S-FM 337: Play at Your Own Risk - Page 44

1. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
Yes that sounds much more reasonable, i like that.
I feel the pressure on my shoulders now to stop this night conversion!

2. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
tbf, if it was all three, I think the game would be over by now... 6 left... 3 v 3... yeah, bisected first.
Shouldn't the game be over already if this was true?
Which makes me think that Matrix 6 might have been a Wizard when they were executed.

3. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Last Hope
Shouldn't the game be over already if this was true?
Which makes me think that Matrix 6 might have been a Wizard when they were executed.
Well, you tell us : you're the wizard ! I can't tell who was a member of my faction nor can I talk to the dead !

4. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
I feel the pressure on my shoulders now to stop this night conversion!
We should start counting votes to estimate their mana.

5. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
We should start counting votes to estimate their mana.
yeah, just hold your vote in place for now. I'll do some maths

6. Re: S-FM 337: Play at Your Own Risk

Also, complete oversight on my part, but it's clear that a mind control was used at some point using 3 mana. thats how gravity died clearly.

7. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
Also, complete oversight on my part, but it's clear that a mind control was used at some point using 3 mana. thats how gravity died clearly.
That's great news, because that was my math :
+2 Toons SoD1 = 2
+2 Hope SoD1 = 4
+2 Hope EoD1 = 6
+6 Toons EoD1 = 12
-10 Souls converted = 2
+2 Hope SoD2 = 4
+2 Souls converted = 6
+0 EoD2
+2 SoD3 Hope = 8
+2 SoD3 Souls = 10
+1 Souls EoD3 = 11
+1 Hope EoD3 = 12

8. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
That's great news, because that was my math :
+2 Toons SoD1 = 2
+2 Hope SoD1 = 4
+2 Hope EoD1 = 6
+6 Toons EoD1 = 12
-10 Souls converted = 2
+2 Hope SoD2 = 4
+2 Souls converted = 6
+0 EoD2
+2 SoD3 Hope = 8
+2 SoD3 Souls = 10
+1 Souls EoD3 = 11
+1 Hope EoD3 = 12
yup, right at the cusp. gotta get it right. NOBODY VOTE ANYONE OTHER THAN BISECTED.
although, im afraid if wilder is converted than last hope just gave him some mana

9. Re: S-FM 337: Play at Your Own Risk

So that is what the count looks like assuming a mind control-esque ability was used during N2 :

+2 Toons SoD1 = 2
+2 Hope SoD1 = 4
+2 Hope EoD1 = 6
+6 Toons EoD1 = 12
-10 Souls converted = 2
+2 Hope SoD2 = 4
+2 Souls SoD2 = 6
+0 EoD2
-3 "Mind Control" n2 = 3
+2 SoD3 Hope = 5
+2 SoD3 Souls = 7
+1 Souls EoD3 = 8
+1 Hope EoD3 = 9

So they were 1 off to convert last night

10. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
yup, right at the cusp. gotta get it right. NOBODY VOTE ANYONE OTHER THAN BISECTED.
although, im afraid if wilder is converted than last hope just gave him some mana
Don't votes only give mana at EoD?
The wording on Toon's card shows that to be the case.

11. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
So that is what the count looks like assuming a mind control-esque ability was used during N2 :

+2 Toons SoD1 = 2
+2 Hope SoD1 = 4
+2 Hope EoD1 = 6
+6 Toons EoD1 = 12
-10 Souls converted = 2
+2 Hope SoD2 = 4
+2 Souls SoD2 = 6
+0 EoD2
-3 "Mind Control" n2 = 3
+2 SoD3 Hope = 5
+2 SoD3 Souls = 7
+1 Souls EoD3 = 8
+1 Hope EoD3 = 9

So they were 1 off to convert last night
that would be correct. which technically means they can convert tonight. hence the delayed death. ouuff

12. Re: S-FM 337: Play at Your Own Risk

Alright I'll for now.

13. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Last Hope
Don't votes only give mana at EoD?
The wording on Toon's card shows that to be the case.
yes, that is correct. remove your vote. ;)

14. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Last Hope
Alright I'll for now.
oh good.

15. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
that would be correct. which technically means they can convert tonight. hence the delayed death. ouuff
Yes. Which also means that since our dear Wastelander can't roleblock them both, there is 50% chance that one of us is culted and probably looses

16. Re: S-FM 337: Play at Your Own Risk

If there is 3 wizards already it is still in our interest to vote them to give them as much mana as possible in the hopes of getting converted. Win-Win ?

17. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
Yes. Which also means that since our dear Wastelander can't roleblock them both, there is 50% chance that one of us is culted and probably looses
I think there's away around that.

