State of the Beta 1
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  1. ISO #1

    State of the Beta 1

    Hey everyone, can't believe we've already been live for about a fortnight,

    First of all I'd like to thank you all for getting behind us during this launch period. It's been awesome to see the community jump on and get behind helping us iron out the issues in the map. Obviously not only being the first big update for the map in years but also being FRINCKLE"s first foray into figuring out all the code it was always going to be a little dicey - but I have to congratulate the vast majority of the community in being really pleasant about providing feedback.

    In addition, it's been cool to see both maps co-exist and lobbies fill up for both. I was worried one with cannibalize the other or people would just give up on the beta and go back to release. It's cool to see the coexistence.

    FRINCKLES has been hard at work uploading over 25 update pushes to the beta over the past fortnight trying to resolve glaring issues as they come up. Over the next short while we're going to try to triage a couple of systems based problems, the most glaring being:
    • Charge system feedback being incorrect
    • Certain roles not filling into the correct random slot (IE Escort still being protective not support).

    I'll let him comment on where he's up to as far as bug fixing is concerned and how development is going.

    On the Design side we've been keeping an eye on how the roles are being played.:
    • We updated Oracle to be before kills on the OoO to see if it makes the role clarity a little better but it's still not really being utilized in a wide way. This might need another pass later as the beta proceeds.
    • Elector has had very wild swings as far as power level. Some games they do nothing and others they sweep the game. This is very similar to judge. I think the 1 day between rig option actually balances the role a lot more than I thought. We're still thinking about making it unique and sharing a slot with the judge as when they both show up its chaos. That said, 2 electors in the game has made for some really funny shenanigans so we're still watching. I don't expect us to make nochanges but exactly what change to make is still being evaluated.
    • Armorsmith and Enchantress we haven't got huge amount of data on because of a few charge bugs so nothing to report here yet.
    • Actress seems to be misunderstood by a lot of people expecting the word "Copy" to mean get the ability. Currently the copy lasts for the night of the target and the following day. We think so far when people learn what it does it is having the desired impact. People aren't really playing around it yet so when they get a good copy in the graveyard it has destroyed role counting
    • Poisoner has also been a bit of a contentious topic, even internally. We're trying something different with this role mandating a no immunity NK which has been polarizing. The fact that the kills were sometimes not firing as expected also didnt help perception of the role's strength. What we didn't want to do is make a SK analogue that just kills later in some kind of reverse power creep scenario and having a role list with increasingly more night immune targets artificially strengthens evils and prolongs games. Instead we went with a route where setups could have multiple NKs in a balanced way. Including and excluding roles is something that hosts should do to fit their individual setups. We have seen that in setups where poisoner is the only NK the town win percentage is a little higher than we'd like so we're going to investigate a couple of other changes later in the beta such as a Solo modular option. We still want to support the idea of the Multi Poisoner or as a sub NK setup (including allowing poisoners to win with other NKs. But we're not sure about that one yet).
    • Party Host is way more of a smash hit than we predicted. We're seeing a fewtoo many in games but that could be exacerbated by the fact the town support random isn't functioning correctly yet. We probably want to see this role being used in setups where Spies are excluded so mafia actually talk - and the PHost only blocks this for one/two nights. Having PHosts in a game with Spies doesn't really change the dynamic cause the mafia team doesn't really talk.



    We still have a few feature pushes to come as time allows between bug fix patches. such as Party Host track expansion, model fixes and a few others. We have selected a few more tracks to put into the PHost's repertoire soon including a couple we picked from the suggestion thread here. It's taken a little longer than we expected but please be patient . I would take this opportunity to spoil one track but we have a file with like 6-7 tracks and I don't know which one or two FRINCKLES is going to go with... so ask him.

    I want to do a PHost Battle Royale with 16 tracks in 1v1 polls and the winner getting implemented. Maybe a little later.

    To Close: I'm happy to announce @BankHacker and @theoneceko as the first two beta MVPs on the forum, and to provide their names with a nice glow.

    Keep up the good reporting team -
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  2. ISO #2

  3. ISO #3

    Re: State of the Beta 1

    Quote Originally Posted by Elixir View Post
    I would take this opportunity to spoil one track
    I cant wait for rickroll party host

    serious tho:

    1. Agree with the possible changes to make elector unique. You don't really need more than one, and having him co-exist with Judge is OP.

    2. not addressed here, but is it possible to make Judge not have night chat? or atleast make his night chat not be "Crier: kill evens" or some BS.

    3. Crier is an underwhelming role. Is it possible to combine Party Host and Crier? Party Host just seems more like a town power or town government role to me tbh

    4. Actress/Diva has potential. We just need to work around it for a bit. Hope that makes coroner more useful and more common since I've seen people be like "I HATE CORONER REEEEEE PLS KILL ME" even with janitor already making moves n1.

