[Approved Experimental] S-FM Last Hope (14P)
Register

User Tag List

Results 1 to 36 of 36
  1. #1

    S-FM Last Hope (14P)

    LAST HOPE


    ROLE LIST :

    Darkness
    Random Shadow
    Random Shadow

    Elemental Magus
    Random Hero
    Random Hero

    Villager
    Villager
    Villager
    Villager
    Villager
    Villager
    Villager

    Templar



    Spoiler : Rolecards :



    Spoiler : The Village :

    Villager (LVL 0) :
    You are a powerless member of the Village.
    Whenever someone levels you up during the night, you can choose a level 1 Village role and will then become this role at the start of the following night.
    Spoiler : Elemental Magus :

    Elemental Magus (Utility) (LVL 3)
    You are a unique role. You cannot be downgraded to a lower level.
    Each day, target someone to level them up (you keep this power even when you choose an element).
    During each night, choose one of your form and use their power (you cannot choose twice the same form) :
    Fire Magus (Kill) (LVL 3)
    Target 2 players at night. The lowest level player between them, will receive a nice fireball in the face, killing them.
    In the event of a tie, a coinflip would happen.
    Water Magus (Utility) (LVL 3)
    Target a player during the day. You will make sure their night chat will be flooded, making this player unable to talk or see a night chat with their team.
    Ground Magus (Protection) (LVL 3)
    Target a player at night. You will create a huge wall all around their house, making it impossible for the player to be visited.
    Ice Magus (Roleblock) (LVL 3)
    Target 2 players at night. You will freeze the highest level role between them, roleblocking them.
    Thunder Magus (Utility) (LVL 3)
    Target 2 players at night. You will create an electric trap between them. If any of them is visiting the other, the player visiting dies.
    Psychic Magus (Intelligence) (LVL 3)
    Target a player at night. You will manipulate them to visit the player you would like to.
    Explosive Magus (Kill) (LVL 3)
    Target a player at night. This player will explode at the end of the following night.


    Spoiler : Heroes :

    Knight (Investigation) (LVL 1)
    Target a player at night, you will know if your target is a Member of the Shadows
    You become a Relentless Justiciar after having successfully found a member of the Shadows.

    Relentless Justiciar (Kill) (LVL 2)
    Whenever a Village member is getting killed or lynched, you gain a one-time kill that you can use during the night.
    You cannot accumulate several kills, and the count starts at 0.
    Priest (Protection) (LVL 1)
    Target a player at night, if this target is attacked, you heal them.
    You become an Holy Cleric after successfully healing someone.

    Holy Cleric (Protection) (LVL 2)
    You can give someone a 2-night protection. This player will then be able to survive any attacks that would occur the same night this protection has been set, and the following night. This is a one-time ability use. You can set this protection on yourself.
    Whenever you've used this ability, you can then heal normally again, at the start of the following night.
    Rogue (Hide) (LVL 1)
    Each night, choose to hide at someone's house, redirecting every actions that are supposed to hit you, to instead hit your target.
    Whenever you successfully redirect someone's action you then become a Stealthy Assassin.

    Stealthy Assassin (Kill) (LVL 2)
    Target a player at night, you will slaughter them. Your attack is unstoppable.
    You will automatically janitize your murder, therefore your target's role won't be revealed.
    This is a one-time ability.
    Archer (Investigation) (LVL 1)
    Target a player at night. You will track their movements, and will therefore know who they visited.
    Upon successfuly tracking a player that is visting someone, you then become a Watchful Ranger.

    Watchful Ranger (Investigation) (LVL 2)
    Each night, target a player. You will know who they did visit and who did visit them. You can target yourself.
    Wizard (Utility) (LVL 1)
    Target a player at night. You will grant this player an extra level.
    You can increase anyone's level, including Shadows, Heroes, Templar, and Villager.
    This is a one-use ability.
    Whenever your ability is used up, you then become a Passive Arcanist.

    Passive Arcanist (Intelligence) (LVL 2)
    Each night, target a player. Their action will be reflected onto themself.
    Paladin (Investigation) (LVL 1)
    Target a player at night. You will know what level your target is.
    Upon targeting the Magus or the Darkness, you will become the Glorious Master.

    Glorious Master (Utility) (LVL 2)
    Choose to reveal at night to be publicly announced at the start of the day to be a Glorious Master.
    Your vote count will be set to 2.
    You cannot be downgraded to a lower level when you have revealed.
    You are a unique role.



