Compilation of all of my feedback on Discord and more, in a single thread.
Feedback:
Lover
* Mid-game AFK Lover issue -- If Lover dies from AFK heart attack mid-game, their Love dies too even if they were actively participating
* Jailed / Roleblocked Lover issue -- If Lover is jailed / rb'd N1, he is unable to pick a Love and automatically dies by suicide
* Potential Lover settings:
- Falls in love with roleblockers -- ON/OFF -- May help to address N1 Jail / Roleblock issue
- Target is notified -- ON/OFF -- Toggles whether ability is confirmable or not, similar to Witch, Amnesiac, Arsonist
- Must survive to the end to win -- ON/OFF -- If OFF, as long as the Love wins, the Lover will also win. Similar concept to Amnesiac picking a side
- Heartbreak can be healed by Doctor -- ON/OFF
- Target dies if Lover dies -- ON/OFF -- If OFF, becomes one-sided love
Party Host
* Consider categorizing under Town Government instead
* Party Host's ability to self-confirm and lead Town discussion is in-line with other Government roles:
* To enhance the Town Gov aspect, consider giving Party Host special text in party chat -- Similar to Crier / Judge in courts
- Mayor : Self-confirm, additional votes
- Marshall : Self-confirm, additional lynches
- Crier : Self-confirm, ability to coordinate Town at night
- Party Host : Self-confirm, additional discussion time by extending day chat to night
Godfather / Dragon Head
* Option to make RBI should be reinstated
* Current meta (933, 8331, other variants) has 1 Godfather and 2 surbordinates which usually exclude Mafioso
* Blockable Godfather can result in Escort continuously blocking Mafia kills until Godfather suicides, since Mafia usually do not have Mafioso
* In 1.0, only Jailor can do this, and it can be counterplayed by successfully manipulating day chat into a lynch OR Godfather suicide
* In 2.0, there is almost no counterplay to Escort endless roleblock beyond Godfather suicide
Spy
* 1-shot immunity should be toggleable as Option / removed entirely
* Being able to see Mafia & Triad targets is a sufficiently useful ability:
* Spy is powerful and unique as it is, and it is not exceptionally vulnerable to night attacks -- There is no reason for it to have 1-shot immunity
- Gives a hint on what Mafia roles are present in-game (visiting / non-visiting)
- Gives a hint on which players are less likely to be Mafia based on targets (unless Beguiler, Actress, etc)
- Shows Mafia targets which allows players to cross reference against LW (assuming Mafia keeps LW claim in-line with actual night actions; deviating from night actions can lead to their lie being caught by LO / Det)
Witch
* 1-shot immunity should be toggleable as Option / removed entirely
* No other Neutral role excluding Survivor has this ability even though they are all equally vulnerable to night attack
* In the same way that it made no sense for Executioner to be night immune, there is no reason for Witch to have 1-shot immunity
New Town Roles
* New Town roles generally not as useful as other existing roles
* Oracle needs to die in order to use their ability ONCE in the entire match -- While revealing identity is a powerful ability, the use conditions are niche and the impact highly variable (can be somewhat useful or completely useless)
* Street Racer is like nerfed Bus Driver or buffed Citizen
* Fruit Vendor's ability to self-confirm is useful, but not as useful as other roles
* Enchantress is OK - Self-confirm & ability to lure and repel is similar to Bus Driver
* Armorsmith is strong - Self-confirmable in addition to Protection ability
New Town Categories
* Newly-added Town Support category mainly contains weaker roles (as of writing: Citizen, Escort, Party Host, Oracle, Street Racer, Mason, Coroner)
* Current meta is 933 / 8331 where Town usually contains:
* This results in fairly balanced Town with higher numbers of integral basic roles, and low numbers of powerful Killing / Power roles
- 1 Gov
- 2 Invest
- 2 Prot
- 1 Killing
- 1 Power
- 2 (or 1) Random
* Replacing a Town Random slot with Town Support reduces open-endedness, which makes role counting much easier & reduces possible claims for Evils to use
* Invest and Prot roles are generally harder to prove, whereas Killing and Power roles are much easier
* In that same vein, I propose the following categories:
* Investigative
* Killing (what it says on the tin):
- Sheriff
- Investigator
- Detective
- Lookout
- Coroner (no longer under Support)
* Power (easily confirmable roles):
- Vigilante
- Jailor (no longer under Power)
- Veteran (no longer under Power)
- Bodyguard
* Support (passive, non-visiting, Citizen-like roles):
- Bus Driver
- Spy
- Enchantress
- Escort (no longer under Support)
- Citizen
- Street Racer
- Oracle
- Mason
Elector
* Concept sounds useful and interesting
* If ability is too strong, consider nerfing number of possible uses of vote rigging? E.g. 2 uses max instead of 4 / unlimited (if all boxes unchecked), similar to Judge
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Bugs:
Expanded Save System
* Pressing Save button always saves on Slot 1, regardless of which slot you are editing -- 12/12/21 Bug: Was editing Slot 3, pressed Save button, saved on Slot 2 instead
* -emulate, -max and -chance commands not giving accurate feedback -- E.g. Emulate can roll Escort in Town Prot slot despite Escort being shifted into Town Support
* -max and -chance does not work for Mafia, Triad and Neutral roles
* Elector role setting error prevents some setups from starting, after Elector was disabled
Spy
* 13/12/21 Bug:Spy is still able to see Mafia and Triad night chat, and can see their ACTUAL NAMES, not just "Mafia" and "Triad"Spy day-chat echo bug
Veteran
* 13/12/21 Bug: Veteran dies to his own alert when alerting
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Commendations:
UI / QOL:
* Additional save slots and save names much appreciated
* Handy shortcuts -- Tab for Log, Ctrl for Chatbox size
* Useful Player number in front of Player name helps identify players easily when many coloured names are present
* Ability to scroll Log with mousewheel
Actress / Diva
* Niche but strong ability that requires death to activate, but can throw off Town / rolecounting completely
* Adds depth to the game in terms of deduction
* Thematically aligned name