ROLE LIST :
Spoiler : Rolecards :
Spoiler : The Village :
Villager (LVL 0) :
You are a powerless member of the Village.
Whenever someone levels you up during the night, you can choose a level 1 Village role and will then become this role at the start of the following night.Spoiler : Elemental Magus :
Elemental Magus (Utility) (LVL 3)
You are a unique role. You cannot be downgraded to a lower level.
Each day, target someone to level them up (you keep this power even when you choose an element).
During each night, choose one of your form and use their power (you cannot choose twice the same form) :
Fire Magus (Kill) (LVL 3)
Target 2 players at night. The lowest level player between them, will receive a nice fireball in the face, killing them.
In the event of a tie, a coinflip would happen.Water Magus (Utility) (LVL 3)
Target a player during the day. You will make sure their night chat will be flooded, making this player unable to talk or see a night chat with their team.Ground Magus (Protection) (LVL 3)
Target a player at night. You will create a huge wall all around their house, making it impossible for the player to be visited.Ice Magus (Roleblock) (LVL 3)
Target 2 players at night. You will freeze the highest level role between them, roleblocking them.Thunder Magus (Utility) (LVL 3)
Target 2 players at night. You will create an electric trap between them. If any of them is visiting the other, the player visiting dies.Psychic Magus (Intelligence) (LVL 3)
Target a player at night. You will manipulate them to visit the player you would like to.Explosive Magus (Kill) (LVL 3)
Target a player at night. This player will explode at the end of the following night.
Spoiler : Heroes :
Knight (Investigation) (LVL 1)
Target a player at night, you will know if your target is a Member of the Shadows
You become a Relentless Justiciar after having successfully found a member of the Shadows.
Relentless Justiciar (Kill) (LVL 2)
Whenever a Village member is getting killed or lynched, you gain a one-time kill that you can use during the night.
You cannot accumulate several kills, and the count starts at 0.Priest (Protection) (LVL 1)
Target a player at night, if this target is attacked, you heal them.
You become an Holy Cleric after successfully healing someone.
Holy Cleric (Protection) (LVL 2)
You can give someone a 2-night protection. This player will then be able to survive any attacks that would occur the same night this protection has been set, and the following night. This is a one-time ability use. You can set this protection on yourself.
Whenever you've used this ability, you can then heal normally again, at the start of the following night.Rogue (Hide) (LVL 1)
Each night, choose to hide at someone's house, redirecting every actions that are supposed to hit you, to instead hit your target.
Whenever you successfully redirect someone's action you then become a Stealthy Assassin.
Stealthy Assassin (Kill) (LVL 2)
Target a player at night, you will slaughter them. Your attack is unstoppable.
You will automatically janitize your murder, therefore your target's role won't be revealed.
This is a one-time ability.Archer (Investigation) (LVL 1)
Target a player at night. You will track their movements, and will therefore know who they visited.
Upon successfuly tracking a player that is visting someone, you then become a Watchful Ranger.
Watchful Ranger (Investigation) (LVL 2)
Each night, target a player. You will know who they did visit and who did visit them. You can target yourself.Wizard (Utility) (LVL 1)
Target a player at night. You will grant this player an extra level.
You can increase anyone's level, including Shadows, Heroes, Templar, and Villager.
This is a one-use ability.
Whenever your ability is used up, you then become a Passive Arcanist.
Passive Arcanist (Intelligence) (LVL 2)
Each night, target a player. Their action will be reflected onto themself.Paladin (Investigation) (LVL 1)
Target a player at night. You will know what level your target is.
Upon targeting the Magus or the Darkness, you will become the Glorious Master.
Glorious Master (Utility) (LVL 2)
Choose to reveal at night to be publicly announced at the start of the day to be a Glorious Master.
Your vote count will be set to 2.
You cannot be downgraded to a lower level when you have revealed.
You are a unique role.
Spoiler : The Shadows :
Darkness (Kill, Roleblock, Utility) (LVL 3) :
Target a player at night, if this player is a Shadow or a Templar, you level them up.
If your target is a Hero(LVL1+), you level them down.
If your target is a Villager (LVL0), you kill them.
If your target is the Magus or yourself, you roleblock them.
You are a unique role, and stuck at the level 3.
You have a one-time weapon that can only kill the Magus. (this weapon can be used along your other night action, and when used, cannot be inherit to the following Darknesses)
If you die, another Shadow member will become the new Darkness (decided by RNG) AND will keep their previous power. (Upon being investigated they would appear as their original role, though)Gargoyle (Investigation) (LVL 1)
You cannot move/target anyone.
You will learn what roles visit your Shadow team.
Upon successfully seeing a role visting a Shadow member, you then become a Dreadful Nightmare.