    5. Poisoner is shit. As for other NKs, there are options to not make them night immune: they're just never used, so we always assume immune NK is above the meta to be a fundamental part of the game when it really isn't.

    6. No one used the Standard 933/8331/Cult saves. But that's because they're broken. 933 is the Cult Save, and 8331.... kinda works? I don't remember because no one used them and just put up their typical 1.0-style 8331s or 2.0 saves with confirmed new roles.

    7. Armorsmith is literally useless cuz his "4 Vests" box is grayed out in save editor.

    8. I hate that I have to share a save between 1.0 and 2.0, especially considering the fact that some of the options can get fucked up if you use an otherwise normal save from one version in another version. Ex: a 2.0 save with new roles will obv be a lot emptier in 1.0 but that's to be expected. However, if you try to have a normal save that can work for both versions, the options just don't translate well between versions: you might end up having a neut random or somethin exclude one old role in 1.0 and another old role in 2.0.

    At first, 2.0 and 1.0 did co-exist, but I noticed that more recently, people stopped playing 2.0 and just returned to 1.0. Many people complain its cause the "exciting" new content is too buggy or underwhelming. Elector seems to be the most exciting change but he barely makes an impact. People don't even notice an Actress did his thing (intended) unless during a Marsh group lynch where it glitches. Guess it requires some getting used to. Also hearing "WHEN I CAME HOME LAST NIGHT" every game could get on your nerves I guess.
    https://imgur.com/a/NqMwElZ fuck it heres all the sc2mafia pics i would have put in the sig

  4. ISO #4

    Re: State of the Beta 1

    2 & 3: There is already an option in the game to disallow Judge from talking at night. Try it out.
    5: Poisoner has been working fine as a NK. It may not be Night Immunity, but it also doesn't care about others having it. I've seen numerous people win with it now.
    6: I know the setup variants are not working. It says that they do not work.
    7: Will fix.
    8: I'll probably add a second save slot to the banks down the line. I don't know if it will be during this beta.

    As of reading this post at 8:20PM on Tuesday night I opened my SC2 and saw a 2.0 lobby at 13/15 and a 1.0 lobby at 10/15. If they want to help test new features, I appreciate it - otherwise play what's fun for you.
    (๑˃̵ᴗ˂̵)ﻭ 레드벨벳 ! ! ٩(♡ε♡ )۶

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  8. ISO #8

    Re: State of the Beta 1

    Poisoner is fine as it is right now, I have seen it win some games, his immunity piercing poison balances out his lack of immunity. I completely dominated with Elector in one game after all triads and NK died, feels good man; I still haven't seen 2 Electors make a big impact yet, one of them dies early usually, and the chance to spawn 2 is low in a good save. Coroner is very useful now specially with Diva/Actress in game, and can be overpowered when 2 coroners can confirm each other. Sometimes people force everybody talk during parties to "find" mafia/triad, but I personally haven't seen Spy + Party Host find triad.

    Thanks for the glow, man (◕‿◕✿).

  9. ISO #9

    Re: State of the Beta 1

    Quote Originally Posted by Frinckles View Post
    2 & 3: There is already an option in the game to disallow Judge from talking at night. Try it out.
    5: Poisoner has been working fine as a NK. It may not be Night Immunity, but it also doesn't care about others having it. I've seen numerous people win with it now.
    6: I know the setup variants are not working. It says that they do not work.
    7: Will fix.
    8: I'll probably add a second save slot to the banks down the line. I don't know if it will be during this beta.

    As of reading this post at 8:20PM on Tuesday night I opened my SC2 and saw a 2.0 lobby at 13/15 and a 1.0 lobby at 10/15. If they want to help test new features, I appreciate it - otherwise play what's fun for you.
    2. I meant making it mandatory to disable night chat for Judge. Or mandatory for Judge's night chat to not be "Crier: bahblahblah", or not allow it before he does -court. Will buff crier and you wont have to merge crier and party host. Because as it is right now, I bet a lot of players will think "more stuff to do = better" and keep night chat enabled for Judge when its actually worse for gameplay purposes.

    5. Huh weird. Every poisoner I see just dies n1/n2 to triad without doing anything. Might be my save tho.

    6 and 8. I still stand by my idea of a playlist of multiple, community-submitted 933/8331 saves. However, it would be easier to get that going if you can find a way to store a save in a text file which we can dig out and modify, duplicate to make text files of multiple saves, and mix and match when needed. Two save slots is fine, but this is a better way of implementing multiple saves: allows for easy sharing of saves, and quick save changes inbetween games.
    https://imgur.com/a/NqMwElZ fuck it heres all the sc2mafia pics i would have put in the sig

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    Re: State of the Beta 1

    FRINCKLES
    I love oops

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