[WIP] S-FM Magellan II
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  1. ISO #1

    S-FM Magellan II

    S-FM Magellan II (15P)

    Magellan Officers (Town)
    Geneticist
    Hidden Officer (Killing)
    Hidden Officer (Support)
    Hidden Officer
    (Support)
    Ensign
    Ensign
    Ensign
    Ensign
    Ensign
    Ensign

    Brookmond Agents (Mafia)
    Strike Team Leader (Support Agent)
    Hidden Support Agent
    Hidden Killing Agent

    Neutrals
    Hidden Neutral Benign
    Hidden Neutral Evil



    Role Cards
    Spoiler : Role Cards :

    Spoiler : Magellan :

    Quote Originally Posted by Ensign
    Role: Ensign (Citizen)
    Description: You are a low-ranking officer aboard the Magellan, an exploration vessel returning from a mission in the Outer Oort Cloud. You serve the Republic of Orcus as a naval officer.
    Ability: None
    Quote Originally Posted by Geneticist
    Role: Geneticist (Coroner)
    Description: You are a genetics expert serving the Republic of Orcus. You were stationed aboard the Magellan as part of research efforts to investigate rumours of prehistoric alien activity in a distant part of the Oort Cloud. You were forced to conceal your identity after it was discovered that the Kingdom of Brookmond had infiltrated your vessel...
    Ability: Check a dead player at night, learning their role, alignment, last will, and all of their targets, as well as the roles of all of those who visited them.
    Special: Twice per game, you may anonymously reveal your target's faction to the entire town during the day.
    Special: There can only be one Geneticist, whether dead or alive, in the game.
    Feedback:
    You performed an autopsy on [TARGET] last night. With the help of nano tools as well as security cam footage, you've deduced that they were a/an [ROLE], a/an [MEMBER OF FACTION]. You also managed to get a hold of their personal logs, and you managed to discover the last log they wrote before they died:
    [LAST WILL]
    In addition, the security cam footage shows them visiting [X, Y, Z]; physical artefacts on their body suggest they were visited by [RoleX, RoleY, RoleZ].
    Quote Originally Posted by Covert Operative
    Role: Covert Operative (Sheriff) - Support
    Description: You are a secret agent of the Republic of Orcus, stationed on the OEV Magellan. You are responsible for ensuring the safe return of the Magellan; to protect your identity, nobody onboard knows who you are. You have access to an experimental mind probe, a device that can sweep a person's mind and can be used to essentially read their thoughts or emotions.
    Ability: Check a player's alignment at night.
    Special: You can only do this twice per game.
    Feedback:
    You ran a mental sweep of [SUBJECT]'s brain, determining that they are:
    Loyal
    Treasonous
    Apathetic
    Quote Originally Posted by Chief Security Officer
    Role: Chief Security Officer (Jailor) - Killing
    Description: You are an ambitious navy officer, working his way up the command chain. The task of safeguarding the Magellan on her journey back home has been delegated to you; now that not all of your crewmembers are what they appear to be, you are needed more than ever.
    Ability: Select a player to jail during the day. You may anonymously speak to your target at night.
    Special: Your target is roleblocked and gains temporary night immunity whilst jailed.
    Special: Once per game, you may optionally execute your captive.
    Feedback:
    You woke up with a mask, covering your eyes, in an unknown location.
    You have been kidnapped!
    [LINK TO CHAT]
    Quote Originally Posted by Marine Lieutenant
    Role: Marine Lieutenant (Vigilante) - Killing
    Description: You're the commander of a platoon of marines onboard the OEV Magellan. You and your men responded to the initial explosion in the life support module; most of your men perished whilst trying to seal the hull breach. You've assumed a new identity, known only to your fellow troopers, and have been keeping in touch with your subordinates, biding your time to strike the enemy...
    Ability: Attack a player at night.
    Special: You can only use your ability once per game.
    Feedback:
    You summoned your men to the armoury last night, and armed yourself to the teeth.
    You attacked [TARGET] last night, and a massive firefight ensued. Some of your men died; the others were forced to go into hiding to escape retaliation.
    You can no longer call upon them from now on.
    You managed to kill [TARGET] last night.
    Quote Originally Posted by Captain
    Role: Captain (Mayor) - Support
    Ability: Reveal yourself during the day, becoming confirmed town and gaining one additional vote.
    Special: There can only be one Mayor, whether dead or alive, in the game.
    Quote Originally Posted by Boatswain
    Originally Posted by Boatswain
    Role: Boatswain (Mason) - Support
    Ability: None
    Special: You are a night chat with the First Mate; you and the First Mate are confirmed town to each other.
    Special: If the First Mate gets disguised, you will NOT be informed until the following night.
    Special: Cannot spawn without the first Mate. There can only be one Boatswain, whether dead or alive, in the game.
    Feedback:
    You notice the [THIS.GETPARTNER] has suddenly stopped talking to you. And when you went to the designated meeting spot, they were nowhere to be found. They must've been disguised!
    Quote Originally Posted by First Mate
    Role: First Mate (Mason) - Support
    Ability: None
    Special: You are a night chat with the Boatswain; you and the Boatswain are confirmed town to each other.
    Special: If the Boatswain gets disguised, you will NOT be informed until the following night.
    Special: Cannot spawn without a Boatswain. There can only be one First Mate, whether dead or alive, in the game.
    Feedback:
    You notice the [THIS.GETPARTNER] has suddenly stopped talking to you. And when you went to the designated meeting spot, they were nowhere to be found. They must've been disguised!
    Quote Originally Posted by Navigator
    Role: Navigator (Architect) - Support
    Description: You're a spaceflight engineer with expertise in navigational systems and artificial intelligence, serving as the head navigator of the Magellan.
    The Magellan uses a highly-advanced artificial intelligence system to chart, and correct, flight paths in real-time.
    Unbeknownst to most, it is so powerful it essentially has a mind of its own. It uses a neural interface to communicate with users; whilst incredibly powerful, it takes time getting used to it - and one needs to be finely tuned to the system to be able to gracefully interface with it.
    Being the navigator, you are in a unique position to utilise this technological marvel.
    You can use it to establish a temporary neural connection with a player of your choice.

