[WIP] S-FM Orbital Skirmish
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    S-FM Orbital Skirmish

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    S-FM Orbital Skirmish
    Role List
    Independent Colonists
    Hidden Colonist
    Hidden Colonist
    Hidden Colonist
    Free Colonist
    Free Colonist
    Free Colonist
    Free Colonist
    Free Colonist
    Free Colonist
    Free Colonist
    Gas Miners’ Guild
    Captain
    Hidden Gas Miner
    Hidden Gas Miner
    Hidden Gas Miner
    Freelancer
    Hidden Freelancer
    Rolecards

    Spoiler : Independent Colonists :

    Quote Originally Posted by Free Colonist
    Free Colonist

    Description: An independent colonist, looking to make a life for themselves on the Frontier. Were they driven by a love of adventure, dreams of profit, or were they looking for a fresh start elsewhere? Whatever the reason, this individual has decided on a harsh life, far away from the comforts which they accustomed to on civilized worlds.
    Quote Originally Posted by Private Investigator
    Private Investigator

    Description: You are a former police chief from Earth who left your home planet, distraught at the corruption and apathy in law enforcement. You've decided a change of scenery was necessary, and have settled on a life out in the wildlands out in the colonies, the chaos that inevitably leads to human progress. You've brought your skills to bear to bring order and peace to your like-minded compatriots.
    Ability: Check a player’s alignment at night. Two charges.
    Quote Originally Posted by Psychiatrist
    Psychiatrist

    Description: You are a deep-space psychiatrist, specialized in dealing with space sickness and prolonged isolation.
    Ability: Invite a player for a chat during the day, gaining a permanent night chat with them. One charge.
    Special Mechanics: Players you invite continue to participate in any and all night chats.
    Quote Originally Posted by Veteran
    Veteran

    Description: You are a veteran of the Great War, who served in the USNA army. Having seen indescribable horrors, you were forever changed by the heat of battle and found yourself unable to integrate back into civilian life. You decided to try for a new life out on the Frontier, far away, on the outer edges of the Solar System. You have decided to bring your skills to bear and to defend the colony from invaders, using your standard-issue M62 Mk II Assault Rifle that you kept upon being discharged.

    Spoiler : Inventory :

    41ADAED4-5B9F-4A6E-B0D9-EEA0B5BE0DB0.jpeg
    M62 Mk II Assault Rifle
    Producer: Palmetto Armory
    Cartridge: 6.8x43mm NATO
    Barrel Length: 16’’

    Ammunition: Two magazines of 30 120-gr hollow point rounds with high stopping power and low armor penetration. Designed for use on space stations and pressurized environments.

    Usage: Kill a target at night. Two charges.
    [
    /SPOILER]
    Pertinent Rulings: There can never be more than one Veteran in the game.


    Spoiler : Gas Miners' Guild :

    Quote Originally Posted by Captain
    ...

    Role Slots

    Factions

    Order of Operations

    Mechanics



    Lynch is plurality. The player with the most votes by EoD is lynched.
    Days last 48 hours, nights last 24.
    During the first 24 hours of every day, lynching is disabled and players must instead vote for the Governor. The player with the most votes after 24 hours have passed is elected Governor, and gains an additional vote until they die. No vote occurs if a Governor currently exists.
    Skipping is allowed.
    Last wills allowed.
    Death notes allowed.
    Suicide allowed in certain circumstances.

    Rules

    No gamethrowing or pretending/threatening to gamethrow.
    No griefing.
    Do not talk about the game outside of the game; do not use any channels of communication other than those specifically approved by the host.
    Insults allowed to a certain extent but don't overdo it.
    Images and videos allowed in moderation, but keep it PG-13.
    Minimum post count of 10.
    Have fun!



    Spoiler : Changelog :

    Quote Originally Posted by Changelog
    Quote Originally Posted by December 16th, 2020


    Posted setup.
    Added Free Colonist (Citizen), Private Investigator (Motion Detector), Psychiatrist (Architect) and Veteran (Vigilante) as Independent Colonist (Town) roles.
    Added a mayor election that occurs during the first 24 hours if no Colonial Marshal is currently alive; Colonial Marshals retain whatever role they have and have two votes instead of just one.
    Quote Originally Posted by December 18th, 2020


    Turned Private Investigator into an alignment cop (sheriff) with two charges/one-night cooldown period
    Planned:
    Adding a Godfather role that can optionally sanitize a player twice per game, in addition to sharing a factional kill with the reat of the GMG with a one-night cooldown period.
    Adding a GMG version of the Psychiatrist (likely also called a Psychiatrist)
    Replacing a Hidden Gas Miner with a Hidden Gas Miner (Chaos) slot - which can spawn either a one-shot Disguiser or a Ventriloquist, with the two being unable to spawn from any other GMG slot
    Adding two/three-shot Framer with a one-night cooldown period. Adding an Executioner as a possible Neutral role to serve as a counter for the Cop

    Quote Originally Posted by January 7th, 2021

    Renamed the Colonial Marshal to Governor and made the explanation of the election mechanics clearer.
    Changed the back story of the Veteran (Vigilante), and removed one charge from them (giving them one single charge in total).
    Gave most roles a single charge.


    Quote Originally Posted by February 16th, 2021
    Changed the Private Investigator's back story.

    Last edited by Oberon; February 16th, 2021 at 07:38 AM.

 

 

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