6/19 Suggestions / Bugs / Comm Recap
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  1. #1

    6/19 Suggestions / Bugs / Comm Recap



    Bugs
    • Disfranchise wasn’t able to be submitted as a command. - Voss
    • Editing messages in discord lobby should be allowed.
      • We should not be getting “You cant edit your messages!!!” in during game setup.
    • Messages happening between discord and the UI should be synced - Voss
      • Lobby messages sent in the UI should show up in discord
      • Discord messages shown in the UI should show in the UI
      • same goes for game messages
    • Last wills don’t work properly - GreenEggsnSpam, Epixplayer, Unknown
      • It’s been a while since this worked, and I need to add tests for this
    • Remove long death stories. - Renegade
      • Maybe make it a mode
      • There’s support for using your own custom death stories. I think the integration isn’t seamless, and it needs work. For now, using the extremely clear, but boring death descriptions is best
    • Discord timer not working - TimeTrx
      • It just shows 0:00. It should be editing every 5 seconds
    • Discord minutes/seconds label isn’t showing the correct value. - TimeTrx
      • The game said 540 minutes. It should be 540 seconds, or better yet, 9 minutes left of day.
    • Observer mode would be nice - Apocist
      • This used to work, but I broke something. I haven’t had to use this feature in my IRL games, because everyone was there and partiicpating
    • Long day chat load - Jay
      • I can’t really reproduce this, but if other people would chime in on this, it might help allow me to start debugging this
    • Can’t vote - Apocist
      • Something’s messed up with your chat. We should touch base sometime so I can debug why it’s happening.
    • “You don’t have this permission” spam when typing in dead chat. - Afausnett, Loldebrite
      • I’ve had this reported before, but it’s never happened to me. It might be because I’m the host, and need to let someone else be the host so I can start seeing this.
      • Definitely believe and see that it’s happening. It’s just tough to fix if I don’t get the bug.
      • At least people are still able to talk in dead chat though.
    • Cultists can’t see new partners - SuperJack
      • This was working at one point. I can go through the process of seeing how a cultist gets recruited, and what they see and make sure what I coded before is still there. If it’s not, I know what the asks are and can make this better.
    • Nav items aren’t sticked on mobile - Magoroth
      • Mag had to open up a day chat, and scroll allllll the way to the top to see the button for Actions, so that he could vote
      • This might be a css issue. I can double check this
      • Mag also said he might have just been dumb.



    Enhancements
    • Put previous actions in your “Clues” - Naz
      • People, including myself, kept forgetting who they targeted night to night.
      • Clues should tell you who you did your action on, and then results after
    • PM/Mention spam when playing in the UI - Renegade, Loldebrite
      • If you’re using the webUI, the bot should be able to detect this, and not keep spamming you with invites to join the night server chat
      • It should also not keep pinging you that day/night has started in discord, if you’re playing on the UI.
    • Vote Recap - Oops
      • This is my least proud part in all of the UI code. It’s pretty bad, ugly, and non intuitive. This should be more integrated with votes, and the whole design really needs to be rethought.
      • My idea is to have an expand/collapse around where you submit votes, so you can see who else is voting them.
      • A long term idea is to have this graphical interface showing who voted who, and when. A sort of graphical history.
    • Timer effects - Timetrx
      • As day approaches 0, the timer should start to flash, and get angry
      • Other possible ideas is to add sound effects and/or a progress bar. There’s a lot of empty space at the top not being utilized. But I also like TimeTrx’s simple UI for chat/time. maybe the progress bar is overkill.
    • !setup should show the current setup - Naz
      • I saw naz trying to get the setup list from discord while the game was in progress. It was telling her that it would output available setups post game.
      • There should be a difference between !setup and !setups. Ban !setups and show the current !setup. It should still be pmed though
    • Night/Day Chat organization strategy needs work - TimeTrx
      • This needs some thought, but I think a drop down to see the current day/night might work here.
    • Dropdown for drugs is shitty - oops
      • Perfectly agree on this one. All of the dropdowns in any actions are shitty.
      • One of my higher priority things is to rewrite the code around action submission. It’s a terrible garbage. When I get to that, I’ll be able to use the nice react components that will clean the fuck up out of the drop downs. If you go to view the setup drop down list from the home page, that’s a much nicer looking dropdown that can be used here.
    • Dead player’s colors should be their faction color, not the live/starting colors - Voss
      • We change people’s names from Voss to Voss (Bus Driver), but the color changes the same.
      • It was, and should be the old name.
    • People voting modkilled players couldn't change their votes afterward - Naz



    Major enhancements
    • Separate setup page from game lobby page- Timetrx
      • There’s no need to go full on game creation in lobbies. Your setup should already be created by the time you want to host your game. this is a relic of sc2mafia’s system in which you can’t easily create your own saves. the narrator supports multiple custom saves. Now there just needs to be a setup workshop for this sort of thing