18. Re: S-FM 337: Play at Your Own Risk

man, I am so fucking pumped. practically frothing at the mouth

19. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
If there is 3 wizards already it is still in our interest to vote them to give them as much mana as possible in the hopes of getting converted. Win-Win ?
nah

20. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
I think there's away around that.
No there's definitely not ! Well none that i, or them, should know about anyway. At least none that concern me since i can't do shit about it ¯\_(ツ)_/¯

21. Re: S-FM 337: Play at Your Own Risk

no way am I giving bisected and last hope the win. fuck that

22. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
nah
Mason detected !

23. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
No there's definitely not ! Well none that i, or them, should know about anyway. At least none that concern me since i can't do shit about it ¯\_(ツ)_/¯
they can be easily bussed into themselves.

24. Re: S-FM 337: Play at Your Own Risk

Also Matrix was most certainly the Neutral, if there was one.

25. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
they can be easily bussed into themselves.
Are you sure that's OoO compatible ? I guess we'll see tomorrow !

26. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
Also Matrix was most certainly the Neutral, if there was one.
I'd agree with you there

27. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
Are you sure that's OoO compatible ? I guess we'll see tomorrow !
I'm like 90% certain. I was looking at Lag's previous hosted games and took a peak at their OoOs. especially a previous cult game. Cult was fairly low in OoOs

28. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
I'm like 90% certain. I was looking at Lag's previous hosted games and took a peak at their OoOs. especially a previous cult game. Cult was fairly low in OoOs
Sweet ! Too bad it's changing this very night just to piss us off
Anyway,it looks like we've done our part for now. See y'all later!

29. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
Anyway,it looks like we've done our part for now. See y'all later!

30. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Last Hope
@FM-Silent Night and @FM-Wilder Wastelander please reply to this once you're online.
Poking my head in for a moment. I will kinda be in and out for the first half of the day.

Not sure why everyone is talking about silly stuff. If Once saw the correct movements but the opposite alignment the obvious answer is their role has an insane modifier seeing opposite/wrong alignments (If they are telling the truth.)

Something of note is that last night in my talks with Wilder they asked me to convert them in a very non-joking way. This suggests they are both not neutral (as that neutrals couldn't be converted) and are not cult themselves so take that for what it is. They pretty much have to be exactly town right now or you would have to WIFOM they knew I would realize that and pulled a smart move. Mentioning this because its pretty AI imo.

31. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Silent Night
Poking my head in for a moment. I will kinda be in and out for the first half of the day.

Not sure why everyone is talking about silly stuff. If Once saw the correct movements but the opposite alignment the obvious answer is their role has an insane modifier seeing opposite/wrong alignments (If they are telling the truth.)

Something of note is that last night in my talks with Wilder they asked me to convert them in a very non-joking way. This suggests they are both not neutral (as that neutrals couldn't be converted) and are not cult themselves so take that for what it is. They pretty much have to be exactly town right now or you would have to WIFOM they knew I would realize that and pulled a smart move. Mentioning this because its pretty AI imo.
we've already figured it out. don't pay last hope any mind.

32. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Bisected Souls
And last, tell us abt the current telebones name, and who you sent it to.
Just because you are so into it...

N0 Me to Atlantic
N1 Atlantic to Hope (I infultrated)
N2 Hope to Me
N3 Me redirected to Wilder

What its called right now shouldn't matter but its a variant of Mellons

33. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
we've already figured it out. don't pay last hope any mind.
Im caught up now and just shaking my head. Fuck everything about the way this day started.

If Once was not likely Insane Alignment Cop I would be pushing to sort between them and Last Hope. It does bring up the question of if this insane modifier is tied to the role or some evil action used on them.

Not sure if we were on the same line of thought there but a lot of the 'what if this and that' is simply resolved by assuming Once's peeks are either fucked with, a result of some 'insane' modifier on his role, or some sort variety of lie. Given how they responded I am leaning towards one of the first 2.

Im not sure what to think about Hopes peek. Kinda flys in the face of what I just said about Wilder. Coin toss on dying scum trying to take someone down with them and town advocating for one last catch before they die there. Also would be a 1v1 except again, one side is already kinda resolved without us knowing the answer.

Hopes flip will explain a ton. I feel like today is going to be a mess though. Once vs Hope Hope vs Wilder in a situation where a Hope lynch is not a viable solution.. Thats starting the day with half the players locked up waiting on a D5 flip. Bisected's ability may not be such a great thing for town after all although I doubt its by design.

34. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Silent Night
Im caught up now and just shaking my head. Fuck everything about the way this day started.

If Once was not likely Insane Alignment Cop I would be pushing to sort between them and Last Hope. It does bring up the question of if this insane modifier is tied to the role or some evil action used on them.

