.50 0.80
    str4: 1100 0001 1 101 111011 100 1000 1100 11000 1000 11000 111001 0 0001 01000 0 11011 010000 0 110110 00000 0000 0010 00000 00000 000000 000000 0000 11000 00000 0 100000 000000 00000 1001 10000
    str5: 0 11111 111 011 10 1001 10 11 111 100 10101 10011 1 1 0
    str2: 1 4 4 4 4 4 4 4 4 2 4 4 4 4 4
    str0: 10 5 5 6 6 7 20 2 2 2 3 3 12 13 14
    str6: 0 2.015 2.9836 3.0178 1.972 2.0432 1.5 5.9848 1.981 2.0446 3.006 7.9943 2.044 0.5 2.9902 1.9538 1.9648 0 5.9846 0 1.493 1.4726 1.9936 5.9807 2.9841 4.0087 2.9897 4.0087 3.9638 3.9638 0 0 2.4821 2.9943 2.955 2.009 2.0488 1.0244 1.0202 3.0336 2.4782 2.4821 0.9848 2.951 0
    str7: 1.9992 4.0087 3.9638 3.9638 4.0087 4.0087 4.0087 0 2.0053 0 3.9638 4.0146 0 3.9794 0 3.9794
    str8: 0 0 2.4716 2.9785 3.0234 2.033 2.5114 1.0141 1.0478 2.9506 2.5173 2.4816 0.9846 0 0

  3. ISO #3

    Re: OFFICIAL 2.0 Setup of the Day Submission Thread!

    Realm of Grakylan

    Roles List
    Normally I would list them as such
    Spoiler : Usual Rolelist :
    1. Town Government
    2. Town Power
    3. Town Killing
    4. Town Protective
    5. Town Investigative
    6. Town Support
    7. Town Random
    8. Town Random

    9. Dragon Head
    10. Triad Random
    11. Triad Random

    12. Neutral Killing
    13. Neutral Random
    14. Neutral Random

    15. Any Random


    But in accordance with SOTD rules, I will attempt to order them as such. However, you are welcome to take discretion and re-order the list for the sake of better balance as I am not experienced with ordering saves like these.

    Spoiler : SOTD-compliant Role List :
    1. Dragon Head
    2. Town Investigative
    3. Town Protective
    4. Town Support
    5. Triad Random
    6. Town Power
    7. Neutral Random
    8. Town Government
    9. Town Random
    10. Neutral Killing
    11. Triad Random
    12. Town Killing
    13. Town Random
    14. Neutral Random
    15. Any Random


    Minimum Player Count
    13 to ensure the experience to still be somewhat intact. But let's be real, 15 is the one and only standard.

    Time Setup
    Spoiler : Time Setup :

    Day Length: 2.0 minutes
    Game Start: Day w/ No Lynch
    Discussion: ENABLED
    Discussion Time: 1.0 minutes
    Day Type: Trial
    Trial Pauses Day: ENABLED
    Trial Defense: ENABLED

    Night Length: 1.0 minutes
    End of Night: Night Sequence

    Last Wills: ENABLED
    PMs: ENABLED
    Choose Names: ENABLED


    Non-Default Options
    There are a LOT of these.

    Spoiler : Non-Default Options for Random Slots :

    Any Random excludes Killing Roles.
    Town Random excludes Government Roles.
    Town Government excludes Citizen, Mason, Mason Leader, and Crier.
    Town Investigative excludes Coroner
    Neutral Random excludes Killing and Cult


    Spoiler : Options for Town :

    Citizen's weight is to be set to 0.0 . However, they still have one vest, and can win ties against the Triad and/or Mafia.

    Mason and Mason Leader are to be set to weight 0.0 to make them impossible.
    Mayor has 4 votes, but loses those votes if his role changes, and can not be healed.
    Marshall has 2 group executions, of 4 lynches each.
    Crier's weight is to be set to 0.0.

    Sheriff can detect Mafia, Triad, Serial Killers, Arsonists, and Mass Murderers. He can NOT detect Poisoners.
    Investigator does NOT detect Exact Role.
    Detective ignores detection immunity.
    Lookout ignores detection immunity, and can target self.
    Coroner, although excluded from Town Investigative, can still spawn naturally. He discovers all targets, last will, death types, and visitor roles.

    Bus Driver can self-target.
    Bodyguard ignores night-immunity, and can not be healed.
    Doctor knows if target is attacked.
    Enchantress will know if Repel Target is visited. Lure victim will know they are controlled. Repel Target will self-target if visitng. She will have 4 spells.
    Armorsmith can give out 4 vests.

    Jailor can make 3 executions.
    Vigilante can make 4 kills.
    Veteran has 3 alerts, and ignores night-immunity.

    Spy can see all Mafia/Triad targets as well as their kill.
    Escort can NOT be roleblocked, and can detect RB-Immunity.
    Street Racer's weight is to be set to 0.0.
    Oracle is RB-Immune.
    Party Host has 2 parties.