    Spoiler : The Shadows :

    Darkness (Kill, Roleblock, Utility) (LVL 3) :
    Target a player at night, if this player is a Shadow or a Templar, you level them up.
    If your target is a Hero(LVL1+), you level them down.
    If your target is a Villager (LVL0), you kill them.
    If your target is the Magus or yourself, you roleblock them.
    You are a unique role, and stuck at the level 3.
    You have a one-time weapon that can only kill the Magus. (this weapon can be used along your other night action, and when used, cannot be inherit to the following Darknesses)
    If you die, another Shadow member will become the new Darkness (decided by RNG) AND will keep their previous power. (Upon being investigated they would appear as their original role, though)
    Gargoyle (Investigation) (LVL 1)
    You cannot move/target anyone.
    You will learn what roles visit your Shadow team.
    Upon successfully seeing a role visting a Shadow member, you then become a Dreadful Nightmare.
    Dreadful Nightmare (Investigation) (LVL 2)
    You cannot move/target anyone.
    You will learn the names of the players visiting your Shadow team.
    Shaman (Utility) (LVL 1)
    Target a member of the Shadows at night, and a member of the Village.
    Whenever either of them is killed or lynched, both players die.
    You can target yourself.
    Upon seeing this double flip, you become a Wicked Necromancer.
    Wicked Necromancer (All) (LVL 2)
    Target a dead player at night, gaining a one-time use of their ability.
    You can directly use this player's power on the same night.
    You cannot use twice the same corpse in a row.
    Fanatic (Protection) (LVL 1)
    Target a member of the Shadows at night.
    You will give them a protection that will only last for this night.
    You can target yourself.
    Upon preventing a Shadow from dying, you then become a Terrible Prophet.
    Terrible Prophet (Kill) (LVL 2)
    Target someone at night, this player will die at the end of the following night.
    Horror (Roleblock) (LVL 1)
    Target a player at night, you will scare people away from the player's house, making them randomly visiting someone else.
    Note that, even the player in question, will be leaving their own house and will randomly visit someone else.
    This player will only visit the randomized new visit.
    Players that get spooked away from this house will receive a feedback.
    Upon scarying away someone visiting your target, you then become a Disruptive Thing.
    Disruptive Thing (Roleblock) (LVL 2)
    Target 2 players at night, you will roleblock them.
    Slime (Utility) (LVL 1)
    Target a player at night, you will clean the murder, if a murder happens.
    The role and lw of this player won't be displayed.
    You will also prevent anyone visiting your target from receiving feedback, whether the player dies or stays alive.
    Upon cleaning a murder, you become a Sticky Impersonator
    Sticky Impersonator (Intelligence) (LVL 2)
    You can choose a Level 1 Village role and impersonate it as a Shadow version. (You cannot choose Magus or its subsequent forms)
    You will keep this role (You can still level up or level down).


    Spoiler : The Council :

    Templar (LVL 1) :
    You are a templar.
    You win whenever you reach level 3, or when you get lynched.
    Upon being level 1 AND lynched, you will take down one of your voters with you (decided by RNG).
    You can also win with the Shadows whatever your level is.
    Cool Templar (LVL 2)
    You are a templar, but a cooler one.
    You earn a permanent night immunity.
    You are close to a victory.
    Being lynched won't make you win anymore
    Very Cool Templar (LVL 3)
    You are a templar, but a very cool one.
    You have won.
    You are not allowed to vote anymore, but can still post.
    Your slot isn't counted anymore in the total number of votes needed to vote someone off.





    GAME MECHANICS :

    Days last 48H, Nights last 24H.
    Voting system is Plurality+Majority.
    Skip votes and suicides are not allowed.
    Death notes and last wills are allowed.
    No death descriptions.


    The Shadows own a night only chat.
    Random Hero excludes Villager, and can only roll LVL 1 Hero.
    Random Shadow can only roll LVL 1 Shadow.
    Reaching the 3rd level as a Templar won't end the game, yet will be announced in the SOTD post.
    As a non-Templar, you are capped at level 2. Trying to level up a non-Templar over the second level will result in a fail, no feedback will be given however.
    If you get leveled up or leveled down, your action still go through for that night.


    WIN CONDITIONS :

    The Village : Eliminate all the members of the Shadows.

    The Shadows : Have at least 50% of the votes, or kill all the Village.

    The Council : Be upgraded to level 3.
    OR
    Get lynched before level 2.
    OR
    Enter a 1v1 tie against the Village.
    OR
    You can also win with the Shadows.



