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  1. ISO #1

    The Thief and the Repoman: 2 roles that kinda follow the concept of the elector and armorsmith

    These aren't really urgent to add imo, I was just thinking of how to build upon the armorsmith, elector, and "inventory" concept.

    Two ways to do it:
    1. as a town or neutral benign, take a "number" off of someone and give it to someone else: kinda like elector, but for night abilities. The player can not target himself.

    2. as a mafia/triad or a neutral evil, take an actual use of an ability off of someone, and the player stealing it can keep it and use it. So you can steal one kill off of someone, one clean, one sheriff investigation, etc.

    So I made two roles: one for each of those concepts.

    Thief
    (Neutral Evil)


    You are a burglar looking to seize the material wealth of others.

    Spoiler : Thief :

    You do not care who wins.

    Night Ability 1: Steal someone's belongings.
    - If your target has no night ability, nothing happens.
    - If your target has an unlimited night ability (ex: Sheriff), you will steal his ability to be used only once.
    - If your target has a limited night ability (ex: Vigilante), you will steal his ability to be used only once, and he loses one use of his ability.

    Night Ability 2: Make use of your stolen goods.
    - Use the ability you have just stolen. For example, if you stole a Vig ability, you can use it once to Vig-kill someone: with the Vig death message, Vig death sound, and all.

    Attributes:
    - You can not steal and use ability at the same night.
    - Roles you can't affect by any means: Cultist, Witch Doctor, Enforcer/Mafioso, Jester, Exe, Amne, Judge, Spy, Party Host, Oracle, Citizen if no vest, Marsh, Crier, Mayor, Mason, Mason Leader.

    ROLE OPTIONS:
    Target is notified: YES/NO {Default: NO}
    Can't revisit: YES/KILLERS/NO {Default: KILLERS}
    - If YES: you can visit each person only once.
    - If KILLERS: you can visit any non-killing role any number of times, but any killing role only once.
    - If NO: you can visit anyone any number of times.
    Immunity prevents burglary: YES/NO {Default: YES}
    - If YES: can't steal from DH/GF, neutral killers, and vested targets.
    - If NO: can steal from DH/GF, neutral killers, and vested targets.
    Can steal 2/3/4/5/Unlimited Times {Default: 3}


    some thief gui concept art:
    Spoiler : CONCEPT ART :


    Steal Mode. Click the red button next to your name to switch to Ability Mode.


    Ability Mode. Red buttons show up next to people you successfully stole from. You click red button first then green buttons to target someone with that ability.


    Repoman
    (Neutral Benign)


    You are a bank employee managing loans and property ownership.

    Spoiler : Repoman :

    You do not care who wins.

    Night Ability: Redistribute someone's night ability uses
    - You have two choices per night: one is to deduct a use from someone ["take"], and the second is to add one use to another person. ["give"]
    - You have to target two people for the ability to work.
    - If any of your targets has a limited night ability (ex: Vigilante), you can deduct or add one use to his ability.
    - You can not target yourself.

    Conservation of Uses: remember how in physics energy is neither created or destroyed? Should the Role Option Conservation of Uses be enabled, uses can not be created or destroyed, only redistributed:
    - If your "take" and/or your "give" target has no night ability, nothing happens.
    - If your "take" and/or your "give" target (ex: Sheriff), nothing happens.

    If Conservation of Uses is Disabled, uses can be created or destroyed out of thin air:
    - If your "take" target has no or an unlimited ability, and if the "give" target has a limited ability, then the "give" target has one added use, while the "take" target is unaffected
    - If your "take" target has a limited ability, and if the "give" target has no or an unlimited ability, then the "take" target has one less use, while the "give" target is unaffected

    Role Options:
    Target is notified (YES/NO) {default: YES}
    Conservation of uses (YES/NO) {default: YES}
    You have 2/3/4 ability redistributions {default: 3}
    Last edited by Grakylan; April 30th, 2020 at 11:58 PM. Reason: changing title, adding limits to Repoman and Thief's abilities; Thief can't steal from cult
    https://imgur.com/a/NqMwElZ fuck it heres all the sc2mafia pics i would have put in the sig

  2. ISO #2

    Re: The Thief and the Repoman: 2 roles that kinda follow the concept of the elector and armorsmith

    Added 2/3/4 limit to Repoman's ability since he can just keep "creating" stuff for roles he likes (ex: keep creating bullets for vig).