    Spoiler : Options for Triad and Mafia :

    For the lone mafia possibily spawning out of Any Random, you can add a few nominally weak/simple roles like Agent, Framer, Janitor, and Blackmailer. Each of them have a weight of 0.3, and they all become Mafioso if alone. This technically would become the only killing role able to spawn out of Any Random due to their non-killing start.

    Consigliere can also spawn out of the Any Random with a weight of 0.3. It does not become Mafioso if alone, but replaces the Godfather. If this doesn't result in Consig becoming GF on Night 1, then set Consig weight to 0.0.


    Enforcer's weight is set to 0.0.
    The Dragon Head is night-immune, RB-immune, detection-immune, and can kill without Enforcer.

    Informant cleans the target's role, and becomes Enforcer if alone.
    Interrogator can kidnap Triad members, and their execution is unstoppable. However, they become Enforcer if alone.
    Double Flower becomes Enforcer if alone.

    Liaison becomes Enforcer if alone, is RB-immune, and detects RB-immunity.
    Administrator replaces the Dragon Head, and detects Exact Role.
    Silencer becomes Enforcer if alone. Their victim can NOT talk during trial.
    Vanguard becomes Enforcer when alone, but has no cooldown between shadowings.
    Swinger becomes Enforcer if alone.

    Forger is immune to detection, and becomes Enforcer if alone.
    Incense Master has 3 cleans, and becomes Enforcer if alone.
    Deceiver becomes Enforcer if alone. They can hide behind 4 times, even behind Triad, without notifying anyone.
    Diva has 4 copies, and learns the target's role. However, they become Enforcer if alone.



    Spoiler : Options for Neutrals :

    Amnesiac's role is revealed to town. They can become any role.
    Witch Doctor and Cultist will have their weights set to 0.0, making them impossible.
    Executioner becomes Jester upon failure, and must survive to the end. Their target, however, can be anyone.
    Survivor has 4 bulletproof vests.

    Judge has 2 court calls, with 1 day cooldown mandated between court calls. His vote counts as 4, and he can speak at night as the Crier.
    Auditor has 3 conversions, and will be able to convert Mafia and Triad to their basic roles. Immunity prevents conversion.
    Witch can cause self targets, and their target will not be notified of being witched.

    Poisoner does not notify target. Their target dies one night later, and can not be healed by Doctors.
    Mass Murderer is Night Immune and can self-visit. However, he is NOT immune to detection, and has 1 night between multi-kill sprees.
    Arsonist is Night Immune and douses roleblockers. His ignition always kills, and will also kill the victim's targets. However, his day burn is disabled at the moment due to a gamebreaking bug.
    Serial Killer is Night Immune and kills roleblockers. He wins ties over Arsonist. But he is NOT immune to detection.


    Setup Summary

    One of the oldest 8331 saves in SC2Mafia history, having existed in some form since around 2015-2017, when 933 Saves were still in the meta. Because of its storied history, the save has been fine-tuned over time to be both a heavily optimized 8331, as well as an ultimately chaotic one that still stands out even as 8331 has long since became the meta. With many more possibilities for setups than usual 8331 saves, the Realm of Grakylan has order in disorder, and variety in what kind of games are played.

    The point of the save is to offer a typical 8331 experience, while greatly broadening the types of games you can get without going too horribly off meta. This is a save that is both familiar and "safe" yet exciting and variable.

    Any Random can be anything except a Killing Role, meaning that other than the typical 9th town or 4th neutral, there can also be a 4th triad, or even a lone mafia (which will still convert to Mafioso, circumventing the No Killing Role rule that blocks more powerful killers). Random slots are maximized to the extent allowed without creating a heavily imbalanced save. Town will always have one of each role category. Roles are maximized to be as powerful as they reasonably can be, to allow for a wide variety of role interactions, deception, randomness, and most importantly, skillful play.

    Setup Code
    Spoiler : Setup Code :

    Save 1
    Author:
    Save Name:
    str1: 1211001111 11 111110 1111 0 11 0001 1 11 1 1111 111 1011 001 001 1 11 011 0 0101 1 0 1 1 11101 01 0 0 0 0 0 0 11110 111 110 11 1001 11 10 011 100 10101 10101 0 0 0
    str3: 2.02 0.98 1.01 1.03
    str4: 1110 0001 1 101 111010 101 1000 1101 11100 0100 11101 110011 0 0000 01011 0 10000 010000 0 110110 10000 0000 0000 00000 00000 000000 000000 0000 11000 00000 0 000000 000000 00000 1001 10000
    str5: 0 11110 111 110 11 1001 10 11 111 100 10101 10101 1 1 0
    str2: 4 4 4 4 4 4 4 4 5 4 4 4 4 4 4
    str0: 4 8 7 6 5 20 2 2 2 15 15 12 19 19 1
    str6: 0 2 2 2 2 2 0 2 2 2 2 2 2 0 2 2 2 0 2 0 0 2 2 2 2 2 2 2 2 2 0.2756 0.2756 0.3151 0.2756 0.3151 0.2756 0.3151 0.2756 0.2756 0.315 0.2756 0 0 0 0
    str7: 2 2 2 2 2 2 2 0 2 0 2 2 0 2 0 2
    str8: 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    Last edited by Grakylan; January 25th, 2022 at 09:51 PM.
    https://imgur.com/a/NqMwElZ fuck it heres all the sc2mafia pics i would have put in the sig

  4. ISO #4

    Re: OFFICIAL 2.0 Setup of the Day Submission Thread!