    Win tie order : Shadows > Council > Village

    ORDER OF OPERATIONS :

    Hide
    Intelligence
    Roleblock
    Protection
    Kill
    Utility
    Investigation


    OoO Tie order : Shadows > Village

    Spoiler : Feedback :


    Trying to visit a player who has been blocked by the Ground Magus.
    A house you were about to visit has got unreachable.
    Being frozen by the Ice Magus.
    You suddenly feel you cannot move anymore.
    Being unable to talk in the Shadows scum chat due to the Water Magus.
    You have been drowned, you cannot share the night chat with the other members, tonight.
    Investigative roles. (Archer, Watchful Ranger, Knight, Paladin)
    Your target visited X / Your target has been visited by X / Your target is(isn't) a member of the Shadows/ Your target is level L.
    Being leveled up or leveled down.
    You feel an overwhelming power all around you; your level has just increased ! / You feel an overwhelming curse all around you; your level has just decreased !
    Being roleblocked.
    You suddenly feel you cannot move anymore.
    Holding someone's LW (Dreadful Blackmailler)
    Do you wish to make this player keep their LW or remove it ?
    Being spooked away from someone's house (Horror)
    You got scared at the moment you entered your target house, you've got randomly redirected to someone else house's.
    This list of feedbacks is not full, and only depicts some example, host is free to change/remove/add the ones they want.


    RULES :

    *General FM rules apply to this setup.
    (play to win conditions, no editing, no quoting pm from host, no out of game com, ect...)
    General Forum Mafia Rules, by FM staff.
    *No personal attacks.


    Last edited by Auwt; May 29th, 2021 at 10:00 AM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  2. #2

    Re: S-FM Last Hope (9P)

    READY FOR REVIEW.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  3. #3

  4. #4

    Re: S-FM Last Hope (9P)

    Review in progress.

    Please specify the following in the OP:

    - When can Villagers choose to pick a power (only at night, only at day, always)?
    - When a Villager levels up, he becomes a Hero (and therefore gets leveled down by Darkness if gets targeted by his ability), correct? The Villager rolecard only says "village role".
    - Does the Elemental Magus lose his ability to level a player up when he chooses another element?
    - Can the Elemental Magus both use his element's ability and change his element on the same night?
    - What happens if the Fire Magus targets two players of the same level?
    - What happens if the Psychic Magus (Intelligence) targets a role who's using a Kill ability? According to the OoO, the manipulation happens after the kill, which is a bit strange.
    - On the Archer's rolecard, "upon entering an even-numbered night, you become a Watchful Ranger" only applies if the transformation happened before the start of the night, correct?
    - Can the Shaman target himself?
    - Does the game end if the level 1 Templar gets lynched?
    - Are last wills, death notes and suicides allowed?

    Balance/fun concern: The Very Cool Templar looks like a major kingmaker factor to this game. His ability to empower another player is strong and unnecessary. I'd even suggest that he ascends to supreme coolness and gets effectively removed from the game as soon as he reaches level 3, with only the ability to post (without voting) and without counting as a living player for the sake of determining what majority is for the lynch. This would avoid kingmaker situations while keeping the cool factor.

    Balance concern: The town/scum ratio seems scum-favored, considering scum have a night kill and another ability, along with an half-ally (the Templar). Perhaps adding a Villager should be considered? On another note, this would make a great 14P (10 villager-aligned players, 3 Shadows, 1 Templar), although I'm obviously not going to ask you to change your setup that much if you don't want to. The amount of potential interesting plays would be increased, and the usefulness of level 2 roles would increase, since they would actually have a chance to get used more than once (I doubt they do here).

    Balance/fun question: The Passive Arcanist limits the scum's communication ability. Is this really what you want? I ask because this is rarely fun (although this may be more of a personal opinion than an objective judgment). Don't feel forced to change it, I'm only asking.

    ******************************************

    This setup is very good-looking! It looks angelic lol. I also like the theme, both lore-wise and mechanics-wise. Nice work.
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  5. #5

    Re: S-FM Last Hope (9P)

    Quote Originally Posted by Marshmallow Marshall View Post

    - When can Villagers choose to pick a power (only at night, only at day, always)?
    Added, they can do it during at the start of the following night (because the level up action from the Magus/Wizard has to happen during the day).
    Meaning that if D1, a Villager is being leveled up, they can choose their Heroes role at the start of N1 and use their night action.

