Mushroom Kingdom Madness II (15P)
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    Mushroom Kingdom Madness II (15P)


    l


    Role List:

    Bowser
    Hidden Koopa Role
    Hidden Koopa Role
    Mario
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Mushroom Kingdom Role
    Hidden Neutral
    Hidden Any
    Hidden Any

    Rolecards:
    Spoiler : Team Koopa :

    All Team Koopa roles are unique

    Bowser (Unique)
    Your receive 1 random Koopa ability that you can use. You can choose to re-roll it for another random ability (night one only). You cannot perform any other actions (including the night kill) if you do this
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    If any member of your team attempts to kill Princess Toadstool and she hasn't already been converted, she will join your faction instead of being killed.
    You are immune to night kills.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is {role}
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Koopa (Unique)
    You can check one player at night. You will discover who they visited and who visited them
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Hammer Bro (Unique)
    Role block a player at night. You cannot be role blocked.
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Shy Guy (Unique)
    Target a player at night, giving them fake feedback. This feedback must be from the list of valid feedback in the game and overrides the real feedback they would have received
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Boo (Unique)
    Kidnap a player at night, sharing an anonymous chat with them. You show up as "Jailor" in the anonymous chat
    This role blocks the player from night actions and removes them from any other chat they may be a part of for that night
    You can execute your target (1 charge)
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Paratroopa (Unique)
    Target 2 players during the day. They share an anonymous chat together at night. You observe the chat
    You can target yourself
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Goomba (Unique)
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You have no additional abilities. If you are the last member of your team standing, you receive a random Team Koopa ability. You may use both this ability and the night kill.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Magikoopa (Unique)
    Target a player at night, forcing them to redirect their action to another player of your choice
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Bowser Jr (Unique)
    Target a player at night, framing them as Team Koopa to investigative roles this night only
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Koopaling (Unique)
    Target a player at night, changing their last will to whatever you wish it to be (regular last will limitations apply)
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    You cannot use both your ability and the night kill on a given night, unless you are the last member standing on your team.
    {player} is Bowser
    {player} is {role}
    Link to the Team Koopa chat: {link}

    Princess Toadstool (Converted Princess Toadstool) (Unique)
    You chat at night with Team Koopa and choose to kill someone at night. You may perform the night kill yourself or another player on your team can.
    If you do not attempt the night kill yourself you can heal a player.
    {player} is Bowser.
    {player} is {role}.
    {player} is {role}
    Link to the Team Koopa chat: {link}


    Spoiler : Mushroom Kingdom :

    Unique roles (max 1 possible of each role)

    Mario (Unique)
    Check one player to see their alignment. If you check Princess Toadstool, you will become a lovebird with her.
    If Team Koopa captures Princess Toadstool, you will become Evil Mario in your rage. If Luigi becomes a lovebird with Princess Toadstool, you will become Abandoned Love.
    If you check Team Koopa your alignment will become locked as Mushroom Kingdom and you cannot be converted

    Luigi (Unique)
    Check one player to see everyone that visited them at night. If you check Princess Toadstool or Princess Dasiy, you will become a Lovebird with her. If Mario becomes a Lovebird with Princess Toadstool, you will become Evil Luigi in your rage. If Bowser captures Princess Toadstool, your alignment will be locked as Mushroom Kingdom and you cannot be converted

    Geno (Unique)
    You receive the "Toad" role card initially
    If any player changes alignment, you receive your true rolecard of Geno
    If you die before this happens, you will show up as Toad in the graveyard
    You have ONE vigilante night shot that bypasses immunity

    Yoshi (Unique)
    You receive the "Toad" role card initially
    If any player changes alignment, you receive your true rolecard of Yoshi
    If you die before this happens, you will show up as Toad in the graveyard
    You can check a player's alignment at night

    Toadette (Unique)
    You receive the "Toad" role card initially
    If any player changes alignment, you receive your true rolecard of Toadette
    If you die before this happens, you will show up as Toad in the graveyard
    You are the best role in the game. You are secretly the mayor of the mushroom kingdom. You can reveal at any time through pm to the host. You will be revealed to everyone as mayor and have two votes until you die.

    Professor E Gadd (Unique)
    You receive the "Toad" role card initially
    If any player changes alignment, you receive your true rolecard of Professor E Gadd
    If you die before this happens, you will show up as Toad in the graveyard
    You can check one player at night. You will discover who they visited and who visited them

    Princess Daisy (Converted Princess Daisy) (Unique)
    You can roleblock a player each night.
    You are immune to role blocks.