Dreadful Nightmare (Investigation) (LVL 2)
You cannot move/target anyone.
You will learn the names of the players visiting your Shadow team.Shaman (Utility) (LVL 1)
Target a member of the Shadows at night, and a member of the Village.
Whenever either of them is killed or lynched, both players die.
You can target yourself.
Upon seeing this double flip, you become a Wicked Necromancer.
Wicked Necromancer (All) (LVL 2)
Target a dead player at night, gaining a one-time use of their ability.
You can directly use this player's power on the same night.
You cannot use twice the same corpse in a row.Fanatic (Protection) (LVL 1)
Target a member of the Shadows at night.
You will give them a protection that will only last for this night.
You can target yourself.
Upon preventing a Shadow from dying, you then become a Terrible Prophet.
Terrible Prophet (Kill) (LVL 2)
Target someone at night, this player will die at the end of the following night.Horror (Roleblock) (LVL 1)
Target a player at night, you will scare people away from the player's house, making them randomly visiting someone else.
Note that, even the player in question, will be leaving their own house and will randomly visit someone else.
This player will only visit the randomized new visit.
Players that get spooked away from this house will receive a feedback.
Upon scarying away someone visiting your target, you then become a Disruptive Thing.
Disruptive Thing (Roleblock) (LVL 2)
Target 2 players at night, you will roleblock them.Slime (Utility) (LVL 1)
Target a player at night, you will clean the murder, if a murder happens.
The role and lw of this player won't be displayed.
You will also prevent anyone visiting your target from receiving feedback, whether the player dies or stays alive.
Upon cleaning a murder, you become a Sticky Impersonator
Sticky Impersonator (Intelligence) (LVL 2)
You can choose a Level 1 Village role and impersonate it as a Shadow version. (You cannot choose Magus or its subsequent forms)
You will keep this role (You can still level up or level down).
Spoiler : The Council :
Templar (LVL 1) :
You are a templar.
You win whenever you reach level 3, or when you get lynched.
Upon being level 1 AND lynched, you will take down one of your voters with you (decided by RNG).
You can also win with the Shadows whatever your level is.
Cool Templar (LVL 2)
You are a templar, but a cooler one.
You earn a permanent night immunity.
You are close to a victory.
Being lynched won't make you win anymoreVery Cool Templar (LVL 3)
You are a templar, but a very cool one.
You have won.
You are not allowed to vote anymore, but can still post.
Your slot isn't counted anymore in the total number of votes needed to vote someone off.
GAME MECHANICS :
Days last 48H, Nights last 24H.
Voting system is Plurality+Majority.
Skip votes and suicides are not allowed.
Death notes and last wills are allowed.
No death descriptions.
The Shadows own a night only chat.
Random Hero excludes Villager, and can only roll LVL 1 Hero.
Random Shadow can only roll LVL 1 Shadow.
Reaching the 3rd level as a Templar won't end the game, yet will be announced in the SOTD post.
As a non-Templar, you are capped at level 2. Trying to level up a non-Templar over the second level will result in a fail, no feedback will be given however.
If you get leveled up or leveled down, your action still go through for that night.
WIN CONDITIONS :
The Village : Eliminate all the members of the Shadows.
The Shadows : Have at least 50% of the votes, or kill all the Village.
The Council : Be upgraded to level 3.
Get lynched before level 2.
Enter a 1v1 tie against the Village.
You can also win with the Shadows.
Win tie order : Shadows > Council > Village
ORDER OF OPERATIONS :
OoO Tie order : Shadows > Village
Spoiler : Feedback :
Trying to visit a player who has been blocked by the Ground Magus.
Being frozen by the Ice Magus.A house you were about to visit has got unreachable.
Being unable to talk in the Shadows scum chat due to the Water Magus.You suddenly feel you cannot move anymore.
Investigative roles. (Archer, Watchful Ranger, Knight, Paladin)You have been drowned, you cannot share the night chat with the other members, tonight.
Being leveled up or leveled down.Your target visited X / Your target has been visited by X / Your target is(isn't) a member of the Shadows/ Your target is level L.
Being roleblocked.You feel an overwhelming power all around you; your level has just increased ! / You feel an overwhelming curse all around you; your level has just decreased !
Holding someone's LW (Dreadful Blackmailler)You suddenly feel you cannot move anymore.
Being spooked away from someone's house (Horror)Do you wish to make this player keep their LW or remove it ?
This list of feedbacks is not full, and only depicts some example, host is free to change/remove/add the ones they want.You got scared at the moment you entered your target house, you've got randomly redirected to someone else house's.
*General FM rules apply to this setup.
(play to win conditions, no editing, no quoting pm from host, no out of game com, ect...)
General Forum Mafia Rules, by FM staff.
*No personal attacks.