    Quote Originally Posted by Marshmallow Marshall View Post
    - When a Villager levels up, he becomes a Hero (and therefore gets leveled down by Darkness if gets targeted by his ability), correct? The Villager rolecard only says "village role".
    The action of leveling someone up happens during the day (for a Villager). So if the Villager becomes for example a Paladin, then this player could check someone, and will get a feedback, and then at the end be leveled down back to a Citizen.
    Also I've just added in the game mechanics to solve this problem : If you get leveled up or leveled down, your action still go through.

    Quote Originally Posted by Marshmallow Marshall View Post
    - Does the Elemental Magus lose his ability to level a player up when he chooses another element?
    Added, the Elemental Magus will keep their ability to level up a player, in addition to the form this player is choosing.

    Quote Originally Posted by Marshmallow Marshall View Post
    - Can the Elemental Magus both use his element's ability and change his element on the same night?
    As the Magus can target a player during the day (to level them up) AND during the night (to choose a form and use it), yes.

    Quote Originally Posted by Marshmallow Marshall View Post
    - What happens if the Fire Magus targets two players of the same level?
    Added, good old coinflip.

    Quote Originally Posted by Marshmallow Marshall View Post
    - What happens if the Psychic Magus (Intelligence) targets a role who's using a Kill ability? According to the OoO, the manipulation happens after the kill, which is a bit strange.
    Fixed, the OoO has been modified.

    Quote Originally Posted by Marshmallow Marshall View Post
    - On the Archer's rolecard, "upon entering an even-numbered night, you become a Watchful Ranger" only applies if the transformation happened before the start of the night, correct?
    Fixed, the Archer now needs to successfuly track a player visiting another to level up.

    Quote Originally Posted by Marshmallow Marshall View Post
    - Can the Shaman target himself?
    Added, the Shaman can indeed self-target.

    Quote Originally Posted by Marshmallow Marshall View Post
    - Does the game end if the level 1 Templar gets lynched?
    Added, the game will keep running even though the Templar would win.

    Quote Originally Posted by Marshmallow Marshall View Post
    - Are last wills, death notes and suicides allowed?
    Added, last wills and death notes are, whereas suicides aren't.

    Quote Originally Posted by Marshmallow Marshall View Post
    Balance/fun concern: The Very Cool Templar looks like a major kingmaker factor to this game. His ability to empower another player is strong and unnecessary. I'd even suggest that he ascends to supreme coolness and gets effectively removed from the game as soon as he reaches level 3, with only the ability to post (without voting) and without counting as a living player for the sake of determining what majority is for the lynch. This would avoid kingmaker situations while keeping the cool factor.
    I've removed the Templar's ability. Your point of view seemed to be a good option imo, so I changed a the Templar a bit, as you suggested.

    Quote Originally Posted by Marshmallow Marshall View Post
    Balance concern: The town/scum ratio seems scum-favored, considering scum have a night kill and another ability, along with an half-ally (the Templar). Perhaps adding a Villager should be considered? On another note, this would make a great 14P (10 villager-aligned players, 3 Shadows, 1 Templar), although I'm obviously not going to ask you to change your setup that much if you don't want to. The amount of potential interesting plays would be increased, and the usefulness of level 2 roles would increase, since they would actually have a chance to get used more than once (I doubt they do here).
    The setup has been extended to a 14P.
    Let me know if the power role ratio looks correct.

    Quote Originally Posted by Marshmallow Marshall View Post
    Balance/fun question: The Passive Arcanist limits the scum's communication ability. Is this really what you want? I ask because this is rarely fun (although this may be more of a personal opinion than an objective judgment). Don't feel forced to change it, I'm only asking.
    Fixed, I've modified the role in a way that seems more pleasant to play with !

    Also on a side note, I wondered if a one-time gun would be helpful for the Darkness, as currently the Magus seems a bit overpowered.
    I'm adding it to the Darkness rolecard, tell me if you believe it's a good idea or not, please.

    Quote Originally Posted by Marshmallow Marshall View Post
    ******************************************

    This setup is very good-looking! It looks angelic lol. I also like the theme, both lore-wise and mechanics-wise. Nice work.[/SIZE]
    Thanks, appreciated !
    I've added another section regarding the feedbacks, I will most likely elaborate it a bit more.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  6. #6

    Re: S-FM Last Hope (14P)

    Garamond is a pain for the eye when quoted, so I guess I'll drop it xD.
    Thanks for the updates.

    The anti-Magus gun is a good idea: it completely prevents Magus claims and gives a small skill-based weapon to scum.

