Gauging Interest - Banana RPG (Abandoned)
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    Gauging Interest - Banana RPG (Abandoned)

    I have ideas for a choose-your-own-adventure RPG game, want to gauge interest in it as well ask for feedback

    WIP

    Idea: RPG style game with quests. Player completes a quest - gets a victory point. If the game were to end, the player with the most victory points would be the winner

    How I envision it: Players are either:

    A) assigned a quest. When they complete it they are assigned another quest (easier to implement, less flexibility)

    B) are given a choice of quests. Maybe the option to buy, discover, or even create side quests (more involved, more of a headache, but probably more fun)

    Current idea: Players either come up with a backstory or are assigned one. They are given a choice on what type of journey they wish to take and receive an appropriate quest. When they complete the quest, they are again given a choice, receive an appropriate quest. For example of starting paths -

    Do you:
    1) Wish to be known as a Hero of the people
    OR
    2) Want to be remembered as a notorious villain?

    Then a quest is given to start either journey


    Mechanics:

    - No day/night phases and no forced eliminations. Pro to this: no pressure to keep up with the game. More relaxed. Cons to this: game can stall
    - Eliminations may still occur. This allows alliances to form, factions. Cooperation, social dynamics. Exciting quests. Possibly showdowns or duels. Possible after life interactions
    - Players can do pretty much anything, with some limitations. Make actions public, for example
    -work
    Consequences are public and/or private.
    - Players have an inventory and can't take actions with items they don't have. If they want to control a fleet they must first have a fleet in their inventory.
    Last edited by BananaCucho; July 17th, 2020 at 09:23 AM. Reason: Bye bye
    Quote Originally Posted by BananaCucho

 

 

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