    Ability: Interface with the ship AI at night, giving yourself and another player a temporary
    day-and-night chat that lasts until the end of the next phase.
    Special: You may not reveal your identity in your chat.
    Feedback:
    Interfacing with the ship AI last night, you telepathically sent [TARGET] the following message tonight:
    [MESSAGE]
    An alien stream of thoughts surfaced on your consciousness.
    Now, you find yourself in a formless void; you spot the faint outline of a person in the distance.
    They greet you, and inform you that you are now telepathically linked together for a limited period of time.
    [LINK TO CHAT]




    Spoiler : Brookmond Agents :


    Quote Originally Posted by Strike Team Leader
    Role: Strike Team Leader (Godfather)
    Description: You are the leader of the Brookmond infiltrators, disguised as a low-ranking naval officer aboard the OEV Magellan. Your team was sent to infiltrate the vessel, as intelligence analysts suspect that it has been sent on a top secret exploration mission of unknown objectives.
    Ability: You override the factional ability vote.
    Special: You share a night chat with the rest of the Brookmond agents.
    Special: You override the Brookmond kill vote whilst you are alive.
    Special: You are immune to detection, and appear to be an inactive Ensign to investigative Roles.
    Special: At the start of the game, in addition to your primary role, you will receive a secondary role from the Support Agent class.
    You will therefore receive the benefits of both, and will be able to carry out your secondary role's night action.
    There can only be one Strike Team Leader, whether dead or alive, in the game.
    Quote Originally Posted by Mentalics Expert

