As you all may know, the role "Mercenary" or any variation of the sort may've been suggested in the past. However, I think mine is different (Yes I know everyone says that one as well), different in the sense that I believe it is more balanced, per se.
Role Name:Mercenary
Description: You are a private contracter with military grade weaponry looking for your next pay.
Alignment: Neutral/Power
Abilities: The Mercenary is at first, neutral alignment, and has no night immunities or kill capabilities, his only option is to choose which faction he will join. As soon as the Mercenary joins a faction, he gains a passive night immunity that only works the first time he's attacked, but does not stop Arsonist or Serial Killer attacks, and a kill capability that can (if enabled by host) bypass all night immunities. The Mercenary receives a point bonus based on who he sides with. If he sides with a faction with more players than the other faction, then he'll receive significantly less points; but if he sides with the faction with the least ammount of people, he gains a significantly greater point gain at the end.
Win Condition: The Mercenary's win conditions are pertained to his faction (Ex: If he sides with mafia, and they lose, he looses as well.) However if he choses to align with no one the entire game, he receives a very small point gain at the end as well.
Host Options:
1) Exclude Mercenary from Random Neutral roles. [YES/NO]
2) Mercenary has a passive immunity for one night. [ON/OFF]
3) Sheriff can detect Mercenary [YES/NO]
4) Mercenary can bypass all night immunities. [YES/NO]
Pros: This gives losing factions in the game a chance to make a comeback, as well as make a role that can choose to be any alignment without actually changing their role.
Cons: The Mercenary is easily detected by Investigators/Sheriffs
Investigator Message: Your target is a private contractor with an arsenal of weapons, they are most likely a Mercenary
Sheriff Message: Your target is part of the Mafia! (If Mercenary is aligned with mafia at the time of the Sheriff's investigation)
-or-
Your target is a Mercenary (If not aligned with anyone, or if aligned with town.)
Additional Info-
Kill message: (Name here) was found dead in their home last night, they were shot with a military grade grenade launcher.
Playing the Mercenary well will take much skill, as to decide when to align and when to not; this is because if the mercenary waits too long, they can be revealed, but if they don't wait long enough, can result in a lose for them. Though I can see trolling happening with this role, so I suggest that a buffer to prevent this, say, the mercenary goes to kill a town member, instead the mercenary will receive a message like this "You went to kill (name), but doing so would hurt your pay in the contract. You decide that it isn't worth it". The mercenary also doesn't know who's part of their faction unless they try to kill people in that faction, but can still participate in Mafia Night chat and Mason Night chat (if there are masons).
The Mercenary can also be facilitated into cultists ranks, but loses his night immunity, and can only kill once before turning into a cultist.
Feedback on the refined idea of a Mercenary?