Not sure if we were on the same line of thought there but a lot of the 'what if this and that' is simply resolved by assuming Once's peeks are either fucked with, a result of some 'insane' modifier on his role, or some sort variety of lie. Given how they responded I am leaning towards one of the first 2.

Im not sure what to think about Hopes peek. Kinda flys in the face of what I just said about Wilder. Coin toss on dying scum trying to take someone down with them and town advocating for one last catch before they die there. Also would be a 1v1 except again, one side is already kinda resolved without us knowing the answer.

Hopes flip will explain a ton. I feel like today is going to be a mess though. Once vs Hope Hope vs Wilder in a situation where a Hope lynch is not a viable solution.. Thats starting the day with half the players locked up waiting on a D5 flip. Bisected's ability may not be such a great thing for town after all although I doubt its by design.
im not sure what the fuck you're talking about. Once's feedback can literally be explained by my bussing. It's very clear here that Bisected and Last Hope are a duo.

35. Re: S-FM 337: Play at Your Own Risk

wilder is literally town, and im heavily inclined to believe once. I know you couldnt have been culted as well given my bussing

36. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
im not sure what the fuck you're talking about. Once's feedback can literally be explained by my bussing. It's very clear here that Bisected and Last Hope are a duo.
Maybe. I just got to skim the day from my phone while running around. I just saw weird feedback and assumed insanity modifier on a role at first.

I will dig into it when I have time.

37. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Silent Night
Maybe. I just got to skim the day from my phone while running around. I just saw weird feedback and assumed insanity modifier on a role at first.

I will dig into it when I have time.
well dig at it hard, when you have the chance. Bisected is the correct vote here.

38. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
If you can bus the ignite, this role is fucking stupid.
i doubt
i think the feedback is turned by 180*
so wizard feedback -> real town
town feedback->real wizard

thats my only explaination

39. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Last Hope
Alright this is what I got from last night.
I watched Wilder last night, and Mid Atlantic visited them.
I alignment checked Mid-Atlantic and I saw them as Wizard Federation.
it is possible, you can proofread scum into mids iso

40. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Last Hope
@FM-Silent Night and @FM-Wilder Wastelander please reply to this once you're online.
Hello, I am finally here.

This night I jailed and blocked Silent Night. He claimed Wizard, but he assured me that he was not a member of the Wizard Federation. Is that possible? Well, in a setup where the Amnesiac is a Town Power, anything is possible. The weak detail of his claim: first he copied his rolecard without alignment and factional abilities, and that was suspicious. I pointed on that and he fixed that (manual edit or true copypaste - I can't know). I made him an offer he (likely) can't refuse: he makes me a cultist and with my powers we win the game. But he insisted that he was not a cultist. I pushed that very hard: "hey, just confirm you are cult, do you want to win? we will! or maybe you already have another ally? it's Atlantic, ya? If I will join you, I don't even need to change my readlist, everyone thinks Atlantic is town", but he stood his ground: he is town-aligned Wizard with 3 abilities: anonymous messages, joining chat channels and... ability stealing (suspicious for town role, ya) and full bunch of Wizard Federation mana passives. I have ONLY one reason to believe him: why waste mana on anonymous messages when you can save it for convert?

We have a plan: He can steal my jail ability and I can remember doubler and double his jail, so we will perma-roleblock 2 players. But I realize I can roleblock 2 players without his help with my another jailor ability: the blackmail. That's the way I used it:

"Copy and paste your full rolecard, including alignment, faction and role abilities, in your first post of the day without any changes. If you do not, you will lose all factional and role abilities until the next day."

You can see it's a roleblock ability too. The only person said nothing about his role and abilities is Once Upon a Town. Thinking we should force him to reveal his role finally, I targeted him, but Bisected Souls received the message by this bus driving shit. I'm more and more inclined to believe that the mass redirection hurts the city more than it helps. Evil-aligned bus driver? As possible as town-aligned wizard, town power amnesiac and town investigative arsonist, lol. Anyways, I roleblocked Silent this night, looks like my jail cannot be redirected, or host just trolling me and all the game makes no sence.

Unfortunately my blackmail ability was targeting Bisected Souls, not Once Upon. If he lied about being a town, he wouldn't be able to use his ability until the next day, which is easy to check in the night chat, right @Bisected Souls?. I believe Last Hope has been an invest since he claimed it day 1. Less and less credible is Once Upon, which still does not tell us anything, and Atlantic, which confuses all nightly actions.

I think we need mass roleclaim today.

Bisected Souls lost his abilities if he lies about his alignment, and pushing him devoid of any meaning. He will easy prove he is not culted this night.

41. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Once Upon a Town
Yes. Which also means that since our dear Wastelander can't roleblock them both, there is 50% chance that one of us is culted and probably looses
I can roleblock 2 targets, as I described. If Bisected Souls edited his rolecard, he is roleblocked.

42. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
yeah, that's why it's imperative you don't taint anyone else.
It all makes sense now as to why bisected delayed the death.
xD
u r scum. After pupons post you scumpainted 3 players (wild, last, me) with incredibly stupid logic.
a joat performs his last ability, after announcing it one and a half cycles ago.
if everything was intented and planned, i would have needed to know
that gravity will be killed by wilder/or somehow else,
that gravity will kill last hope.
and that 2 days in advance.

43. Re: S-FM 337: Play at Your Own Risk

Oh, I mentioned @FM-Bisected Souls incorrect. Read my large post above, please, it's important for you personally and all the town.

44. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
well dig at it hard, when you have the chance. Bisected is the correct vote here.
Once more: If he is culted, he can't use his party making ability now, because if he lies in his first post of the day, he lost all abilities until next day.

45. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Mid-Atlantic
wilder is literally town, and im heavily inclined to believe once. I know you couldnt have been culted as well given my bussing
how abt you say the full truth abt all busses and stop inventing out of the air?
Scum.

46. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Wilder Wastelander
Hello, I am finally here.

This night I jailed and blocked Silent Night. He claimed Wizard, but he assured me that he was not a member of the Wizard Federation. Is that possible? Well, in a setup where the Amnesiac is a Town Power, anything is possible. The weak detail of his claim: first he copied his rolecard without alignment and factional abilities, and that was suspicious. I pointed on that and he fixed that (manual edit or true copypaste - I can't know). I made him an offer he (likely) can't refuse: he makes me a cultist and with my powers we win the game. But he insisted that he was not a cultist. I pushed that very hard: "hey, just confirm you are cult, do you want to win? we will! or maybe you already have another ally? it's Atlantic, ya? If I will join you, I don't even need to change my readlist, everyone thinks Atlantic is town", but he stood his ground: he is town-aligned Wizard with 3 abilities: anonymous messages, joining chat channels and... ability stealing (suspicious for town role, ya) and full bunch of Wizard Federation mana passives. I have ONLY one reason to believe him: why waste mana on anonymous messages when you can save it for convert?

We have a plan: He can steal my jail ability and I can remember doubler and double his jail, so we will perma-roleblock 2 players. But I realize I can roleblock 2 players without his help with my another jailor ability: the blackmail. That's the way I used it:

"Copy and paste your full rolecard, including alignment, faction and role abilities, in your first post of the day without any changes. If you do not, you will lose all factional and role abilities until the next day."

You can see it's a roleblock ability too. The only person said nothing about his role and abilities is Once Upon a Town. Thinking we should force him to reveal his role finally, I targeted him, but Bisected Souls received the message by this bus driving shit. I'm more and more inclined to believe that the mass redirection hurts the city more than it helps. Evil-aligned bus driver? As possible as town-aligned wizard, town power amnesiac and town investigative arsonist, lol. Anyways, I roleblocked Silent this night, looks like my jail cannot be redirected, or host just trolling me and all the game makes no sence.

Unfortunately my blackmail ability was targeting Bisected Souls, not Once Upon. If he lied about being a town, he wouldn't be able to use his ability until the next day, which is easy to check in the night chat, right @Bisected Souls?. I believe Last Hope has been an invest since he claimed it day 1. Less and less credible is Once Upon, which still does not tell us anything, and Atlantic, which confuses all nightly actions.

I think we need mass roleclaim today.

Bisected Souls lost his abilities if he lies about his alignment, and pushing him devoid of any meaning. He will easy prove he is not culted this night.

omfg yes
tonight i will activate party host aka night thread
then im conftown

47. Re: S-FM 337: Play at Your Own Risk

So
im self resolving
last hope self resolving
4 ppl left
wilder why didnt you send the same blackmail to everyone?
silent permblocked
3 players left
pupon, mid, wild.
pupon/wild not s/s
mid scum.

48. Re: S-FM 337: Play at Your Own Risk

if you hammer me, you are scum.
if i die/flip, vote off mid. Please, i beg you

49. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Bisected Souls
omfg yes
tonight i will activate party host aka night thread
then im conftown
I agree, If he lies in post 1, he cannot use party host or any other ability.

50. Re: S-FM 337: Play at Your Own Risk

Originally Posted by FM-Bisected Souls
wilder why didnt you send the same blackmail to everyone?
Because I can do it only once per night. And my target this night was Once Upon, not you.
Redirection f*ck this ability very hard. But jailing cannot be redirected.

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