S-FM Magellan II (15P)
Magellan Officers (Town)
Geneticist
Hidden Officer (Killing)
Hidden Officer (Support)
Hidden Officer (Support)
Ensign
Ensign
Ensign
Ensign
Ensign
Ensign
Brookmond Agents (Mafia)
Strike Team Leader (Support Agent)
Hidden Support Agent
Hidden Killing Agent
Neutrals
Hidden Neutral Benign
Hidden Neutral Evil
Role Cards
Spoiler : Role Cards :
Order of Operations
0. Interrogator jails; Interrogator executes
1. Chief Security Officer jails; Chief Security Officer executes
2. Biotech Expert role blocks
3. Mentalics Expert/Navigator create chat
4a. Android protects; Autovests are used; Bounty Hunter stalks
4b. Brookmond Agents attack
5. Marine Lieutenant attacks
6. Clone Commando disguises
7. Mentalics Expert frames
8. Covert Operative investigates; Nanite Tech Expert investigates
9. Geneticist checks dead target
End of Night. Computer Specialist reads last will; Clone remembers role; Hacker gets target feedback
Mechanics
Day one lasts 72h. Lynching is disabled for the first 24 hours on D1, with that period being reserved for discussing the lynch type.
All other days last 48 hours, nights last 24 hours.
Nightkills are disabled on N1.
The Brookmond Agents share a night chat, and a factional nightkill with a cooldown period of one night. Players killed with the factional kill do not flip a role or alignment.
The lynch type can be picked on D1. You have to send the host a PM.
You may choose one of the following lynch types:
Spoiler : Lynch Types :
Lynch is mandatory.
Players' role and alignment are revealed upon being lynched.
Last wills allowed.
Anonymous accounts.
Suicide not allowed.
The Ten Commandments
1. Thou shalt not game throw, pretend, or threaten to game throw.
2. Thou shalt not grief.
3. Thou shalt be active; a minimum of 10 posts is required every day.
4. Thou shalt not OGC.
5. Thou shalt use white when addressing the host.
6. Do not use this color: example;it is reserved for the host. Use it, and ye shall be smitten.
7. Keep it PG-13, images/videos/links etc are allowed in moderation.
8. Do not edit your posts.
9. No COMhunting, no COMclaiming.
10. Have fun!
Win Conditions
Magellan Officers: Eliminate the Brookmond Agents and the Neutral Evil.
Brookmond Agents: Eliminate the town. At least one Brookmond agent must make it to the end of the game.
Bounty Hunter: Your target must be lynched during the day. You must survive to the end of the game.
Turncoat: Choose your wincon at the end of D1.
If you choose to go solo, eliminate everyone else (apart from other Neutrals) and survive to the end.
Otherwise, the Brookmond agents must win, and you do not need to survive to the end.
Android: Your target must survive to the end. You do not need to survive
Hacker: Survive and see the town lose the game.
Clone: Survive to the end; if you pick a new role from the graveyard, you inherit its wincon.
Spoiler : Changelog :
Feel free to drop any comments about the setup, especially if you played the original version of it. I really like this story and didn't like how the original game played out at all, and want to improve this into a playable game