    3 Heroes + a Magus may be a little much, especially considering the Magus will very likely make new Heroes out of the Villagers. There would be too many TPRs, which would make town overpowered. 2 Heroes should be enough. Do you agree?
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  7. #7

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Marshmallow Marshall View Post
    Garamond is a pain for the eye when quoted, so I guess I'll drop it xD.
    Thanks for the updates.

    The anti-Magus gun is a good idea: it completely prevents Magus claims and gives a small skill-based weapon to scum.

    3 Heroes + a Magus may be a little much, especially considering the Magus will very likely make new Heroes out of the Villagers. There would be too many TPRs, which would make town overpowered. 2 Heroes should be enough. Do you agree?
    Ok perfect then, I changed the role list to only implement 2 TPRs and kept the one-time anti-Magus gun.
    I've also filled the different possible feedbacks.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  8. #8

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Darkness rolecard
    If you die, the other Shadow member will become the new Darkness, AND will keep their previous power.
    How is the successor chosen, given there can be two Shadows alive to replace Darkness in the event it dies? RNG? I guess it does not matter much, since the Shadow keeps its previous power, but the wording is strange considering there are now 2 other Shadows. And yes, I do realize that's because of my player count suggestion :P

    Does Horror give any form of feedback? Please specify in the rolecard.

    The feedback for Dreadful Blackmailer is missing.

    Can the Wicked Necromancer both steal a corpse's ability and use that ability on the same night?
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  9. #9

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Marshmallow Marshall View Post
    How is the successor chosen, given there can be two Shadows alive to replace Darkness in the event it dies? RNG? I guess it does not matter much, since the Shadow keeps its previous power, but the wording is strange considering there are now 2 other Shadows. And yes, I do realize that's because of my player count suggestion :P

    Does Horror give any form of feedback? Please specify in the rolecard.

    The feedback for Dreadful Blackmailer is missing.

    Can the Wicked Necromancer both steal a corpse's ability and use that ability on the same night?
    Added the RNG part in the Darkness' rolecard (related to the successor), also added an extra line locking the Darkness' level at 3.
    Two more feedbacks were also added regarding the Dreadful Blackmailer and the Horror.
    Indeed the Wicked Necromancer can both steal and use the stolen ability on the same night.
    Last edited by Auwt; December 30th, 2020 at 01:36 PM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  10. #10

    Re: S-FM Last Hope (14P)

    What happens if a level 2 player gets leveled up?
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  11. #11

    Re: S-FM Last Hope (14P)

    Reaching level 3 as a non-Templar will only work if there is no other level 3 alive in your alignment.
    So depending on the gamestate, i.e. if the Darkness is still alive and a level 2 Shadow get upgraded, it would fail.
    I will add this to the game mechanics section.

    To follow the previous mechanic, trying to increase a player to level 3, while already having a level 3 alive in your team would end up in a fail, no feedback however.
    Last edited by Auwt; December 30th, 2020 at 03:21 PM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  12. #12

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Auwt View Post
    So depending on the gamestate, i.e. if the Darkness is still alive and a level 2 Shadow get upgraded, it would fail.
    I will add this to the game mechanics section.
    What if the Magus is dead and a level 2 Hero gets leveled up? I'd assume the ability fails too, since the Magus is unique (and for balance's sake, it's probably better this way), but your statement doesn't specify what happens in this scenario.
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  13. #13

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Marshmallow Marshall View Post
    What if the Magus is dead and a level 2 Hero gets leveled up? I'd assume the ability fails too, since the Magus is unique (and for balance's sake, it's probably better this way), but your statement doesn't specify what happens in this scenario.
    You're right, I haven't thought about this.
    Likely to be too op to have multiple Magus in a row.
    I reworded the mechanic this way :

    As a non-Templar, you are capped at level 2. Trying to level up a non-Templar over the second level will result in a fail, no feedback will be given however.
    Last edited by Auwt; December 31st, 2020 at 04:35 AM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  14. #14

    Re: S-FM Last Hope (14P)





    Darkness has a one-time weapon that can only kill the Magus.
    Does "one-time" mean 1 try or 1 successful attempt?
    If the former, then would a new Darkness gain a new weapon?




    If Darkness dies, another Shadow member will become the new Darkness.
    Technically speaking it's contradicting this mechanic:
    As a non-Templar, you are capped at level 2. Trying to level up a non-Templar over the second level will result in a fail, no feedback will be given however.
    (Also, the wording of the mechanic is something that I think would be more suited in role cards than mechanics tbh.)




    Also technically speaking:
    Spamming in the Shadows' chat isn't allowed.
    is a rule, not a mechanic.




    People have different ways of dying.
    Are there death descriptions?