    Non-Unique roles (0, 1, or multiple possible of each):

    Toad (Citizen)
    You have no ability

    Mallow
    You can heal a player each night
    You cannot be healed

    Toadsworth
    You can follow a player at night to see who they visited

    Bombette
    Protect a player at night, if they are attacked you will die and kill the attacker
    If you are successful, you cannot be healed

    Kooper
    You can roleblock a player each night.
    You are immune to role blocks.

    Parakarry
    Target 2 players during the day. They share an anonymous chat together at night. You observe the chat
    You cannot target yourself

    Vivian
    Alert at night, killing all players that target you
    You can do this 2 times only

    Goombario
    You share a night chat with Goombella
    {player} is Goombella
    If Goombella dies, you also die
    Link to chat: {link}

    Goombella
    You share a night chat with Goombario
    {player} is Goombario
    If Goombario dies, you also die
    Link to chat: {link}

    Lady Bow
    Jail a player at night, sharing an anonymous chat. You show up as Jailor in the chat
    This role blocks the player from night actions and removes them from any other chat they may be a part of for that night
    You can execute your target (1 charge)


    Spoiler : Neutral :

    Princess Toadstool
    You have two bulletproof vests. If you change your alignment you lose them.
    If Mario or Luigi checks you, you become Lovebird Princess Toadstool
    If Team Koopa tries to kill you, you become Princess Toadstool
    If neither Mario nor Luigi nor Bowser converts you and they all die, OR if Mario checks Team Koopa AND Bowser dies, you become Abandoned Love.

    Abandoned Love (Converted Mario/Princess Toadstool)
    You carry over any bulletproof vests you have remaining (Princess Toadstool only).
    You can visit a target at night, alerting them to your existence
    Be MUSHROOM'D to win. If you are MUSHROOM'd, choose one of your voters to die. This kill pierces immunity.

    Princess Daisy
    If Mario checks you, you become Evil Princess Daisy. Mario receives a Mushroom Kingdom check on you the night that this happens.
    If Luigi checks you, you become Lovebird Princess Daisy
    If Bowser tries to kill you, you become Princess Daisy
    If Mario, Luigi, and Bowser all die before you are converted, you automatically win the game

    Wario
    You have 1 immunity and healing piercing bullet to kill Mario with. This shot can only kill Mario and will fail if another player is hit.
    If Mario is MUSHROOM'D or killed by another player, or if you hit the wrong player, you become Insane Wario

    Waluigi
    You have two bulletproof vests
    You have a 1 use transformation gun that you must use by the end of night 3
    If your transformation shot hits any Mushroom Kingdom member other than Mario, they become Wario
    If your shot hits Mario, a Neutral, Lovebird, or Team Koopa, your identity will be revealed to them and you will receive a 2nd shot that you must use the next night. If it happens again you will not receive a 3rd shot
    If your shot hits a Team Koopa member (except for Bowser), their role will also be changed to another random Team Koopa role



    Spoiler : Lovebirds :

    Lovebird Mario/Luigi (Converted Mario/Luigi)
    You share a night chat with Lovebird Princess Toadstool/Daisy. You can perform the night kill (every other night) or Princess Toadstool/Daisy can.
    {Player} is Princess Toadstool/Daisy
    Lovebird chat: {link}

    Lovebird Princess Toadstool/Daisy (Converted Princess Toadstool/Daisy)
    You share a night chat with Lovebird Mario/Luigi. You can perform the lovebird night kill (every other night) or Mario/Luigi can. If you don't perform the night kill, you can role block a player.
    If role blocking, you are immune to role block. If killing, you are not immune.
    {Player} is Mario/Luigi
    Lovebird chat: {link}


    Spoiler : Neutral Evil :

    Evil Mario/Luigi (Converted Mario/Luigi)
    Kill any player at night. You are immune to night kills

    Evil Princess Daisy (Converted Princess Daisy)
    You can visit a player, killing all players that visit that person at night. A player that doesn't take an action is considered to visit themselves
    You can visit yourself with this action once
    You are immune to night kills

    Insane Wario (Converted Wario)
    You can either douse a player in gasoline at night, or ignite all doused players
    Players are informed when they are doused