    Role:
    Mentalics Expert (Framer/Architect) - Support
    Description: You are a Mentalics Expert, an individual with rare, but weak, psionic abilities. You can work "changes" in the neural makeup of an individual, thereby clouding their thoughts or making certain thought patterns appear to be more significant than they really are.
    Ability: Minimally change a player's emotions, causing them to appear to be of an alignment of your choosing to investigative Roles. You can only do this twice per game, and the effect is permanent.
    Ability: Give yourself and another player a temporary day-and-night chat that lasts until the end of the next phase.
    Special: You share a night chat with the rest of the Brookmond agents.
    Special: You can only use one of your abilities per night.
    Quote Originally Posted by Biotech Expert
    Role: Biotech Expert (Consort) - Support
    Description: You are an expert in biotechnology, specialising in biological warfare. At night, you may sneak into the ship's medlab and steal the raw materials necessary to concoct a temporarily-paralysis-inducing agent.
    Ability: Concoct a paralysis solution and give it to a target of your choice.
    Feedback:
    After retiring to your room for the night, you collapsed on the floor, lying paralysed for the entire night.
    You notified the Chief Medical Officer, and it was discovered that someone had stolen chemical agent from storage.
    As a result, the lab was promptly locked down.
    Quote Originally Posted by Computer Specialist

    Role:
    Computer Specialist (Sleuth) - Support
    Description: You are the Strike Team's expert in networking and server security, tasked with accessing the research server aboard the Magellan and find out more about the expedition. You've been issued a custom-built trojan virus targeted specifically at ship-board systems and terminals.
    Ability: Read a player's last will.
    Special: You may only do this once per game.
    Quote Originally Posted by Nanite Tech Expert
    Role: Nanite Tech Expert (Motion Detector) - Support
    Description: You are an agent specialised in handling nanotechnology. You have access to a squadron of nano-drones outfitted with simple jump jets and sophisticated sensor arrays.
    Ability: Send your swarm of drones to a player's quarters at night, learning if and how many people were in their room that night. Players that take no action are considered to be in their room; the Chief Security Officer is not in their room when they jail someone, and the Navigator is considered to be on the bridge when they interface with the ship AI.
    Special: You share a night chat with the rest of the Brookmond agents.
    Special: You may only do this twice per game.
    Quote Originally Posted by Clone Commando

    Role:
    Clone Commando (Disguiser) - Killing
    Description: You are a vat-grown clone, bred for combat. Due to your unique biochemical makeup, you can change your outward physical appearance at will, allowing you to near-perfectly imitate another person's appearance.
    Ability: Assassinate a player at night, disguising yourself as them.
    Special: You share a night chat with the rest of the Brookmond agents.
    Special: You can only do this once per game.
    Quote Originally Posted by Interrogator
    Role: Interrogator (Kidnapper) - Killing
    Description: You are a master interrogator working for the Kingdom of Brookmond.
    Ability: Select a player to jail during the day. You may anonymously speak to your target at night.
    Special: Once per game, you may optionally execute your captive.

    Special: You share a night chat with the rest of the Brookmond agents.
    Feedback:
    You woke up with a mask, covering your eyes, in an unknown location.
    You have been kidnapped!
    [LINK TO CHAT]

    Spoiler : Neutral Benign :