    I think role cards look nicer when they all have the usual "you belong to x faction, you have private chat" stuff.




    There's a feedback for when you level up/down.
    I feel like there needs to be another one. Because as it is now, unlike the other roles, the Villager would get this same feedback twice from 1 level up - once before choosing and once after choosing his new role. (unless I'm mistaken)
    For the other roles, it would be both in 1 feedback I think.




    Edit:
    Is there any reason for the Templar not to claim at the start of the game, and for the majority not to just lynch him and give him the win? Both parties benefit.
    Last edited by OzyWho; December 31st, 2020 at 05:53 PM.
    Quote Originally Posted by Oberon View Post
    from time to time, I act very much like a normal person.

  15. #15

  16. #16

  17. #17

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by OzyWho View Post


    Darkness has a one-time weapon that can only kill the Magus.
    Does "one-time" mean 1 try or 1 successful attempt?
    If the former, then would a new Darkness gain a new weapon?

    They are sharing a one and only one weapon, in the event of a Darkness using it and then dying, the next Darkness wouldn't be able to use it.

    Quote Originally Posted by OzyWho View Post
    If Darkness dies, another Shadow member will become the new Darkness.
    Technically speaking it's contradicting this mechanic: (Also, the wording of the mechanic is something that I think would be more suited in role cards than mechanics tbh.)

    Not really contradicting, the Darkness rolecard shows that upon being investigated, a new Darkness would still appear as their previous role, and therefore level.
    It's just that they would inherit the "Darkness power".
    By this meaning, they are still capped at level 2.
    Actually the only exception to this mechanic would be the starting Darkness and the Magus (but they are locked level 3, as the rolecard is stating).

    Also I wouldn't put a global mechanic in every possible rolecards, that would make the rolecard list heavier without really a reason ^^.
    Quote Originally Posted by OzyWho View Post
    Also technically speaking: is a rule, not a mechanic.

    Thanks for pointing this out, I forgot to remove this rule.
    Was originally created due to the 'old' Passive Arcanist being able to spy the Shadows' chat.

    Quote Originally Posted by OzyWho View Post
    People have different ways of dying.
    Are there death descriptions?

    Nope, no death descriptions.

    Quote Originally Posted by OzyWho View Post
    There's a feedback for when you level up/down.
    I feel like there needs to be another one. Because as it is now, unlike the other roles, the Villager would get this same feedback twice from 1 level up - once before choosing and once after choosing his new role. (unless I'm mistaken)
    For the other roles, it would be both in 1 feedback I think.

    Do you mean a feedback when they carry a new role and level up from a level 1 Hero role to a level 2 Hero role?
    When a Villager gets leveled up, they get a feedback for it, and can then choose a role.
    They would get a second feedback if they get leveled up manually by someone else, or by achieving their role's objectives.

    EDIT : Actually I don't think it's needed? The already existing feedback seems fine?

    Quote Originally Posted by OzyWho View Post
    Edit:
    Is there any reason for the Templar not to claim at the start of the game, and for the majority not to just lynch him and give him the win? Both parties benefit.
    Good point.
    I may have an idea, but do not know the quality of it.
    What if, upon being lynched (at the level 1), the Templar could curse a player (either by their own choice, or RNG) making them unable to vote for the next day?
    Last edited by Auwt; January 1st, 2021 at 05:46 AM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  18. #18

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Auwt View Post
    Also I wouldn't put a global mechanic in every possible rolecards, that would make the rolecard list heavier without really a reason ^^.
    I was more thinking of rewording it to look more like a general mechanic than to look like a line in a role card. Doesn't matter ofc, just a thought.

    Quote Originally Posted by Auwt View Post
    Do you mean a feedback when they carry a new role and level up from a level 1 Hero role to a level 2 Hero role?
    When a Villager gets leveled up, they get a feedback for it, and can then choose a role.
    This is how I envisioned it when I wrote it:
    -Villager levels up
    -Host PM's "You've leveled up!"
    -Villager PM's new role
    -Host PM's "You've leveled up!"
    Due to there being no "Your new role card!" feedback.
    Don't mind me, I'm just being me.

    Quote Originally Posted by Auwt View Post
    Good point.
    I may have an idea, but do not know the quality of it.
    What if, upon being lynched (at the level 1), the Templar could curse a player (either by their own choice, or RNG) making them unable to vote for the next day?
    I think the "Jester Death" from the mod would be good deterrent. Losing a vote for a day I personally feel like is not enough.
    Quote Originally Posted by Oberon View Post
    from time to time, I act very much like a normal person.

