[Approved Experimental] S-FM Last Hope (14P) - Page 2
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  1. ISO #51

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Eight View Post
    When is this setup going to be approved? I am excessively anticipating this FM game in enthusiasm!
    Auwt, you're famous! Alright, alright lol, I obey!

    I've talked with Lumi, and we've come to the conclusion the Terrible Prophet may be a little too powerful, especially if leveled up early. Here is the suggestion we've came up with to make the role more balanced:
    - Make the target know his death has been "predicted" (i.e. the target is aware they will die if they are not protected)
    - Make the ability 2 charges. If the two charges are healed, the Terrible Prophet gains another charge. This happens until he actually kills someone.

    @Lumi thoughts on the Templar, btw? It's cool, especially when leveled up (it can even be VERY cool!), it's golden... but I feel like it introduces a lot of instability with little actual benefits. @Auwt if there's something I'm missing, please bring it up ^^
    Last edited by Marshmallow Marshall; August 3rd, 2022 at 01:17 AM. Reason: Making paragraphs
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.

  2. ISO #52

    Re: S-FM Last Hope (14P)

    I'm sheeping the recommendation for the Terrible Prophet.

    As for the Templar I was thinking to reduce the amount of wincon it is having, though I like the aspect of chaos it could provide to the game.
    Removing a possible team between the Templar and the Shadows seems to be the easiest imo.

    Some other roles that are subject to change are :

    - Water Magus (not sure of the impact it could have)
    - Glorious Master (probably a nerf to make sure they are not unkillable, while remaining their ability to not level down)
    - Templar (weakening regarding wincon, possibly adding another level/step where it can simply not win at this level?)

    - Adding 1 or 2 extra Village role(s).
    Last edited by Auwt; August 3rd, 2022 at 02:19 PM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by DarkRevenant View Post
    But Potoss has Pobes, Zeelot, and Acrons!
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  3. ISO #53

    Re: S-FM Last Hope (14P)

    Removing that pro-Shadow wincon does indeed help making it less of a "I help you until I 100 % don't" game for the Templar, although it remains a kingmaker if it does choose to play as a survivor (which is why survivors are generally not very liked, as far as I can tell).

    Good points about the Water Magus & all.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.

 

 

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