Heartbreaker/Lover interactions
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  1. ISO #1

    Heartbreaker/Lover interactions

    So Frinckles asked me to post this here...

    Game Mechanic/Interactions for Lover/Heartbreaker

    Lover and Heartbreaker target the same person. Lover commits suicide over knowing their Love cheated on them. Lover and Love both die.

    If that feels too powerful, then only Lover dies. Target lives until Heartbreaker dies.

  2. ISO #2

    Re: Heartbreaker/Lover interactions

    Ok so far myself and wontonkitten have played 6 games on this mode with a 5/1 mafia winning streak.

    Key challenges: some neut rolls like audit and elector can put voting at a complete stalemate if lovers link to mafia thus a slow but sure mafia win.

    Lovers need to support their lover a bit better. Difficulties include saying hay im the lover to like a town government because then mafia can pop lover and bypass veteran abilities etc putting town down. Same goes for loving say godfather you can bypass immunity with killing lover so its a tough roll to reveal or keep hush hush.

    Heartbreaker is good, it could even be a standalone almost or 1 lover 1 heartbreaker to throw some chaos.

    I think town could benefit from a themed love roll to expose or kill etc.

    Oracles definently helped town win the 1 game but it was 3 oracles.

    Lovers could benefit from a private chat window to lover.

    Random lover n1 possibly

    More ideas to come....
    Last edited by hypnotini; July 15th, 2021 at 05:09 PM.

 

 

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