    Quote Originally Posted by Clone
    Role: Clone (Amnesiac)
    Description: You are a genetically-engineered human, stored aboard the Magellan as an organ repository. When the Brookmond infiltrated the ship, your pod was destroyed and you escaped. Faced with real life for the first time, you must decide who to support (if anyone) in this struggle for the ship.
    Ability: Visit the morgue at night, and take up the role and faction of a target there.
    Special: You cannot become a killing role (this includes the Turncoat if they’ve decided to side with themselves), the Captain, the First Mate, the Bosun, or the Coroner.
    Special: Being a clone with an unusual biochemical makeup, you cannot be role blocked.
    Feedback:
    You visited the morgue last night, and assumed [TARGET]'s role. They were a: [ROLE].
    You visited the morgue, and investigated [TARGET]. They were an important person of some sort. You decide it wouldn't be a good idea to assume their role - far too many people know them well.
    Quote Originally Posted by Bounty Hunter
    Role: Bounty Hunter (Executioner)
    Description: You are a mercenary currently in the employment of an unknown patron, tasked with assassinating one of the officers aboard this vessel.
    Your mission is to eliminate your target by having them executed for treason.
    Ability: Stalk a player's quarters at night, intercepting all visitors and making them visit you instead.
    Special: You will be given a target on night zero; you have to get them lynched during the day.
    Special: You have a one-use autovest.
    Special: You can only use your ability once per game.
    Quote Originally Posted by Android
    Role: Android (Lover)
    Description: You are an advanced android model, indistinguishable from a human in most respects. You were reprogrammed by a member of the crew to serve as their personal bodyguard. However, as you are bound by the Three Laws of Robotics, you are not allowed to harm another human being, limiting your protection capabilities.
    Special: If you hammer a player, your positronic brain will short-circuit itself and you will die.
    Ability: Protect a player at night, rendering them completely immune to all night actions.
    Special: You may only do this once per game.
    Special: If your target dies at any point during the game, you will die.
    Special: You share an anonymous night chat with your target.

    Spoiler : Neutral Evil :

    Quote Originally Posted by Turncoat
    Role: Turncoat (Scumbag)
    Description: You are a grandmaster Brookmond double agent, posing as a crew member of the Magellan. You've been away from Brookmond for so long that you've started wondering whether it's really worth it to continue your mission at this point. However, you cannot simply walk away; the Republic of Orcus knows who you are, and will stop at nothing to hunt you down and kill you. Therefore, whether you choose to support your old masters or not, you must eliminate the Orcan crew... thereby staging your own death. Alternatively, if you choose to support the Brookmond strike team, you will escape with them from the ship.
    Special: At the end of D1, you must pick your exact wincon: either eliminate everyone else, or win with the Brookmonds.
    Special: If you choose to side with the Brookmonds, you do not gain access to the Brookmond night chat.
    Ability: If you choose to go solo, you will gain the ability to publicly reveal someone's role during the day, along with a one-use autovest, an
    d a day gun that you may use to kill someone during the day (without revealing their role). The day gun has a one-day cooldown period.
    Feedback:
    You were poisoned with a highly toxic compound.
    In spite of the medics' attempts to save you, you died.
    You may not post anymore, and you have to cancel your vote.
    Quote Originally Posted by Hacker
    Role: Hacker
    Description: You are a disgruntled technician, working aboard the Magellan. You have no great love for the Republic of Magellan, and instead are secretly a Brookmond sympathiser.
    You are well-acquainted with the ship's electronics and server technology.
    Ability: Hack into a target's computer at night, observing them learning what feedback they received that night.
    Feedback:
    You hacked your targets neural net through their workstation, and learnt that they received the following feedback: [FEEDBACK]





    Order of Operations

    0. Interrogator jails; Interrogator executes
    1. Chief Security Officer jails; Chief Security Officer executes
    2. Biotech Expert role blocks
    3. Mentalics Expert/Navigator create chat
    4a. Android protects; Autovests are used; Bounty Hunter stalks
    4b.
    Brookmond Agents
    attack
    5.
    Marine Lieutenant attacks

    6.
    Clone Commando
    disguises
    7. Mentalics Expert frames
    8. Covert Operative investigates; Nanite Tech Expert investigates
    9.
    Geneticist checks dead target
    End of Night.
    Computer Specialist
    reads last will; Clone remembers role; Hacker gets target feedback

    Mechanics
    Day one lasts 72h. Lynching is disabled for the first 24 hours on D1, with that period being reserved for discussing the lynch type.
    All other days last 48 hours, nights last 24 hours.
    Nightkills are disabled on N1.
    The
    Brookmond Agents share a night chat, and a factional nightkill with a cooldown period of one night. Players killed with the factional kill do not flip a role or alignment.
    The lynch type can be picked on D1. You have to send the host a PM.
    You may choose one of the following lynch types:
    Spoiler : Lynch Types :

    Majority: Lynch requires >50% of total votes. Ties resolved by RNG.