    Win Conditions:
    Koopas: Eliminate the Mushroom Kingdom, Lovebirds, and Neutral Evil or achieve a situation in which this is inevitable.
    Mushroom Kingdom: Eliminate the Koopas, Lovebirds, and Neutral Evil and have one surviving player.
    Neutral Evil: Be the last remaining player alive.
    Lovebirds: Eliminate the Mushroom Kingdom and the Team Koopa.
    Princess Toadstool: Join Team Koopa or Lovebirds and win with them, or win as Abandoned Love
    Princess Daisy: Survive until the end of the game, or until Mario, Luigi and Bowser have all died
    Abandoned Love: Win by being MUSHROOM'D
    Wario: Use your immunity piercing bullet to kill Mario, no matter his alignment
    Waluigi: Survive until the end of the game

    Tie breakers:
    Neutral Evil > Lovebirds > Team Koopa > Mushroom Kingdom

    Order of Operations:
    Roleblockers role block
    Vivian alerts
    Magikoopa redirects target
    Lady Bow/Boo jail
    Wario uses his bullet, Waluigi uses his transformation gun, Abandoned Love visits
    Healing/Protective roles protect
    Neutral Evil kills
    Lovebirds kills
    Team Koopa kills
    Geno kills
    Lady Bow/Boo execute their jailed target
    Deceptive roles frames
    Investigative investigate (Including Mario) (Toadsworth goes last)
    Team Koopa attempts to capture Princess Toadstool
    Koopaling changes last wills and Shy Guy changes feedback

    Mechanics:
    48 hour days, 24 hour nights
    Day one starts with MUSHROOM.
    Majority MUSHROOM
    Last wills are limited to 100 characters.
    Suicide is not allowed.

    Special Mechanics:
    If Princess Toadstool is discovered by Mario or Luigi they become Lovebirds together
    If Princess Toadstool becomes a Lovebird with Luigi, Mario becomes Abandoned Love
    If Princess Daisy is discovered by Mario she becomes Evil Princess Daisy
    If Princess Toadstool is captured by Team Koopa she joins them and Mario becomes Evil Mario in his rage of betrayal
    If Mario, Luigi, and Bowser all die without finding Princess Toadstool she becomes Abandoned Love
    If Mario is killed or MUSHROOM'd or Wario misses his shot he will become Insane Wario
    Waluigi can transform a town player (except Mario) into Wario
    Waluigi
    can transform a Team Koopa player (except Bowser) into another random Team Koopa role
    Any players that can change alignment can only change once
    If any player changes alignment, Geno, Yoshi, Professor E Gadd and Toadette receive their true non-citizen role cards and abilities

    Valid Feedback:

    Spoiler : Role Blocked :

    You were role blocked!


    Spoiler : Healed :

    You were attacked and healed last night


    Spoiler : Koopa/Professor E Gadd :

    Your target visited {player}/nobody
    Your target was visited by {player(s)}/nobody


    Spoiler : Luigi check :

    Your target was visited by {player}/nobody


    Spoiler : Toadsworth :

    Your target was visited by {player}/nobody


    Spoiler : Jailor/Kidnapper :

    You are jailed!
    Link to jail chat: {link}


    Spoiler : Paratroopa/Parakarry :

    You are invited to an anonymous chat with another player
    Link to anonymous chat: {link}


    Spoiler : Mario/Yoshi check :

    Your target's alignment is {alignment}


    Spoiler : Alignment Change :

    You are no longer a member of the town. Your new alignment is {alignment} and your new role is {role}
    [new rolecard]


    Spoiler : Toad receives true role :

    You remembered last night that you are not actually a Toad, but rather you are {role}
    [true rolecard]


    Spoiler : Visit from Abandoned Love :

    You were visited by a very sad, weepy person last night


    Spoiler : Doused :

    You were doused in an oily substance last night


    Rules:
    Do not quote pms from the host
    Images/videos/colored chat allowed, but don't be excessive about it.
    No talking about the game outside of the game.
    No excessive personal attacks.
    No anonymous accounts.
    NO password protected posts
    No post count requirements, but I reserve the right to replace a player at any time due to excessive inactivity to keep the game flowing.

    Any questions?

