This topic isn't new, but ever since I saw this, I wonder how we could unofficially measure skill with a system more adapted to our meta. It's quite obvious the survival objective in the system I linked is way too important to be applied here, where win conditions are strictly faction-related, but how do you quantify the efficiency of an useless lurker vs the efficiency of the town's MVP when both technically won, and without penalizing the really good townies who die N1 because they're too good? Is it even possible? Or should this idea be burrowed forever with a thick layer of lead onto it?