    Detroit made by Guy. As Always, Have fun, and can't have sh*t in Detroit.

    Roles List

    Town Government
    Town Investigative
    Town Investigative
    Town Protective
    Town Protective
    Town Killing
    Town Power
    Town Support
    Town Random
    Serial Killer
    Mass Murderer
    Arsonist
    Poisoner
    Electromaniac
    Survivor

    In accordance with SotD setup, roles are to be placed as such (bottom roles removed first) ;;

    Serial Killer
    Town Government
    Town Killing
    Town Protective
    Town Investigative
    MassMurderer
    Town Protective
    Arsonist
    Town Investigative
    Town Support
    Poisoner
    Town Power
    Electromaniac
    Town Random
    Survivor


    Minimum Player Count
    Minimum Player Count; [ 14 ]


    Time Setup
    Day Length ; 1.5 min
    Day Type ; Trial
    Night Length ; 0.5 min
    Last Wills : Yes
    Discussion Time ; 0.5 min
    Start Game ; Day/No Lynch
    Night Sequence ; Default
    Private Messaging ; Yes
    Discussion ; Yes
    Trial Pauses Day ; Yes
    Trial Defense ; Yes
    Choose Names ; Yes
    Trial Length ; 0.5 min

    Non-Default Options
    Town ;
    Town Gov - Exclude Mason
    Town Gov- Exclude Mason Leader
    Town Random - Exclude Gov
    Town Power - Exclude Spy
    Town Support - Exclude Citizen

    Serial Killer ;
    Invulnerable at Night - ON
    Kills Role blockers - ON
    Wins ties over Arsonist - OFF
    Immune to Detection - ON

    MassMurderer ;
    Invulnerable at Night - ON
    Can Target Self - ON
    1 Night Between Sprees - ON
    2 Night Between Sprees - OFF
    Immune to Detection - OFF

    Arsonist ;
    Ignition Kills Victims - ON
    Ignition Always Kills - ON
    Invulnerable at Night - OFF
    Victim Knows he is Doused - ON
    Douses Role blockers - ON
    Single Day Ignition - ON

    Poisoner ;
    Target Knows Poisoned - ON
    Poisons Role Blockers - ON

    Electromaniac ;
    Elecrifies Role blockers - ON

    Setup Summary
    This setup is designed to maximize the potential of the Neutral Killing faction and revolves around the (now 5) Killing roles to progress the game. The town are a standard 9 Town configuration, which arguably is considered strong. The idea of this save is to have an exponential increase of deaths each night. (1 death night 1, 2 deaths night 2, etc. ) This means the town has very limited time to coagulate and form a response. This is intended. The main strategy for the town is to reveal early, and hopefully a diverse spread of killing roles will counterbalance a formidable town.

    Setup Code ;


    Save 3
    Author:
    Save Name:
    str1: 1211001111 11 011111 1110 0 11 0010 1 11 1 1111 111 0011 010 001 1 11 101 0 1001 11 10 1 1 11110 01 0 0 0 0 0 0 11110 111 110 10 1001 10 11 111 100 10101 10111 1 1 1
    str3: 1.54 0.50 0.50 0.50
    str4: 0101 0001 1 100 110111 110 0000 1010 01100 0100 11101 000011 0 11 01011 0 1 00000 010000 1 110100 00000 0000 0000 01000 000000 000000 00010 01000 00000 00000 1 000101 000000 00000 1000 10000
    str5: 0 11110 111 111 11 1010 10 11 101 100 10100 10101 1 1 1
    str2: 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3
    str0: 4 5 5 6 6 7 8 20 2 1 9 5 14 17 2
    str6: 0 5.0234 4.9763 3.9987 3.9912 2.4621 0 0 3.4631 3.5417 5.0234 5.0234 4.9763 0.118 3.9987 4.0383 3.416 0 5.0234 3.991 5.0234 3.9753 2.486 2.9667 3.5026 2 5.0393 2 2 2 0 10 2 2 2 2 2 2 2 2 2.0446 2.0446 0 0 0
    str7: 0 0 10 10 0 10 0 10 0 10 10 10 0 0 0 10 0
    str8: 0 0 1.4538 0.981 1.4931 1.4538 1.4538 1.5324 1.5324 1.4931 1.5324 1.4931 1.4931 0.5476 1.5324

 

 

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