    Spoiler : Changelog :

    v1.1 - Added Luigi kill to OoO and changed Lovebirds to have a night kill and abilities.
    v1.2 - Added Bowser captures Princess Toadstool as last in OoO
    v1.3 - Added unique/non-unique role subcategories for town roles
    v1.4 - Added two more town roles to make it 10v2v1
    v1.5 - Dropped one townie, now 9v2v1
    v1.6 - Updated per ika questions
    v1.7 - Made Luigi a 1 shot night immunity piercing vig
    v1.8 - Changed Bowser night kill to auto convert PT if she is targeted
    v1.9 - Princess Toadstool is no longer a survivor role.
    v1.10 - Everybody can now vote

    v2.0 Changed Luigi/Yoshi to Random Mushroom Kingdom role. Added 1 Mafia role, changed Koopa to Random Koopa role. Added 1 town role. Added 1 random any. Changed Toadstool to Random Neutral. Updated the rules. Updated mechanics
    Princess Daisy and Wario new neutral roles (WIP)
    Insane Wario new Neutral Evil role
    Removed toad/non toad appearances and checks. This has never worked well in practice
    Reworked Koopa
    Changed "Evil Mario" section to "Neutral Evil"
    Changed Luigi/Yoshi roles from "if mario/toadstool changes alignment" to receive Toad rolecard initially, and true role card upon alignment change
    v2.1 - Changed Luigi to Geno as flavor matches better. Changed Geno to Toadsworth
    Luigi is now similar to Mario. Mario vs Luigi theme
    Added Evil Luigi
    Mario can now become Abandoned Love
    Added Princess Daisy Neutral role
    v2.2 - Added a condition for Mario to be able to lock his alignment as town. Updated Toadstool to consider this as "Mario has died" for Abandoned Love condition
    Added Waluigi
    Changed Mallow to not be able to be healed
    Updated various colors, verbiage, and names in OoO
    Updated Converted Princess Toadstool to be a mafia doctor
    Kooper is now an escort
    Added Bombette (bodyguard)
    Added Goombario (mason)
    Added Goombella (mason)
    Added Parakarry (architect)
    Added Vivian (veteran)
    v2.3 - Added more mafia roles and jailor
    Added a list of possible feedback
    Ready for review
    v2.4 - Clarified situation in which Luigi can get locked as town
    Removed Princess Daisy's MUSHROOM immunity
    Gave town Princess Daisy consort ability again
    Added Professor E Gadd in unique town roles

    Last edited by BananaCucho; October 28th, 2020 at 10:39 AM.
    Quote Originally Posted by BananaCucho

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    Re: Mushroom Kingdom Madness II

    well you already have the option for Mario and peach to get together, maybe something with luigi and the WIP daisy?

    OR give luigi the same interaction with princess toadstool and then if luigi or Mario gets with her, the other knows and goes evil?
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  4. ISO #4

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by aamirus View Post
    well you already have the option for Mario and peach to get together, maybe something with luigi and the WIP daisy?

    OR give luigi the same interaction with princess toadstool and then if luigi or Mario gets with her, the other knows and goes evil?
    Oooooo I like this idea, I'll explore it
    Quote Originally Posted by BananaCucho

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    Re: Mushroom Kingdom Madness II

    I just did a re-read of the game to see what things I want to change

    A big thing I want to avoid this time is a hunt for Mario. Given Mario's volatility and the possibility of changing roles, the strategy put forth was to get Mario to reveal and lynch him. I don't want that the second time so a change for Mario is needed

    My initial thought is to add a way for Mario to lock in his alignment as town

    If you check Team Koopa your alignment will become locked as Mushroom Kingdom and you will not be converted
    Last edited by BananaCucho; July 17th, 2020 at 08:25 AM.
    Quote Originally Posted by BananaCucho

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    Re: Mushroom Kingdom Madness II

    What prevents a hunt for Luigi similar to the hunt for Mario you want to avoid?

    The amount of possible KPN is rather high. Koopas, jailors, vigilantes, lovebirds, evil neutrals... Town can get destroyed very easily, especially since Mario and potentially Luigi can get converted to a scum team. Perhaps the Neutral Evils should not be Neutral Killings as they are right now, but actually Neutral Evils? That would also slightly reduce the setup's instability.

    Permanent lynch immunity for neutral!Daisy seems unnecessary (and makes the role rather easy, especially since Bowser can't even kill her and since she's basically a survivor). She also is highly volatile, and the setup's balance can be heavily affected by her presence in the game and especially by what happens to her.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  9. ISO #9

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by Marshmallow Marshall View Post
    What prevents a hunt for Luigi similar to the hunt for Mario you want to avoid?