    Feature Requests
    • Pin messages into “Clues” - Nighter
      • It would be great to be able to keep track of people’s claims and feedback and have that all in one place.
      • It would be triple-y cool if the bot did that for you
      • To be able to detect “I’m cop” or “I was bussed” automatically, would be fantabulous. Pipe dream at this point though
    • Pming - loldebite
      • It’s something I want to do to maintain parity with sc2mafia’s arcade version, but it’s also a tool that town doesn’t need to win the game.
      • don’t know if I can justify prioritizing this feature.
    • Graphical setup expanded view - Magoroth
      • It’d be cool to have some tree view of setups. Something really interactive and flashy.
      • Needs a real designer for this to ever be a reality, but I love the idea. Goes kind of with Timetrx’s idea
    • Post game chat - Naz
    • Rate Limiting. too much chaos - Animal Midwife
      • Agreed. Too much spam makes it hard to follow.
      • Another idea Ive been toying with a lot is giving less rate limitation to people that are more highly voted.
      • If you’re suspicious, you can talk more, because you need to defend yourself.
      • If you’re less suspicous, people don’t really need to hear from you.
      • Could also let the ‘towniest’ person speak too, aka people that have the fewest/ no votes on them.

    Last edited by Voss; June 20th, 2020 at 12:12 PM.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  2. #2

    Re: 6/19 Suggestions / Bugs / Comm Recap

    This is from the perspective of Desktop. Going from Discord to Web browser User Interface. I'm going to do it from order.

    -Firstly. I didn't realise I had to go into the UI. Mighty of just been me being stupid. Or might just need making clearer.

    -Discord bot told me my role. Didn't give me any role description/how to use role.
    This would suck if I was trying to play the game on discord. (I had rolled mafia Coward and had no clue what that was until I got to the UI)

    -Once In the UI. I had two Mafia night chats. This seems like a bug.

    -The in game chat on the UI has one line with the player name, and the next line with their message. On desktop this took a lot of space up, and you could get twice as much text on screen if you have the player name and message on the same line. (This is a personal preference of mine, perhaps like Discord you can have the option to switch between the two)

    -Sill concerning spacewise, the voting system took up a large amount of space. Making it difficult to take a quick glance as well as figuring out who to vote.

    -Relating to votes is Player Identification. I struggled to identify a player or talk about a certain player.
    The colours where alright, but would suck for colour blind people.
    The symbol was sort of useless, You would have to describe what it is which could make it confusing (it's really only useless for telling the difference between two players with the same name) Yet it's a nice feature and might be viable for future personalization (for achievement/premium)
    Numbering would help greatly. It makes conversation quicker and is perhaps the most friendly way to identify.
    A quick name type function would be very helpful. Like a mention system where it suggests the name you want to say and quickly lets you select it for quick typing. Some names are just too difficult to type.

    The voting system needs to reflect the players identification. I found it difficult to vote someone since I had to search through the list reading all the names to I fou them. Having the voting interface reflect colour, number and symbol would help greatly and also act as an alive player list.

    -I didn't explore the rolelist deeply enough. So I'm going to presume that the random roles all have an equal chance to spawn. This is what I will try to look into more next time.

    -Not sure if this is a bug
    I was a Coward. (Begulier)
    I hide behind Oops.
    Godfather went to kill Naz.
    Bus driver swapped me with Naz.
    I was killed and not Oops.

    I don't believe i should of died.

    Another topic to add would be Order of Operations. I didn't see if there was somewhere to view it. Would be nice to have somewhere.

    That's all I remember so farm. If I remember more I'll add it later.


    Other stuff have already been mentioned.
    Cryptonic made this sig

  3. #3

  4. #4

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by Renegade View Post
    Hmm I'm not sure I suggested removing the long death stories - I actually like them!
    heh, i thought i read someone suggesting that the death stories were too long and unclear. i thought that was you.

    so i'm starting to realize flavor is good, but flavor is also confusing.

    it's easy enough to add a game setting to say what kind of death story to output.

    i can take your name out of the suggestion.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  5. #5

  6. #6

    Re: 6/19 Suggestions / Bugs / Comm Recap

    I'm going to mark the bug about beguiler/coward as ignored for now. I don't have the means to really investigate it, because my feature for viewing recaps of your previous games is broken. Sorry SJ. If the game we played correctly saved, I can look into it then.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  7. #7

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by Voss View Post
    I'm going to mark the bug about beguiler/coward as ignored for now. I don't have the means to really investigate it, because my feature for viewing recaps of your previous games is broken. Sorry SJ. If the game we played correctly saved, I can look into it then.
    Remind me to RECORD my gameplay. Also tell me how to record it.
    Cryptonic made this sig

  8. #8

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by SuperJack View Post
    Remind me to RECORD my gameplay. Also tell me how to record it.
    Upon a little investigation, games are still being recorded, so that's good. I'll look into the beguiler bug(?) after game recaps are displaying again.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  9. #9

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Didn't want to make a new thread and I didn't know where to post this question:

    Shouldn't you make like a tutorial or something? If I wanted to test run a game myself I have nowhere to go, and no idea how to start it up.
    Also I think the narrator link on top of the sc2mafia page might be broken.