    Plurality: The player with the most votes is lynched at EoD.
    Hammering is disabled.

    Plurality w/ Majority: Same as plurality, but with an extra majority rule: if a player attains >50% of the votes, they are lynched.

    Condorcet: Instead of voting for one player, you rank players in order of who you want lynched. The candidates are then compared to each other on a pair-by-pair basis; the candidate that wins the most 1v1 pair duels is lynched. Hammering is disabled.


    Lynch is mandatory.
    Players' role and alignment are revealed upon being lynched.
    Last wills allowed.
    Anonymous accounts.
    Suicide not allowed.

    The Ten Commandments
    1. Thou shalt not game throw, pretend, or threaten to game throw.
    2. Thou shalt not grief.
    3. Thou shalt be active; a minimum of 10 posts is required every day.
    4. Thou shalt not OGC.
    5. Thou shalt use white when addressing the host.
    6. Do not use this color:
    example
    ;it is reserved for the host. Use it, and ye shall be smitten.
    7. Keep it PG-13, images/videos/links etc are allowed in moderation.
    8. Do not edit your posts.
    9. No COMhunting, no COMclaiming.

    10. Have fun!

    Win Conditions
    Magellan Officers: Eliminate the Brookmond Agents and the Neutral Evil.
    Brookm
    ond Agents: Eliminate the town. At least one Brookmond agent must make it to the end of the game.
    Bounty Hunter: Your target must be lynched during the day. You must survive to the end of the game.
    Turncoat: Choose your wincon at the end of D1.
    If you choose to go solo, eliminate everyone else (apart from other Neutrals) and survive to the end.
    Otherwise, the Brookmond agents must win, and you do not need to survive to the end.
    Android: Your target must survive to the end. You do not need to survive
    Hacker: Survive and see the town lose the game.
    Clone: Survive to the end; if you pick a new role from the graveyard, you inherit its wincon.
    Spoiler : Changelog :
    Changelog 10/12/2020
    Revived this setup
    -Gave the Brookmonds a factional nightkill with a one-night cooldown period



    Feel free to drop any comments about the setup, especially if you played the original version of it. I really like this story and didn't like how the original game played out at all, and want to improve this into a playable game
    Last edited by Oberon; December 10th, 2020 at 04:01 PM.

  2. ISO #2

    Re: S-FM Magellan II

    Of all the setups you could choose to rework, you chose to rework Magellan?

    You are aware that a lot of people won't sign up just because of the legacy that the original Magellan holds as the worst S-FM of 2020?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  3. ISO #3

    Re: S-FM Magellan II

    Quote Originally Posted by Stealthbomber16 View Post
    Of all the setups you could choose to rework, you chose to rework Magellan?

    You are aware that a lot of people won't sign up just because of the legacy that the original Magellan holds as the worst S-FM of 2020?
    +1
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  4. ISO #4

    Re: S-FM Magellan II

    Quote Originally Posted by Stealthbomber16 View Post
    Of all the setups you could choose to rework, you chose to rework Magellan?

    You are aware that a lot of people won't sign up just because of the legacy that the original Magellan holds as the worst S-FM of 2020?
    lmao MM pm'd me this immediately, didn't realize it was a quote
    yeah for sure, but I really liked the story and some aspects

  5. ISO #5

  6. ISO #6

    Re: S-FM Magellan II

    If I didn't make a character for myself through the first half of that game it would've been absolutely unbearable for me.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

 

 

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