    The amount of possible KPN is rather high. Koopas, jailors, vigilantes, lovebirds, evil neutrals... Town can get destroyed very easily, especially since Mario and potentially Luigi can get converted to a scum team. Perhaps the Neutral Evils should not be Neutral Killings as they are right now, but actually Neutral Evils? That would also slightly reduce the setup's instability.

    Permanent lynch immunity for neutral!Daisy seems unnecessary (and makes the role rather easy, especially since Bowser can't even kill her and since she's basically a survivor). She also is highly volatile, and the setup's balance can be heavily affected by her presence in the game and especially by what happens to her.
    Luigi isn't a guaranteed role while Mario is. So if town wants to out Luigi and nobody claims it it opens the possibility of scum claiming it. And if Bowser captures Toadstool he gets locked as town. I'll update rhe wording to make this more clear. So he may or may not even be in the game, and has a lock condition like I added for Mario. If you have suggestions to modifications for Luigi I'm open to them.

    So as far as the Lovebirds go, they originally didn't have a night kill. That was added upon suggestion by your predecessor

    Quote Originally Posted by MattZed View Post
    Where is Luigi's kill in the OoO?

    Lovebirds seem too underpowered because they're a scum faction without a night kill.
    If I change it to a kill every other night, is that a good compromise?

    Daisy was a completely new idea so I'll rework her a bit
    Last edited by BananaCucho; July 22nd, 2020 at 12:11 AM.
    Quote Originally Posted by BananaCucho

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    Re: Mushroom Kingdom Madness II

    Also yes, there is a great possibility that town could get steamrolled. That's where there are certain roles that start out as citizen, but if town loses Mario or Luigi they become stronger

    I may add another role or two that can do that

    There's also the possibility that Mario finds Bowser n1 and scum team gets stream rolled like in the original game lmao
    Quote Originally Posted by BananaCucho

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    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by BananaCucho View Post
    Luigi isn't a guaranteed role while Mario is. So if town wants to out Luigi and nobody claims it it opens the possibility of scum claiming it. And if Bowser captures Toadstool he gets locked as town. I'll update rhe wording to make this more clear. So he may or may not even be in the game, and has a lock condition like I added for Mario. If you have suggestions to modifications for Luigi I'm open to them.
    Ahh ok, it makes more sense with the townlock mechanic for Luigi.

    Quote Originally Posted by BananaCucho View Post
    So as far as the Lovebirds go, they originally didn't have a night kill. That was added upon suggestion by your predecessor



    If I change it to a kill every other night, is that a good compromise?

    Daisy was a completely new idea so I'll rework her a bit
    Hmmm, sure, that would work. I agree with MattZed here that lovebirds would be underpowered without any night kill. My point was rather that neutral evils could be actual neutral evils who win if the town loses and if they survive until the end, and who don't have kills. It's especially true since to-be neutral evils tend to become neutral evils when someone else becomes a lovebird, which adds a significant amount of killing scum in the game.


    May I suggest to call the roles that aren't actually random "[Alignment] Any" instead of "Random [Alignment]"? It makes more sense if role are handpicked, yes lol.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  14. ISO #14

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by Marshmallow Marshall View Post
    Ahh ok, it makes more sense with the townlock mechanic for Luigi.



    Hmmm, sure, that would work. I agree with MattZed here that lovebirds would be underpowered without any night kill. My point was rather that neutral evils could be actual neutral evils who win if the town loses and if they survive until the end, and who don't have kills. It's especially true since to-be neutral evils tend to become neutral evils when someone else becomes a lovebird, which adds a significant amount of killing scum in the game.


    May I suggest to call the roles that aren't actually random "[Alignment] Any" instead of "Random [Alignment]"? It makes more sense if role are handpicked, yes lol.
    Okay Firebringer, "Random" has been changed to "Hidden".

    Also changed Lovebirds to kill every other night instead of every night
    Quote Originally Posted by BananaCucho

  15. ISO #15

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by BananaCucho View Post
    Okay Firebringer, "Random" has been changed to "Hidden".
    You and me both
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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    Re: Mushroom Kingdom Madness II

    What happens if there is a mass role claim?
    How many town roles with town confirming feedback are there?
    Please make unique/non unique cleared in the rolecards.
    Can jailor executions be healed?
    Do vets kill role blockers?
    Are you allowed to create pictures and videos and use as in-game content (like pictures of spreadsheet read lists, or a videos as a last will you made explaining your last will.)
    What's the double post about requirements for?