  19. #19

    Re: S-FM Last Hope (14P)

    Auwt I am impressed this setup looks like a lot of fun. Very well made. Once all the kinks are fixed looking forward to playing this.
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  20. #20

    Re: S-FM Last Hope (14P)

    Thanks for the support everyone by the way !
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  21. #21

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by OzyWho View Post
    I was more thinking of rewording it to look more like a general mechanic than to look like a line in a role card. Doesn't matter ofc, just a thought.

    This is how I envisioned it when I wrote it:
    -Villager levels up
    -Host PM's "You've leveled up!"
    -Villager PM's new role
    -Host PM's "You've leveled up!"
    Due to there being no "Your new role card!" feedback.
    Don't mind me, I'm just being me.

    I think the "Jester Death" from the mod would be good deterrent. Losing a vote for a day I personally feel like is not enough.
    Okay I'm gonna put the Jester revenge on the Templar then, thanks for the input.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  22. #22

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Auwt View Post
    Okay I'm gonna put the Jester revenge on the Templar then, thanks for the input.
    About the Jester kill, is it RNGed among voters or among all players? The current wording implies the latter, but I doubt it's what you intended; is it?

    The rest of the setup seems good; approved. Due to the setup's rather innovative and perhaps a tad bit unstable nature, it will be marked as Experimental. Do you wish this setup to be added to the Queue?
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  23. #23

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Marshmallow Marshall View Post
    About the Jester kill, is it RNGed among voters or among all players? The current wording implies the latter, but I doubt it's what you intended; is it?

    The rest of the setup seems good; approved. Due to the setup's rather innovative and perhaps a tad bit unstable nature, it will be marked as Experimental. Do you wish this setup to be added to the Queue?
    Oh yeah, it was supposed to only be among the different voters. Will clarify this.

    Yes, please I would like to add it to the Queue !
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  24. #24

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Auwt View Post
    Oh yeah, it was supposed to only be among the different voters. Will clarify this.

    Yes, please I would like to add it to the Queue !
    Done!
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  25. #25

  26. #26

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by OzyWho View Post
    @Auwt @Marshmallow Marshall
    I'm thinking that the Town Win Condition could take a
    quick revision.
    Because, according to it, Town have to lynch the Council anyways - making the change in #21 perhaps insufficient for it's intended purpose?
    Fixed.
    Thank you Ozy.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  27. #27

    Re: S-FM Last Hope (14P)

    The Forger (level 1 and level 2 versions) can be entirely thwarted if every player generated a private key/public key pairing and then digitally signed their last will, preventing forgery.

    This is (in my opinion at least) kind of against the spirit of the game, but what about things like riddles? Or references that only certain other players would know which would confirm your identity? Or posting a puzzle in day chat with the answer to the puzzle in your last will (so the forger would have to solve the puzzle to forge your last will... at least until they reach level 2 and can just see the answer)?

    I think the line between abusive and clever can become a bit nebulous, so what kinds of things did you have in mind? @Auwt
    Last edited by LagAttack; May 11th, 2021 at 03:37 AM.

  28. #28

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by LagAttack View Post
    The Forger (level 1 and level 2 versions) can be entirely thwarted if every player generated a private key/public key pairing and then digitally signed their last will, preventing forgery.

    This is (in my opinion at least) kind of against the spirit of the game, but what about things like riddles? Or references that only certain other players would know which would confirm your identity? Or posting a puzzle in day chat with the answer to the puzzle in your last will (so the forger would have to solve the puzzle to forge your last will... at least until they reach level 2 and can just see the answer)?

    I think the line between abusive and clever can become a bit nebulous, so what kinds of things did you have in mind? @Auwt
    I am not sure what you are referring to by saying "preventing forgery".
    At first I expected people to have regular lw "n1 blabla n2 blabla I think X is suspicious because R, blablabla" and then forger could just change it the way they want it to be.
    Now that I am thinking of it, the level 2 looks almost like a nerf, I will try to touch it a bit along with some other things and gonna update it in a next post.

    (it should not have that much impact, and would mostly be clarification and so on)
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  29. #29

    Re: S-FM Last Hope (14P)

    Add :

    OoO Tie order : Shadows > Village

    (In case two killing from different faction try to shoot each other i.e)

    Changes :

    Forger and Dreadful Blackmailer turned into :
    Gargoyle (Investigation) (LVL 1)
    You cannot move/target anyone.
    You will learn what roles visit your Shadow team.
    Upon successfully seeing a role visting a Shadow member, you then become a Dreadful Nightmare
    Dreadful Nightmare (Investigation) (LVL 2)
    You cannot move/target anyone.
    You will learn the names of the players visiting your Shadow team.