  10. #10

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by secondpassing View Post
    Didn't want to make a new thread and I didn't know where to post this question:

    Shouldn't you make like a tutorial or something? If I wanted to test run a game myself I have nowhere to go, and no idea how to start it up.
    Also I think the narrator link on top of the sc2mafia page might be broken.
    Yea I just updated the site to https and I guess narrator is only on http, will fix
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  11. #11

  12. #12

  13. #13

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by secondpassing View Post
    Didn't want to make a new thread and I didn't know where to post this question:

    Shouldn't you make like a tutorial or something? If I wanted to test run a game myself I have nowhere to go, and no idea how to start it up.
    Also I think the narrator link on top of the sc2mafia page might be broken.
    I totally agree that some sort of tutorial is necessary!!!! I think this is big fish to fry though and it totally deserves it's own thread for the following questions:

    What sort of tutorial are you looking for? Here are a few that come to mind
    - Video tutorial, like on youtube.
    - Allow start with just yourself, filling in the game with bots
    - Build in the proper UI hints that would properly guide new players on the UI and mafia.
    - Write up a word doc for Q&A

    Who is my target audience?
    - Members of sc2mafia, who have arcade mafia experience
    - People who've played mafia before, IRL
    - People who have never played mafia before
    - People who want to host their own games, without me, Voss, being present.

    I could go ahead and do all the solutions above, but that'd take forever and probably have at least some wasted effort. So, in order for me to build a good tutorial, I need to know who I'm creating the tutorial for. On top of that, I'd need volunteers to have a vested interest in helping me make sure that tutorial is solid. Otherwise it's wasted effort, right?

    I'd love to explore this in this thread or another one! I think another one could be more informative to other forum members though.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  14. #14

  15. #15

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by aamirus View Post
    but actually I fixed the narrator link
    Thank you very much.

    Quote Originally Posted by Voss View Post
    I totally agree that some sort of tutorial is necessary!!!! I think this is big fish to fry though and it totally deserves it's own thread for the following questions:

    What sort of tutorial are you looking for? Here are a few that come to mind
    - Video tutorial, like on youtube.
    - Allow start with just yourself, filling in the game with bots
    - Build in the proper UI hints that would properly guide new players on the UI and mafia.
    - Write up a word doc for Q&A

    Who is my target audience?
    - Members of sc2mafia, who have arcade mafia experience
    - People who've played mafia before, IRL
    - People who have never played mafia before

    - People who want to host their own games, without me, Voss, being present.

    I could go ahead and do all the solutions above, but that'd take forever and probably have at least some wasted effort. So, in order for me to build a good tutorial, I need to know who I'm creating the tutorial for. On top of that, I'd need volunteers to have a vested interest in helping me make sure that tutorial is solid. Otherwise it's wasted effort, right?

    I'd love to explore this in this thread or another one! I think another one could be more informative to other forum members though.
    I accessed it through a computer (not sure how the discord version works) I would like to see UI hints(?). I mean, I want narrator to have little text boxes or speech bubbles that guide me through setting up my first game, hopefully it would match the steps to do so. Something like
    1. Is this your first time playing mafia? y/n
    2. Pick a setup to run
    3. Invite your friends here!
    4. When they join they will show up in the waiting lobby.
    5. Pick a pre balanced setup or adjust the roles.
    6. Roles will show on the right.
    7. Need to find players for a game? Join our discord!


    The above would be sufficient for me, but I imagine others might want a video. I think a simple screen record and a short voiceover would be sufficient for now. I also don't think a lot of people want to sit though a long tutorial, so I suggest speaking quickly.

    My first instinct after looking through all the elements on the narrator site is to hit start just to see what a day would look like, but it won't let me start without three people. I think it would be kinda cool to have an in-game recording so someone could simulate playing a match. If you wanted to appeal to people who never played mafia, I think this would be the way to go. I'm not suggesting that mafia on narrator be available to be played with bots that chat though. If simulating a game on narrator is difficult or too hard, another video of a recorded game could suffice.

    ___

    Speech bubbles > video tutorial with voiceover > simulated game

  16. #16

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by Voss View Post
    So, in order for me to build a good tutorial, I need to know who I'm creating the tutorial for. On top of that, I'd need volunteers to have a vested interest in helping me make sure that tutorial is solid. Otherwise it's wasted effort, right?