    Can roles which don't have their true rolecard yet, use their true powers before they get their true rolecard?
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  18. ISO #18

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by SuperJack View Post
    What happens if there is a mass role claim?
    This is why most town roles have a scum counterpart, and why all roles (except Mario) are hidden vs x number of killing, support, etc. Mass claim can happen at any time but scum can hide in plain sight

    Quote Originally Posted by SuperJack View Post
    How many town roles with town confirming feedback are there?
    Seems like a pretty generic question

    Quote Originally Posted by SuperJack View Post
    Please make unique/non unique cleared in the rolecards.
    Sure I can do that tonight on my laptop

    Quote Originally Posted by SuperJack View Post
    Can jailor executions be healed?
    Sure why not

    Quote Originally Posted by SuperJack View Post
    Do vets kill role blockers?
    OoO says that Vet can be role blocked. So no

    Quote Originally Posted by SuperJack View Post
    Are you allowed to create pictures and videos and use as in-game content (like pictures of spreadsheet read lists, or a videos as a last will you made explaining your last will.)
    In game sure. Last will no

    Quote Originally Posted by SuperJack View Post
    What's the double post about requirements for?
    Clerical error

    Quote Originally Posted by SuperJack View Post
    Can roles which don't have their true rolecard yet, use their true powers before they get their true rolecard?
    Nope, until they get their true rolecard they are a Toad
    Quote Originally Posted by BananaCucho

  19. ISO #19

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by BananaCucho View Post
    Okay Firebringer, "Random" has been changed to "Hidden".

    Also changed Lovebirds to kill every other night instead of every night


    Massclaim would result in a standard TPR box + citizens box, potentially + neutrals, and the potential scum roles being similar to the potential town roles prevent solving by massclaim.

    Town-confirming feedback basically does not exist in this game because of the similarity between the town and scum role list for roles that give feedback. Only Toadette (mayor) can actually confirm herself without the shadow of a doubt. The Shy Guy (drug dealer selecting the fake feedback) also prevents this.

    Does Vivian (veteran) pierce night immunity?
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  20. ISO #20

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by Marshmallow Marshall View Post


    Massclaim would result in a standard TPR box + citizens box, potentially + neutrals, and the potential scum roles being similar to the potential town roles prevent solving by massclaim.

    Town-confirming feedback basically does not exist in this game because of the similarity between the town and scum role list for roles that give feedback. Only Toadette (mayor) can actually confirm herself without the shadow of a doubt. The Shy Guy (drug dealer selecting the fake feedback) also prevents this.

    Does Vivian (veteran) pierce night immunity?
    No it does not
    Quote Originally Posted by BananaCucho

  21. ISO #21

  22. ISO #22
    Ganelon
    Guest

    Re: Mushroom Kingdom Madness II

    Jesus this game is fat

  23. ISO #23

  24. ISO #24

  25. ISO #25

  26. ISO #26

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by BananaCucho View Post
    Another quick update - all references to "lynched" have been updated to "fucked"
    Quote Originally Posted by Orpz
    Your setup is formatted in such a way that it is pleasant to the eyes and mind of your audience and helps them better understand the nuances of your game.
    https://www.sc2mafia.com/forum/showt...BEFORE-POSTING

    I don't know if that's pleasant to the minds of people in your audience... I suggest to switch it back, although I won't force you to do it :P. Feel free to change that part even when it's approved.

    Other than that, the setup seems rather good, granted that manual setup balance is handled correctly by the host. Approved.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  27. ISO #27

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by Marshmallow Marshall View Post
    https://www.sc2mafia.com/forum/showt...BEFORE-POSTING

    I don't know if that's pleasant to the minds of people in your audience... I suggest to switch it back, although I won't force you to do it :P. Feel free to change that part even when it's approved.

    Other than that, the setup seems rather good, granted that manual setup balance is handled correctly by the host. Approved.
    Updated all references to MUSHROOM'D
    Quote Originally Posted by BananaCucho

  28. ISO #28

    Re: Mushroom Kingdom Madness II

    Quote Originally Posted by BananaCucho View Post
    Updated all references to MUSHROOM'D
    Approves.

    Added you to the Queue, btw.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

 

 

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