    Added 2/3/4/5/Unlimited limit to Thief's ability.

    Made sure Thief can't steal from cult and WD.
    Last edited by Grakylan; April 30th, 2020 at 11:59 PM.
    https://imgur.com/a/NqMwElZ fuck it heres all the sc2mafia pics i would have put in the sig

  3. ISO #3

    Re: The Thief and the Repoman: 2 roles that kinda follow the concept of the elector and armorsmith

    Ok considering Elector got removed, Repoman isn't gonna be a thing at all. And I was considering just letting these role ideas die off.

    But I think Thief still has potential.

    Will repost rolecard with several gameplay changes and more flavor.

    Thief
    (Neutral Evil)
    (or Neutral Benign?)

    You are a burglar looking to seize the material wealth of others.

    Spoiler : Thief :

    You do not care who wins.

    Night Ability 1: Steal someone's belongings.
    - The ability will be taken at the end of the night, occuring at the same time as bussing and witching in the OoO, meaning you wont be able to use that stolen ability until the next night.
    - If your target has no night ability, nothing happens.
    - If your target has an unlimited night ability (ex: Sheriff), you will steal his ability to be used only once, and they will be roleblocked. This will go through any anti-roleblock passives such as RB Immunity, arso auto-dousing RBers, or SK auto-killing RBers.
    - If your target has a limited night ability (ex: Vigilante), you will steal his ability to be used only once, and he loses one use of his ability.
    - If your target is protected by a Bodyguard, then you and the Bodyguard will enter a shootout as par the course for the Bodyguard's job.

    Night Ability 2: Make use of your stolen goods.
    - Use the ability you have just stolen.
    - There would be no indication for anyone that they were targeted by a Thief instead of the real role.
    - For example, if you stole a Vig ability, you can use it once to Vig-kill someone: with the Vig death message, Vig death sound, and all.

    Attributes:
    - You can not steal and use ability at the same night.
    - Roles you can't affect by any means: Cultist, Witch Doctor, Enforcer/Mafioso, Jester, Exe, Amne, Judge, Spy, Party Host, Oracle, Citizen if no vest, Marsh, Crier, Mayor, Mason, Mason Leader.

    ROLE OPTIONS:
    Target is notified: YES/NO {Default: NO}
    Can't revisit: YES/KILLERS/NO {Default: KILLERS}
    - If YES: you can visit each person only once.
    - If KILLERS: you can visit any non-killing role any number of times, but any killing role only once.
    - If NO: you can visit anyone any number of times.
    Immunity prevents burglary: YES/NO {Default: YES}
    - If YES: can't steal from DH/GF, neutral killers, and vested targets.
    - If NO: can steal from DH/GF, neutral killers, and vested targets.
    Can steal 2/3/4/Unlimited Times {Default: 3}
    Failed Burglarys are void: YES/NO {Default: YES}
    - If YES: then targeting a NI or no-action role will result in your use being wasted.
    - If NO: then targeting a NI or no-action role will not use up your burglary.

    Night Messages
    A Thief burglarized your home. You have been roleblocked.
    Notification for victim with an unlimited ability, with "Target is notified" on. Otherwise, with "Target is notified" off, they would get no message.
    A Thief burglarized your home. You have # uses left.
    Notification for victim with a limited ability, with "Target is notified" on. Otherwise, the count of abilities left to you won't be shown until you use up the real last use.
    Your Target had nothing worth stealing.
    Notification for Thief if they target someone who can't be burglarized b/c they are one of the select roles who can't be burglarized no matter what.
    Your Target was too intimidating to steal from.
    Notification for Thief if they target someone who can't be burglarized due to night immunity (if Immunity prevents burglary = ON)
    You have successfully stolen a [item]. You now have # [role] action.
    Message thief receives upon successful robbery. See Thief Possibilities at bottom of post.
    Example:
    You have successfully stolen a six-shot revolver. You now have 1 Vigilante action.

    You plan to use [previous victim #]'s [role] item on [victim #]
    What the Thief sees when choosing to use a stolen ability on someone.
    Example:
    You plan to use (9) Orfeo's Vigilante item on (12) Orfeo the Weak.


    some thief gui concept art:
    Spoiler : CONCEPT ART :


    Steal Mode. Click the red button next to your name to switch to Ability Mode.


    Ability Mode. Red buttons show up next to people you successfully stole from. You click red button first then green buttons to target someone with that ability.


    What role a Thief can steal from and what item they get

    TEMPLATE IS:

    Role = "item flavor" (action action)

    This does NOT account for Immunity prevents burglary = ON
    Spoiler : THIEF POSSIBILITIES :

    Citizen = "Bulletproof vest" (vest)
    Crier = Unrobbable
    Marshall = Unrobbable
    Mayor = Unrobbable
    Mason = Unrobbable
    Mason Leader = Unrobbable
    Constable = Unrobbable

    Coroner = "Autopsy kit" (visit a dead body for leads) [This will ALWAYS give all possible info even if some leads are disabled by the save.]
    Detective = "GPS Tracker" (follow someone)
    Investigator = "List of criminal records" (investigate someone's crimes) [This will always detect exact role even if Detect Exact Role = OFF for Investigator.]
    Lookout = "Binoculars" (watch someone)
    Sheriff = "Background check form" (check someone's alignment) [This will be able to detect every alignment possible even if some alignments are set to be undetectable by Sheriff.]

    Bodyguard = "Riot shield and a baton" (bodyguard someone)
    Jailor = "Keychain and a rifle" (1 jail and 1 execute)
    Veteran = "An assault rifle and a bag of grenades" (1 alert)
    Vigilante = "six-shot revolver" (1 vig kill)

    Bus Driver = "Ignition keys for a school bus" (1 bus)
    Spy = Unrobbable
    Enchantress = "A strange book with indescribable writings" (1 lure, 1 repel)
    Party Host = Unrobbable

    Doctor = "Medical kit" (1 heal)
    Armorsmith = "Bulletproof vest" (vest)

    Escort = "A bag of very peculiarly fun items" (1 roleblock)
    Street Racer = "Ignition keys for a race car" (1 drift away from town)
    Oracle = "A horoscopic ball" (1 visit to someone to reveal their role when you die)

    Mafioso/Enforcer = "A submachine gun" (1 gf/dh kill) only if gf/dh is dead or sends maf/enf to kill in their place. Otherwise they are Unrobbable.
    Godfather/Dragon Head = "A submachine gun" (1 gf/dh kill), only if they kill their targets themselves. Otherwise they are Unrobbable.
    Disguiser/Informant = "A silenced pistol" (1 disguise) [Note that you still keep your Thief role and your other robbed items after you disguise]
    Kidnapper/Interrogator = "Keychain and a rifle" (1 jail and 1 execute)
    Heartbreaker/Swinger = Unrobbable

    Actress/Diva = Unrobbable
    Beguiler/Deceiver = "Misplaced directional signs" (1 deceive/beguile/redirect for your visitors)
    Framer/Forger = "Counterfeit archival paperwork" (1 frame)
    Janitor/Incense Master = "Duffel bag and a lighter" (1 clean)

    Agent/Vanguard = "A GPS Tracker and a pair of binoculars" (1 follow+watch combo)
    Blackmailer/Silencer = "Very incriminating documents" (1 blackmail)
    Consigliere/Administrator = "List of criminal records" (investigate someone's crimes) [This will always detect exact role even if Detect Exact Role = OFF for Consigliere and/or Administrator.]
    Consort/Liaison = "A bag of very peculiarly fun items" (1 roleblock)

    Caporegime = Unrobbable
    Double Flower = "A heavily-modded sniper rifle" (1 DF shot for during the day)

    Serial Killer = "A very bloody knife" (1 SK Kill)
    Arsonist = "A gas canister" (1 Douse, probably no ignite)
    Mass Murderer = "A chainsaw" (1 MM kill)
    Poisoner = "Tampered packets of ricin disguised as stevia" (1 poison) (also breaking bad reference xd)

    Cultist = Unrobbable
    Cult Leader = Unrobbable
    Witch Doctor = Unrobbable

    Auditor = "Tax records" (1 audit)
    Witch = "A voodoo doll" (1 witching, a victim and a target)
    Judge = Unrobbable
    Scumbag = Unrobbable

    Amnesiac = Unrobbable
    Executioner = Unrobbable
    Jester = Unrobbable
    Survivor = "Bulletproof Vest" (Vest)
    Lover = Unrobbable

    Last edited by Grakylan; February 16th, 2022 at 12:53 AM.
    https://imgur.com/a/NqMwElZ fuck it heres all the sc2mafia pics i would have put in the sig

 

 

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