    I'd love to explore this in this thread or another one! I think another one could be more informative to other forum members though.
    I think the easiest way to get people to have a vested interest is to run a forum mafia game but on narrator.

  17. #17

  18. #18

  19. #19

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Ohh! I love the idea of a tutorial. Like two quick games, one where you are town and one scum with simulated chatting between "bots" and suggestions (maybe forced) on what to do.

    Like a bubble that would pop up:

    Player 1 seems scummy based on this obvious thing they said here - vote them by clicking this.

  20. #20

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by secondpassing View Post
    Thank you very much.



    I accessed it through a computer (not sure how the discord version works) I would like to see UI hints(?). I mean, I want narrator to have little text boxes or speech bubbles that guide me through setting up my first game, hopefully it would match the steps to do so. Something like
    1. Is this your first time playing mafia? y/n
    2. Pick a setup to run
    3. Invite your friends here!
    4. When they join they will show up in the waiting lobby.
    5. Pick a pre balanced setup or adjust the roles.
    6. Roles will show on the right.
    7. Need to find players for a game? Join our discord!


    The above would be sufficient for me, but I imagine others might want a video. I think a simple screen record and a short voiceover would be sufficient for now. I also don't think a lot of people want to sit though a long tutorial, so I suggest speaking quickly.

    My first instinct after looking through all the elements on the narrator site is to hit start just to see what a day would look like, but it won't let me start without three people. I think it would be kinda cool to have an in-game recording so someone could simulate playing a match. If you wanted to appeal to people who never played mafia, I think this would be the way to go. I'm not suggesting that mafia on narrator be available to be played with bots that chat though. If simulating a game on narrator is difficult or too hard, another video of a recorded game could suffice.

    ___

    Speech bubbles > video tutorial with voiceover > simulated game
    Now, this, I can work with. Personally, I hate hearing the sound of my own voice, and am not too keen on the video tutorial solution. I think speech bubbles + simulated game like Renegade suggested would be optimal here.

    I'm going to copy/paste this and throw it onto the board. Thank you secondpassing!

    Quote Originally Posted by secondpassing View Post
    I think the easiest way to get people to have a vested interest is to run a forum mafia game but on narrator.
    My call to have a host run an alpha game using narrator, but have the game chat be on the forums is still available!!!

    Quote Originally Posted by aamirus View Post
    lol you're about to trigger voss
    instead of letting myself get triggered, you let me know when there's an API on the forums for me to integrate with. =D. =D. =D

    Quote Originally Posted by Renegade View Post
    Ohh! I love the idea of a tutorial. Like two quick games, one where you are town and one scum with simulated chatting between "bots" and suggestions (maybe forced) on what to do.

    Like a bubble that would pop up:

    Player 1 seems scummy based on this obvious thing they said here - vote them by clicking this.
    this is brilliant! i could combine secondpassing's setup instructions with this, and have a 'tutorial button' somewhere in the home screen

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  21. #21

    Re: 6/19 Suggestions / Bugs / Comm Recap

    Quote Originally Posted by secondpassing View Post
    Thank you very much.



    I accessed it through a computer (not sure how the discord version works) I would like to see UI hints(?). I mean, I want narrator to have little text boxes or speech bubbles that guide me through setting up my first game, hopefully it would match the steps to do so. Something like
    1. Is this your first time playing mafia? y/n
    2. Pick a setup to run
    3. Invite your friends here!
    4. When they join they will show up in the waiting lobby.
    5. Pick a pre balanced setup or adjust the roles.
    6. Roles will show on the right.
    7. Need to find players for a game? Join our discord!


    The above would be sufficient for me, but I imagine others might want a video. I think a simple screen record and a short voiceover would be sufficient for now. I also don't think a lot of people want to sit though a long tutorial, so I suggest speaking quickly.

    My first instinct after looking through all the elements on the narrator site is to hit start just to see what a day would look like, but it won't let me start without three people. I think it would be kinda cool to have an in-game recording so someone could simulate playing a match. If you wanted to appeal to people who never played mafia, I think this would be the way to go. I'm not suggesting that mafia on narrator be available to be played with bots that chat though. If simulating a game on narrator is difficult or too hard, another video of a recorded game could suffice.

    ___

    Speech bubbles > video tutorial with voiceover > simulated game
    Quote Originally Posted by secondpassing View Post
    I think the easiest way to get people to have a vested interest is to run a forum mafia game but on narrator.
    Quote Originally Posted by aamirus View Post
    lol you're about to trigger voss
    like, this isn't something that i could intuitively come up with by myself, because I'm so intertwined in the project. Another perspective is exactly what narrator mafia needs.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

 

 

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