    Shouldn't be too OP nor too UP.
    LMK.
    Last edited by Auwt; May 11th, 2021 at 10:00 AM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  30. #30

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Auwt View Post
    Thanks for the support everyone by the way !
    you're welcome.
    "The child must have a valuable thing which is called imagination. The child must have a secret world in which live things that never were. It is necessary that he believe. He must start out believing in things not of this world. Then, when the world becomes too ugly for living in, the child can reach back and live in his imagination. I, myself, even in this day and age, have great need of this. Only by having imagination in my mind can I live beyond what I have to live for.”

  31. #31

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by Auwt View Post
    Add :

    OoO Tie order : Shadows > Village

    (In case two killing from different faction try to shoot each other i.e)

    Changes :

    Forger and Dreadful Blackmailer turned into :

    Shouldn't be too OP nor too UP.
    LMK.
    That role so


    Question: how would I host this setup on a foreign site when all the role cards are in quotes?

    not maybe
    Quote Originally Posted by Oberon View Post
    from time to time, I act very much like a normal person.

  32. #32

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by OzyWho View Post
    That role so


    Question: how would I host this setup on a foreign site when all the role cards are in quotes?

    not maybe
    Break the quote ez
    Nah dw got you, if I have some time I'm going to do it in the op.
    Last edited by Auwt; May 11th, 2021 at 10:50 AM.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

  33. #33

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by LagAttack View Post
    The Forger (level 1 and level 2 versions) can be entirely thwarted if every player generated a private key/public key pairing and then digitally signed their last will, preventing forgery.

    This is (in my opinion at least) kind of against the spirit of the game, but what about things like riddles? Or references that only certain other players would know which would confirm your identity? Or posting a puzzle in day chat with the answer to the puzzle in your last will (so the forger would have to solve the puzzle to forge your last will... at least until they reach level 2 and can just see the answer)?

    I think the line between abusive and clever can become a bit nebulous, so what kinds of things did you have in mind? @Auwt
    That's a good point. It could easily have been solved by creating a "no riddle/codes/similar things to prevent forgery in last wills" rule, but the new roles that replace forger are even more interesting, so it's probably for the best
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  34. #34

    Re: S-FM Last Hope (14P)

    @Auwt @Marshmallow Marshall
    Are you guys honestly going to call this setup S-FM?
    There's nothing simple about the setup mechanically and it has above 13 players (outdated criteria though) and you probably wouldn't entrust it to a first-time host.
    Quote Originally Posted by Oberon View Post
    from time to time, I act very much like a normal person.

  35. #35

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by OzyWho View Post
    @Auwt @Marshmallow Marshall
    Are you guys honestly going to call this setup S-FM?
    There's nothing simple about the setup mechanically and it has above 13 players (outdated criteria though) and you probably wouldn't entrust it to a first-time host.
    Honestly, we could drop the S in literally all games, as big FMs would be above 20 players. I do not see us gathering 20 players for a game anytime soon. But hey, it's traditional and nobody is going to change every setup on the site to remove that S, so I think we can just keep it lol. If a new host wanted to host this, I'm pretty sure I wouldn't be the only one to strongly advise to host something simpler first - and you don't need to have or not to have an S for that.
    Spoiler : Quotes :
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  36. #36

    Re: S-FM Last Hope (14P)

    Quote Originally Posted by OzyWho View Post
    @Auwt @Marshmallow Marshall
    Are you guys honestly going to call this setup S-FM?
    There's nothing simple about the setup mechanically and it has above 13 players (outdated criteria though) and you probably wouldn't entrust it to a first-time host.
    Yeah not so simple at all, new mechanics, that wouldn't be recommended to first-time hosts.
    That pretty well sums up the different setups I've crated, and will be creating.
    Probably also part of the reasons they are usually approved as Experimental.
    Quote Originally Posted by Efekannn02 View Post
    MM Magoroth and Distorted are the 3 baddies
    just like Agrael Acriel and Auwt being the original 3 baddies
    Quote Originally Posted by Efekannn02 View Post
    MafiaZ and Skwirl its all a repeat of history
    Quote Originally Posted by Scvmurderer View Post
    I havnt seen a mafiaz member in a long time. I think they're dead.
    Quote Originally Posted by Efekannn02 View Post
    Screw you I actually have more grudges towards the people who have their names start with A

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •